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@capyvara
Created September 17, 2013 22:09
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MonoBehaviour based singletons
using UnityEngine;
namespace Framework
{
/// <summary>
/// Simple singleton, automatically find a instance and caches it
/// Implementors should make all public methods and properties as static and access Instance
/// </summary>
public abstract class Singleton<T> : MonoBehaviour where T: MonoBehaviour
{
static T _instance;
protected static T Instance
{
get
{
if (_instance)
return _instance;
_instance = FindObjectOfType(typeof(T)) as T;
if (_instance)
return _instance;
return null;
}
set
{
_instance = value;
}
}
protected virtual void OnDestroy()
{
if (_instance == this)
_instance = null;
}
public static bool IsValid
{
get { return _instance != null; }
}
}
/// <summary>
/// Singleton that allows auto loading of the instance from resources, use when serialization is required
/// </summary>
public abstract class AutoLoadSingleton<T> : Singleton<T> where T: MonoBehaviour
{
static bool _quitting;
protected new static T Instance
{
get
{
var instance = Singleton<T>.Instance;
if (instance)
return instance;
if (_quitting)
return null;
var prefab = Resources.Load(typeof(T).FullName) as GameObject;
if (prefab != null)
{
var component = prefab.GetComponent<T>();
if (component != null)
{
instance = Instantiate(component) as T;
if (instance)
{
instance.name = typeof(T).FullName;
Singleton<T>.Instance = instance;
return instance;
}
}
}
return null;
}
}
protected virtual void OnApplicationQuit()
{
_quitting = true;
}
}
/// <summary>
/// Singleton that allows auto creation (not loading) of the instance, use when no serialization is needed
/// </summary>
public abstract class AutoCreateSingleton<T> : Singleton<T> where T: MonoBehaviour
{
static bool _quitting;
protected new static T Instance
{
get
{
var instance = Singleton<T>.Instance;
if (instance)
return instance;
if (_quitting)
return null;
var go = new GameObject(typeof(T).FullName);
instance = go.AddComponent<T>();
Singleton<T>.Instance = instance;
return instance;
}
}
protected virtual void OnApplicationQuit()
{
_quitting = true;
}
}
}
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