Skip to content

Instantly share code, notes, and snippets.

Marcelo Oliveira capyvara

Block or report user

Report or block capyvara

Hide content and notifications from this user.

Learn more about blocking users

Contact Support about this user’s behavior.

Learn more about reporting abuse

Report abuse
View GitHub Profile
View gist:63ced16b9033108a9574bb953969553a
// Source:
//all 16 and 32 bit data are network ordered
//message length occupy 1 byte length if first bit == 0 or 2 bytes if it equal 1:
int SetLength(char* buffer, uint16_t messageLength)
int messageLengthSize = (messageLength > 0x7F) ? 2 : 1;
if (messageLengthSize == 1)
*buffer = (uint8_t)messageLength;
capyvara / CSharpProjectProcessor.cs
Last active Feb 12, 2016
PostProcessor for MonoDevelop project files in Unity
View CSharpProjectProcessor.cs
using UnityEngine;
using UnityEditor;
using System;
using System.IO;
public class CSharpProjectProcessor : AssetPostprocessor
[MenuItem("Assets/Clean MonoDevelop Files")]
static void CleanMonoDevelopFiles()
capyvara / Singletons.cs
Created Sep 17, 2013
MonoBehaviour based singletons
View Singletons.cs
using UnityEngine;
namespace Framework
/// <summary>
/// Simple singleton, automatically find a instance and caches it
/// Implementors should make all public methods and properties as static and access Instance
/// </summary>
public abstract class Singleton<T> : MonoBehaviour where T: MonoBehaviour
capyvara / gist:5230032
Last active May 18, 2018
Process the Unity generated Xcode project to allow dSYM generation on Release but keeping the distribution size the same, only tested in a clean generated project.
View gist:5230032
// Adjust dSYM generation
var xcodeProjectPath = Path.Combine(xcodeProjectDir, "Unity-iPhone.xcodeproj");
var pbxPath = Path.Combine(xcodeProjectPath, "project.pbxproj");
var sb = new System.Text.StringBuilder();
var xcodeProjectLines = File.ReadAllLines(pbxPath);
foreach (var line in xcodeProjectLines)
// Remove from OTHER_LDFLAGS
You can’t perform that action at this time.