Created
January 21, 2018 02:14
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shrink a bitmap into half size with halide-lang
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#include "Halide.h" | |
namespace { | |
class HalfShrink : public Halide::Generator<HalfShrink> { | |
public: | |
Input<Buffer<uint8_t>> input{ "input", 3 }; | |
Output<Buffer<uint8_t>> halfshrink{ "output", 3 }; | |
void generate() { | |
Var x("x"), y("y"), z("z"), c("c"); | |
Var x1("x1"), y1("y1"); | |
Func clamped, input16; | |
clamped = Halide::BoundaryConditions::repeat_edge(input, | |
{{input.dim(0).min(), input.dim(0).extent()}, | |
{input.dim(1).min(), input.dim(1).extent()}}); | |
input16(x, y, c) = cast<uint16_t>(clamped(x, y, c)); | |
Expr px = input16(2*x1, 2*y1, c) | |
+ input16(2*x1+1, 2*y1, c) | |
+ input16(2*x1, 2*y1+1, c) | |
+ input16(2*x1+1, 2*y1+1, c); | |
px /= 4; | |
halfshrink(x1, y1, c) = cast<uint8_t>(px); | |
halfshrink.compute_root().vectorize(x1, 16).parallel(y1); } | |
// void schedule() { | |
// } | |
}; | |
} // namespace | |
HALIDE_REGISTER_GENERATOR(HalfShrink, halfshrink) |
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