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June 1, 2013 14:14
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gkGameLevel.cpp from CppDemo from Gamekit http://gamekit.googlecode.com/ with an example on how add an ogre .mesh to the gkScene through a gkGameObject
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/* | |
------------------------------------------------------------------------------- | |
This file is part of OgreKit. | |
http://gamekit.googlecode.com/ | |
Copyright (c) 2006-2010 Charlie C. | |
Contributor(s): none yet. | |
------------------------------------------------------------------------------- | |
This software is provided 'as-is', without any express or implied | |
warranty. In no event will the authors be held liable for any damages | |
arising from the use of this software. | |
Permission is granted to anyone to use this software for any purpose, | |
including commercial applications, and to alter it and redistribute it | |
freely, subject to the following restrictions: | |
1. The origin of this software must not be misrepresented; you must not | |
claim that you wrote the original software. If you use this software | |
in a product, an acknowledgment in the product documentation would be | |
appreciated but is not required. | |
2. Altered source versions must be plainly marked as such, and must not be | |
misrepresented as being the original software. | |
3. This notice may not be removed or altered from any source distribution. | |
------------------------------------------------------------------------------- | |
*/ | |
#include "gkGameLevel.h" | |
#include "gkGamePlayer.h" | |
#include "gkGameObjectManager.h" | |
#include "gkFontManager.h" | |
#include "OgreKit.h" | |
#include "Ogre.h" | |
#ifdef OGREKIT_CPPDEMO_COMPILE_BLEND | |
#include "Generated/gkInlineBlendFiles.inl" | |
#endif | |
#define LEVEL_GROUP_NAME "CppDemo" | |
gkGameLevel::gkGameLevel() | |
: m_pickup(0), | |
m_killThemAll(0), | |
m_dynamicWorld(0), | |
m_level(GK_LEVEL_EXIT), | |
m_keyboard(0), | |
m_mouse(0), | |
m_player(0) | |
{ | |
m_keyboard = gkWindowSystem::getSingleton().getKeyboard(); | |
m_mouse = gkWindowSystem::getSingleton().getMouse(); | |
m_joy = gkWindowSystem::getSingleton().getJoystick(0); | |
gkGameObjectManager::getSingleton().addInstanceListener(this); | |
gkGameObjectManager::getSingleton().addResourceListener(this); | |
gkSceneManager::getSingleton().addInstanceListener(this); | |
gkSceneManager::getSingleton().addResourceListener(this); | |
gkGroupManager::getSingleton().addResourceListener(this); | |
gkTextManager::getSingleton().addResourceListener(this); | |
gkFontManager::getSingleton().addResourceListener(this); | |
} | |
gkGameLevel::~gkGameLevel() | |
{ | |
delete m_player; | |
m_player = 0; | |
for (UTsize i = 0; i < m_enemies.size(); i++) | |
delete m_enemies[i]; | |
m_enemies.clear(); | |
gkGameObjectManager::getSingleton().removeResourceListener(this); | |
gkGameObjectManager::getSingleton().removeInstanceListener(this); | |
gkSceneManager::getSingleton().removeInstanceListener(this); | |
gkSceneManager::getSingleton().removeResourceListener(this); | |
gkGroupManager::getSingleton().removeResourceListener(this); | |
gkTextManager::getSingleton().removeResourceListener(this); | |
gkFontManager::getSingleton().removeResourceListener(this); | |
if (m_pickup) | |
gkSceneManager::getSingleton().destroy(m_pickup->getResourceHandle()); | |
} | |
void gkGameLevel::loadLevel(const gkLevel& level) | |
{ | |
m_level = level; | |
if (m_level == GK_LEVEL_PICKUP) | |
loadPickup(); | |
else if (m_level == GK_LEVEL_KILL_THEM_ALL) | |
{ | |
} | |
} | |
void gkGameLevel::loadPickup(void) | |
{ | |
if (m_pickup) | |
{ | |
m_pickup->reinstance(); | |
return; | |
} | |
#ifndef OGREKIT_CPPDEMO_COMPILE_BLEND | |
gkBlendFile* playerData = gkBlendLoader::getSingleton().loadFile(gkUtils::getFile(GK_RESOURCE_PLAYER), "", LEVEL_GROUP_NAME); | |
#else | |
gkBlendFile* playerData = gkBlendLoader::getSingleton().loadFromMemory(MOMO,MOMO_SIZE,gkBlendLoader::LO_ALL_SCENES, "", LEVEL_GROUP_NAME); | |
#endif | |
if (!playerData || !playerData->getMainScene()) | |
{ | |
gkPrintf("GameLevel: Blend '%s' loading failed", GK_RESOURCE_PLAYER); | |
return; | |
} | |
// log status | |
gkPrintf("GameLevel: Blend '%s' loaded", GK_RESOURCE_PLAYER); | |
#ifndef OGREKIT_CPPDEMO_COMPILE_BLEND | |
gkBlendFile* mapData = gkBlendLoader::getSingleton().loadFile(gkUtils::getFile(GK_RESOURCE_MAPS), "Pickup", LEVEL_GROUP_NAME); | |
#else | |
gkBlendFile* mapData = gkBlendLoader::getSingleton().loadFromMemory(MAPS,MAPS_SIZE,gkBlendLoader::LO_ALL_SCENES, "Pickup", LEVEL_GROUP_NAME); | |
#endif | |
if (!mapData || !mapData->getMainScene()) | |
{ | |
gkPrintf("GameLevel: Blend '%s'->Pickup loading failed", GK_RESOURCE_MAPS); | |
return; | |
} | |
gkGameObject* objectCube; | |
// log status | |
gkPrintf("GameLevel: Blend '%s'->Pickup loaded", GK_RESOURCE_MAPS); | |
gkScene* sc = mapData->getMainScene(); | |
m_pickup = ( gkScene*)gkSceneManager::getSingleton().create("PickupLevel"); | |
m_pickup->setHorizonColor(gkColor(0.2f, 0.2f, 0.2f)); | |
m_pickup->setAmbientColor(gkColor(0.5f, 0.5f, 0.5f)); | |
gkSceneManager::getSingleton().copyObjects(sc, m_pickup); | |
m_player = new gkGamePlayer(this); | |
m_player->load(playerData); | |
m_pickup->createInstance(); | |
Ogre::Entity* ogreCube = m_pickup->getManager()->createEntity("Cube", "cube.mesh"); | |
objectCube = m_pickup->createObject("OgreCube"); | |
objectCube->createInstance(); | |
//std::cout << "creating an objectCube instance" << std::endl; | |
objectCube->getNode()->attachObject(ogreCube); | |
objectCube->setPosition(gkVector3(0,0,0.5)); | |
objectCube->setScale(gkVector3(0.01,0.01,0.01)); | |
objectCube->rotate(gkEuler(gkDegree(0), gkDegree(0),gkDegree(0))); | |
m_dynamicWorld = m_pickup->getDynamicsWorld(); | |
m_dynamicWorld->addListener(this); | |
btCollisionShape *ogreShape = new btCylinderShapeX(btVector3(0.25, 10, 10)); | |
gkRigidBody* rbody = new gkRigidBody(objectCube, m_dynamicWorld); | |
rbody->create(); | |
objectCube->attachRigidBody(rbody); | |
m_dynamicWorld->createRigidBody(objectCube); | |
m_pickup->addObject(objectCube); | |
gkGamePlayer* enemy = m_player->clone(); | |
enemy->setPosition(gkVector3(0,1,1)); | |
m_enemies.push_back(enemy); | |
enemy = enemy->clone(); | |
enemy->setPosition(gkVector3(1,1,1)); | |
m_enemies.push_back(enemy); | |
} | |
void gkGameLevel::notifyInstanceCreated(gkInstancedObject* inst) | |
{ | |
gkLogMessage("GameLevel: Instanced -> " << inst->getResourceName().getName()); | |
} | |
void gkGameLevel::notifyResourceCreated(gkResource* res) | |
{ | |
gkLogMessage(res->getManagerType() << ", " << res->getResourceType() << | |
":handle " << res->getResourceHandle() << ", created " << res->getResourceName().getName()); | |
} | |
void gkGameLevel::tick(gkScalar delta) | |
{ | |
// update game states | |
if (m_player) | |
m_player->update(delta); | |
for (UTsize i = 0; i < m_enemies.size(); i++) | |
m_enemies[i]->update(delta); | |
if (m_keyboard->key_count > 0) | |
{ | |
if (m_keyboard->isKeyDown(KC_ESCKEY)) | |
gkEngine::getSingleton().requestExit(); | |
} | |
} | |
gkScene* gkGameLevel::getLevel(void) | |
{ | |
if (m_level == GK_LEVEL_PICKUP) | |
return m_pickup; | |
else if (m_level == GK_LEVEL_KILL_THEM_ALL) | |
return m_killThemAll; | |
return 0; | |
} |
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