Last active
March 19, 2024 20:08
Persistent Player Statistics, Verse doc rewritten (untested)
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
var PlayerStatsMap:weak_map(player, player_stats_table) = map{} | |
player_stats_table := class<final><persistable>: | |
Version:int = 0 | |
Score:player_stat = player_stat{} | |
Wins:player_stat = player_stat{} | |
Losses:player_stat = player_stat{} | |
ClonePlayerStatsTable<constructor>(OldTable:player_stats_table)<transacts> := player_stats_table: | |
Version := OldTable.Version | |
Score := OldTable.Score | |
Wins := OldTable.Wins | |
Losses := OldTable.Losses | |
player_stat := class<final><persistable>: | |
CurrentValue:int = 0 | |
HighestValue:int = 0 | |
GetUpdated(NewValue:int)<transacts>:player_stat= | |
player_stat: | |
CurrentValue := NewValue | |
HighestValue := if. NewValue > HighestValue then NewValue else HighestValue | |
player_stats_managerr := class(): | |
GetPlayerStats(Agent:agent)<decides><transacts>:player_stats_table= | |
Player := player[Agent] | |
PlayerStatsMap[Player] | |
InitializeAllPlayers(Players:[]player):void = | |
for (Player : Players): | |
InitializePlayer(Player) | |
InitializePlayer(Player:player):void= | |
if: | |
not PlayerStatsMap[Player] | |
set PlayerStatsMap[Player] = player_stats_table{} | |
IncreaseWins(Agent:agent):void= | |
if: | |
PlayerStatsTable := GetPlayerStats[Agent] | |
WinStat := PlayerStatsTable.Wins | |
set PlayerStatsMap[player[Agent]] = player_stats_table: | |
ClonePlayerStatsTable<constructor>(PlayerStatsTable) | |
Wins := WinStat.GetUpdated(WinStat.CurrentValue+1) | |
IncreaseLosses(Agent:agent):void= | |
if: | |
PlayerStatsTable := GetPlayerStats[Agent] | |
LossesStat := PlayerStatsTable.Losses | |
set PlayerStatsMap[player[Agent]] = player_stats_table: | |
ClonePlayerStatsTable<constructor>(PlayerStatsTable) | |
Losses := LossesStat.GetUpdated(LossesStat.CurrentValue+1) | |
RecordScore(Agent:agent, Score:int):void= | |
if: | |
PlayerStatsTable := GetPlayerStats[Agent] | |
ScoreStat := PlayerStatsTable.Score | |
set PlayerStatsMap[player[Agent]] = player_stats_table: | |
ClonePlayerStatsTable<constructor>(PlayerStatsTable) | |
Score := ScoreStat.GetUpdated(Score) | |
# MakePlayerStatsTable<constructor>(OldTable:player_stats_table)<transacts> := player_stats_table: | |
# Version := OldTable.Version | |
# Score := OldTable.Score | |
# Wins := OldTable.Wins | |
# Losses := OldTable.Losses | |
# | |
# player_stat := class<final><persistable>: | |
# CurrentValue:int = 0 | |
# HighestValue:int = 0 | |
# SetHighestValue(NewValue:int)<transacts>:int= | |
# if (NewValue > HighestValue): | |
# NewValue | |
# else: | |
# HighestValue | |
# MakeUpdatedPlayerStat<constructor>(OldStats:player_stat, NewValue:int)<transacts> := player_stat: | |
# CurrentValue := NewValue | |
# HighestValue := OldStats.SetHighestValue(NewValue) | |
# stat_type := class<computes><unique><abstract>: | |
# DebugString():string | |
# StatType := module: | |
# score_stat<public> := class<computes><unique>(stat_type): | |
# DebugString<override>():string = "Score" | |
# win_stat<public> := class<computes><unique>(stat_type): | |
# DebugString<override>():string = "Win" | |
# loss_stat<public> := class<computes><unique>(stat_type): | |
# DebugString<override>():string = "Loss" | |
# Score<public>:score_stat = score_stat{} | |
# Win<public>:win_stat = win_stat{} | |
# Loss<public>:loss_stat = loss_stat{} | |
# player_stats_manager := class(): | |
# GetPlayerStats(Agent:agent)<decides><transacts>:player_stats_table= | |
# var PlayerStats:player_stats_table = player_stats_table{} | |
# if: | |
# Player := player[Agent] | |
# PlayerStatsTable := PlayerStatsMap[Player] | |
# set PlayerStats = MakePlayerStatsTable(PlayerStatsTable) | |
# PlayerStats | |
# InitializeAllPlayers(Players:[]player):void = | |
# for (Player : Players): | |
# InitializePlayer(Player) | |
# InitializePlayer(Player:player):void= | |
# if: | |
# not PlayerStatsMap[Player] | |
# set PlayerStatsMap[Player] = player_stats_table{} | |
# RecordPlayerStat(Agent:agent, Stat:stat_type, ?Score:int = 0):void= | |
# if: | |
# Player := player[Agent] | |
# PlayerStatsTable := PlayerStatsMap[Player] | |
# if(Stat = StatType.Score): | |
# ScoreStat := PlayerStatsTable.Score | |
# set PlayerStatsMap[Player] = player_stats_table: | |
# MakePlayerStatsTable<constructor>(PlayerStatsTable) | |
# Score := MakeUpdatedPlayerStat(ScoreStat, Score) | |
# else if(Stat = StatType.Win): | |
# WinsStat := PlayerStatsTable.Wins | |
# set PlayerStatsMap[Player] = player_stats_table: | |
# MakePlayerStatsTable<constructor>(PlayerStatsTable) | |
# Wins := MakeUpdatedPlayerStat(WinsStat, WinsStat.CurrentValue+1) | |
# else if(Stat = StatType.Loss): | |
# LossesStat := PlayerStatsTable.Losses | |
# set PlayerStatsMap[Player] = player_stats_table: | |
# MakePlayerStatsTable<constructor>(PlayerStatsTable) | |
# Losses := MakeUpdatedPlayerStat(LossesStat, LossesStat.CurrentValue+1) |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment