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Created June 1, 2013 14:14
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gkGameLevel.cpp from CppDemo from Gamekit http://gamekit.googlecode.com/ with an example on how add an ogre .mesh to the gkScene through a gkGameObject
/*
-------------------------------------------------------------------------------
This file is part of OgreKit.
http://gamekit.googlecode.com/
Copyright (c) 2006-2010 Charlie C.
Contributor(s): none yet.
-------------------------------------------------------------------------------
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
-------------------------------------------------------------------------------
*/
#include "gkGameLevel.h"
#include "gkGamePlayer.h"
#include "gkGameObjectManager.h"
#include "gkFontManager.h"
#include "OgreKit.h"
#include "Ogre.h"
#ifdef OGREKIT_CPPDEMO_COMPILE_BLEND
#include "Generated/gkInlineBlendFiles.inl"
#endif
#define LEVEL_GROUP_NAME "CppDemo"
gkGameLevel::gkGameLevel()
: m_pickup(0),
m_killThemAll(0),
m_dynamicWorld(0),
m_level(GK_LEVEL_EXIT),
m_keyboard(0),
m_mouse(0),
m_player(0)
{
m_keyboard = gkWindowSystem::getSingleton().getKeyboard();
m_mouse = gkWindowSystem::getSingleton().getMouse();
m_joy = gkWindowSystem::getSingleton().getJoystick(0);
gkGameObjectManager::getSingleton().addInstanceListener(this);
gkGameObjectManager::getSingleton().addResourceListener(this);
gkSceneManager::getSingleton().addInstanceListener(this);
gkSceneManager::getSingleton().addResourceListener(this);
gkGroupManager::getSingleton().addResourceListener(this);
gkTextManager::getSingleton().addResourceListener(this);
gkFontManager::getSingleton().addResourceListener(this);
}
gkGameLevel::~gkGameLevel()
{
delete m_player;
m_player = 0;
for (UTsize i = 0; i < m_enemies.size(); i++)
delete m_enemies[i];
m_enemies.clear();
gkGameObjectManager::getSingleton().removeResourceListener(this);
gkGameObjectManager::getSingleton().removeInstanceListener(this);
gkSceneManager::getSingleton().removeInstanceListener(this);
gkSceneManager::getSingleton().removeResourceListener(this);
gkGroupManager::getSingleton().removeResourceListener(this);
gkTextManager::getSingleton().removeResourceListener(this);
gkFontManager::getSingleton().removeResourceListener(this);
if (m_pickup)
gkSceneManager::getSingleton().destroy(m_pickup->getResourceHandle());
}
void gkGameLevel::loadLevel(const gkLevel& level)
{
m_level = level;
if (m_level == GK_LEVEL_PICKUP)
loadPickup();
else if (m_level == GK_LEVEL_KILL_THEM_ALL)
{
}
}
void gkGameLevel::loadPickup(void)
{
if (m_pickup)
{
m_pickup->reinstance();
return;
}
#ifndef OGREKIT_CPPDEMO_COMPILE_BLEND
gkBlendFile* playerData = gkBlendLoader::getSingleton().loadFile(gkUtils::getFile(GK_RESOURCE_PLAYER), "", LEVEL_GROUP_NAME);
#else
gkBlendFile* playerData = gkBlendLoader::getSingleton().loadFromMemory(MOMO,MOMO_SIZE,gkBlendLoader::LO_ALL_SCENES, "", LEVEL_GROUP_NAME);
#endif
if (!playerData || !playerData->getMainScene())
{
gkPrintf("GameLevel: Blend '%s' loading failed", GK_RESOURCE_PLAYER);
return;
}
// log status
gkPrintf("GameLevel: Blend '%s' loaded", GK_RESOURCE_PLAYER);
#ifndef OGREKIT_CPPDEMO_COMPILE_BLEND
gkBlendFile* mapData = gkBlendLoader::getSingleton().loadFile(gkUtils::getFile(GK_RESOURCE_MAPS), "Pickup", LEVEL_GROUP_NAME);
#else
gkBlendFile* mapData = gkBlendLoader::getSingleton().loadFromMemory(MAPS,MAPS_SIZE,gkBlendLoader::LO_ALL_SCENES, "Pickup", LEVEL_GROUP_NAME);
#endif
if (!mapData || !mapData->getMainScene())
{
gkPrintf("GameLevel: Blend '%s'->Pickup loading failed", GK_RESOURCE_MAPS);
return;
}
gkGameObject* objectCube;
// log status
gkPrintf("GameLevel: Blend '%s'->Pickup loaded", GK_RESOURCE_MAPS);
gkScene* sc = mapData->getMainScene();
m_pickup = ( gkScene*)gkSceneManager::getSingleton().create("PickupLevel");
m_pickup->setHorizonColor(gkColor(0.2f, 0.2f, 0.2f));
m_pickup->setAmbientColor(gkColor(0.5f, 0.5f, 0.5f));
gkSceneManager::getSingleton().copyObjects(sc, m_pickup);
m_player = new gkGamePlayer(this);
m_player->load(playerData);
m_pickup->createInstance();
Ogre::Entity* ogreCube = m_pickup->getManager()->createEntity("Cube", "cube.mesh");
objectCube = m_pickup->createObject("OgreCube");
objectCube->createInstance();
//std::cout << "creating an objectCube instance" << std::endl;
objectCube->getNode()->attachObject(ogreCube);
objectCube->setPosition(gkVector3(0,0,0.5));
objectCube->setScale(gkVector3(0.01,0.01,0.01));
objectCube->rotate(gkEuler(gkDegree(0), gkDegree(0),gkDegree(0)));
m_dynamicWorld = m_pickup->getDynamicsWorld();
m_dynamicWorld->addListener(this);
btCollisionShape *ogreShape = new btCylinderShapeX(btVector3(0.25, 10, 10));
gkRigidBody* rbody = new gkRigidBody(objectCube, m_dynamicWorld);
rbody->create();
objectCube->attachRigidBody(rbody);
m_dynamicWorld->createRigidBody(objectCube);
m_pickup->addObject(objectCube);
gkGamePlayer* enemy = m_player->clone();
enemy->setPosition(gkVector3(0,1,1));
m_enemies.push_back(enemy);
enemy = enemy->clone();
enemy->setPosition(gkVector3(1,1,1));
m_enemies.push_back(enemy);
}
void gkGameLevel::notifyInstanceCreated(gkInstancedObject* inst)
{
gkLogMessage("GameLevel: Instanced -> " << inst->getResourceName().getName());
}
void gkGameLevel::notifyResourceCreated(gkResource* res)
{
gkLogMessage(res->getManagerType() << ", " << res->getResourceType() <<
":handle " << res->getResourceHandle() << ", created " << res->getResourceName().getName());
}
void gkGameLevel::tick(gkScalar delta)
{
// update game states
if (m_player)
m_player->update(delta);
for (UTsize i = 0; i < m_enemies.size(); i++)
m_enemies[i]->update(delta);
if (m_keyboard->key_count > 0)
{
if (m_keyboard->isKeyDown(KC_ESCKEY))
gkEngine::getSingleton().requestExit();
}
}
gkScene* gkGameLevel::getLevel(void)
{
if (m_level == GK_LEVEL_PICKUP)
return m_pickup;
else if (m_level == GK_LEVEL_KILL_THEM_ALL)
return m_killThemAll;
return 0;
}
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