Created
June 14, 2017 13:30
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Calculate spell damage code kata
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const { damage } = require("./spell"); | |
console.assert(2 === damage("feeai")); // == 2 | |
console.assert(7 === damage("feaineain")); // == 1 + 2 + 2 + 2 = 7 (fe-ai-ne-ai) - not (fe-ain-ai) because 1+3+2 = 6 and 7 > 6 | |
console.assert(0 === damage("jee")); // == 0 | |
console.assert(0 === damage("fefefefefeaiaiaiaiai")); // == 0 (more than one 'fe') | |
console.assert(1 === damage("fdafafeajain")); // == 1 (fe-ai) 3 - 2 (because 'aj') | |
console.assert(0 === damage("fexxxxxxxxxxai")); // == 0 (3-10 = -7 < 0) |
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const DEV = true; | |
const spellsDamage = { | |
fe: 1, | |
je: 2, | |
jee: 3, | |
ain: 3, | |
dai: 5, | |
ne: 2, | |
ai: 2 | |
}; | |
const availableSpells = Object.keys(spellsDamage); | |
const longestSpellLength = Math.max(...availableSpells.map(x => x.length)); | |
function shorterToLonger(spell) { | |
let totalDamage = 0; | |
mainLoop: for (let i = 0; i < spell.length; i++) { | |
for (let j = 1; j <= longestSpellLength; j++) { | |
const spellPart = spell.slice(i, i + j); | |
if (availableSpells.includes(spellPart)) { | |
totalDamage += spellsDamage[spellPart]; | |
i += j - 1; | |
continue mainLoop; | |
} | |
} | |
totalDamage -= 1; | |
} | |
return totalDamage; | |
} | |
function longerToShorter(spell) { | |
let totalDamage = 0; | |
mainLoop: for (let i = 0; i < spell.length; i++) { | |
const spellPart = spell.slice(i, longestSpellLength); | |
if (availableSpells.includes(spellPart)) { | |
totalDamage += spellsDamage[spellPart]; | |
i += spellPart.length; | |
continue; | |
} | |
for (let j = 1; j < spellPart.length; j++) { | |
if (availableSpells.includes(spellPart.slice(0, -j))) { | |
totalDamage += spellsDamage[spellPart.slice(0, -j)]; | |
i += spellPart.length - j; | |
continue mainLoop; | |
} | |
} | |
totalDamage -= 1; | |
} | |
return totalDamage; | |
} | |
exports.damage = function(spellString) { | |
const match = /fe(.*)ai/.exec(spellString); | |
if (!match || spellString.match(/fe/g).length > 1) { | |
if (DEV) console.log(`Spell: '${spellString}' | Invalid spell`); | |
return 0; | |
} | |
const extractedSpell = match[1]; | |
let totalDamage = spellsDamage["fe"] + spellsDamage["ai"]; | |
const shorterToLongerDamage = shorterToLonger(extractedSpell); | |
const longerToShorterDamage = longerToShorter(extractedSpell); | |
if (shorterToLongerDamage > longerToShorterDamage) { | |
totalDamage += shorterToLongerDamage; | |
} else { | |
totalDamage += longerToShorterDamage; | |
} | |
if (DEV) console.log(`Spell: '${spellString}' | Damage: ${totalDamage}`); | |
return totalDamage > 0 ? totalDamage : 0; | |
}; |
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