View check-for-src-pattern
#! /bin/bash | |
# | |
# simple script to check for a given string pattern in any | |
# .c, .h, .cpp, .cxx, .m, & .mm source files | |
# | |
# Dan Wilcox <danomatika@gmail.com> 2014 | |
# | |
# super simple command parsing | |
if [ $# -lt 1 -o "$1" == "-h" -o "$1" == "--help" ] ; then |
View gist:10869771
// by dave @ beesandbombs.tumblr.com >:) | |
void setup() { | |
setup_(); | |
result = new int[width*height][3]; | |
result_ = new int[width*height][3]; | |
} | |
int[][] result, result_; | |
float time; |
View gist:11256148
// Adjust dSYM generation | |
var xcodeProjectPath = Path.Combine(xcodeProjectDir, "Unity-iPhone.xcodeproj"); | |
var pbxPath = Path.Combine(xcodeProjectPath, "project.pbxproj"); | |
var sb = new System.Text.StringBuilder(); | |
var xcodeProjectLines = File.ReadAllLines(pbxPath); | |
foreach (var line in xcodeProjectLines) | |
{ | |
// Remove from OTHER_LDFLAGS |
View CoroutineData.cs
//#define DEBUG_THREADING | |
using UnityEngine; | |
using System.Collections; | |
using System.Threading; | |
using System.Reflection; | |
public delegate IEnumerator MonitorCoroutine<T> (CoroutineData<T> data); |
View CustomEvents.cs
using System; | |
using System.Collections.Generic; | |
using UnityEngine.Events; | |
// interface you implement in your MB to receive events | |
public interface ICustomHandler : IEventSystemHandler | |
{ | |
void OnCustomCode(CustomEventData eventData); | |
} |
View PointerInputModule.cs
using System.Collections.Generic; | |
using System.Text; | |
namespace UnityEngine.EventSystems | |
{ | |
public abstract class PointerInputModule : BaseInputModule | |
{ | |
public const int kMouseId = -1; | |
public const int kFakeTouchesId = -2; |
View RaycastCollisionDetection.cs
using com.mindshaft.overtime.collision; | |
using UnityEngine; | |
namespace com.mindshaft.overtime.physics { | |
public class RaycastCollisionDetection : IEntityCollisionDetection { | |
private BoxCollider _collider; | |
private Rect _collisionRect; | |
private LayerMask _collisionMask; | |
private LayerMask _playerMask; |
View convert-audio.sh
#! /bin/bash | |
# This command converts audio according to the specifications listed in the Spark docs: | |
# https://sparkar.facebook.com/ar-studio/learn/documentation/docs/audio | |
# mono m4a, 44.1kHz sample rate, 16-bit-depth resolution | |
# Usage: | |
# convert-audio.sh myaudio.mp3 converted.m4a | |
# Notes: | |
# Always use m4a for output file type | |
# Change "64k" to a higher value to improve bitrate/quality. e.g. 96k 128k 192k |