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Download and install aseprite
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#!/bin/bash | |
# Must have git, homebrew, and xcode to install | |
# Make sure to change line 19, 29 and line 30 according to the currently supported aseprite version of skia and your mac OS and xcode versions | |
# Note: arm64 arch is not supported, use x86_64, works on apple silicon using Rosseta | |
# Install ninja compiler | |
brew install ninja | |
# Install CMake for makefile | |
brew install cmake | |
# Install prebuilt version of Skia for 2D graphic libraries | |
cd $HOME | |
mkdir deps | |
cd deps | |
mkdir skia | |
cd skia | |
curl -L https://github.com/aseprite/skia/releases/download/m102-861e4743af/Skia-macOS-Release-x64.zip | tar zx | |
# Install aseprite at $HOME/aseprite | |
cd $HOME | |
git clone --recursive https://github.com/aseprite/aseprite.git | |
cd aseprite | |
mkdir build | |
cd build | |
cmake \ | |
-DCMAKE_BUILD_TYPE=RelWithDebInfo \ | |
-DCMAKE_OSX_ARCHITECTURES=x86_64 \ | |
-DCMAKE_OSX_DEPLOYMENT_TARGET=10.15 \ | |
-DCMAKE_OSX_SYSROOT=/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX14.0.sdk \ | |
-DLAF_BACKEND=skia \ | |
-DSKIA_DIR=$HOME/deps/skia \ | |
-DSKIA_LIBRARY_DIR=$HOME/deps/skia/out/Release-x64 \ | |
-G Ninja \ | |
.. | |
ninja aseprite | |
# Start aseprite | |
$HOME/aseprite/build/bin/aseprite |
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