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kaliatech / 0_reuse_code.js
Created March 13, 2014 12:50
Here are some things you can do with Gists in GistBox.
// Use Gists to store code you would like to remember later on
console.log(window); // log the "window" object to the console
@kaliatech
kaliatech / gist:ef02fa0b2021678333729bf4994fd0f8
Created August 21, 2018 21:01 — forked from ITSecMedia/gist:f008f2ccb692277dfc12e6853e8da6fb
simple vue.js 2.0 example to add dynamic values in gohugo.io static websites.
=== rest.php ===
some php that creates html output
=== put in your app.js ===
$( document ).ready(function() {
var url_api = 'http://www.domain.com/api/rest.php';
var header = new Vue({
@kaliatech
kaliatech / custom_game_engines_small_study.md
Created May 1, 2020 21:59 — forked from raysan5/custom_game_engines_small_study.md
A small state-of-the-art study on custom engines

CUSTOM GAME ENGINES: A Small Study

a_plague_tale

A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.

Nowadays lots of companies choose engines like Unreal or Unity for their games (or that's what lot of people think) because d