Process the Unity generated Xcode project to allow dSYM generation on Release but keeping the distribution size the same, only tested in a clean generated project.
// Adjust dSYM generation | |
var xcodeProjectPath = Path.Combine(xcodeProjectDir, "Unity-iPhone.xcodeproj"); | |
var pbxPath = Path.Combine(xcodeProjectPath, "project.pbxproj"); | |
var sb = new System.Text.StringBuilder(); | |
var xcodeProjectLines = File.ReadAllLines(pbxPath); | |
foreach (var line in xcodeProjectLines) | |
{ | |
// Remove from OTHER_LDFLAGS | |
if (line.Contains("-Wl,-S,-x")) | |
continue; | |
// iOS Default when not present is dwarf-with-dsym | |
if (line.Contains("DEBUG_INFORMATION_FORMAT")) | |
{ | |
// Replace line to stripping on postprocess deployment flags | |
sb.AppendLine("\t\t\t\tDEPLOYMENT_POSTPROCESSING = YES;"); | |
sb.AppendLine("\t\t\t\tSEPARATE_STRIP = YES;"); | |
sb.AppendLine("\t\t\t\tSTRIP_INSTALLED_PRODUCT = YES;"); | |
continue; | |
} | |
// Defaults to Yes | |
if (line.Contains("COPY_PHASE_STRIP")) | |
continue; | |
// Defaults to Yes | |
if (line.Contains("GCC_GENERATE_DEBUGGING_SYMBOLS")) | |
continue; | |
sb.AppendLine(line); | |
} | |
File.WriteAllText(pbxPath, sb.ToString()); |
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Thanks a lot dude! That saved my life. S2 |
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I forked this and wrapped it in a build post-processor. Just drop https://gist.github.com/tenpn/f8da1b7df7352a1d50ff into your project and future builds will have crash info enabled. |
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Thanks for posting this, very useful.