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@kanishk2391
Created June 4, 2015 21:16
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Change OpenGL lights in Blender
#Set OpenGL lights to Maya like viewport
import bpy
l0 = bpy.context.user_preferences.system.solid_lights[0]
l1 = bpy.context.user_preferences.system.solid_lights[1]
l2 = bpy.context.user_preferences.system.solid_lights[2]
l0.use = True
l0.diffuse_color = (0.384, 0.384, 0.384)
l0.specular_color = (0.2333, 0.2333, 0.2333)
l0.direction = (-0.028169013559818268, 0.563380241394043, 0.8257173895835876)
l1.use = True
l1.diffuse_color = (00.119,0.119,0.119)
l1.specular_color = (0.070,0.070,0.070)
l1.direction = (-0.43661969900131226, -0.3661971688270569, 0.8217437267303467)
l2.use = True
l2.diffuse_color = (0.196,0.196,0.196)
l2.specular_color = (0.107,0.107,0.107)
l2.direction = (-0.2816901206970215, 0.11267605423927307, 0.9528665542602539)
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