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var nodes = [] | |
var colors = ['r', 'g', 'b', 'y'] | |
function Node(left, right, up, down, color) { | |
this.left = left | |
this.right = right | |
this.up = up | |
this.down = down | |
this.color = color | |
this.checked = false | |
this.needChange = false | |
} | |
function checkneighbour(node, newColor) { | |
node.needChange = true | |
var neighbours = [ | |
node.left, | |
node.right, | |
node.up, | |
node.down | |
]; | |
neighbours.forEach(function (neighbour) { | |
if (neighbour !== undefined && !neighbour.checked) { | |
if (neighbour.color === node.color || neighbour.color === newColor) { | |
neighbour.needChange = true | |
neighbour.checked = true | |
checkneighbour(neighbour) | |
} else { | |
neighbour.checked = true | |
} | |
} | |
}); | |
} | |
function changeColor(newColor) { | |
nodes.forEach(function (node) { | |
if (node.needChange) { | |
node.color = newColor | |
node.needChange = false | |
} | |
}) | |
} | |
for (var i = 0; i < 10; i++) { | |
//nodes.push([]); | |
for (var j = 0; j < 10; j++) { | |
//Math.random() => [0, 1) | |
var ran = Math.round(Math.random() * 3) | |
nodes.push(new Node(null, null, null, null, colors[ran])) | |
} | |
} | |
for (var i = 0; i < 10; i++) { | |
for (var j = 0; j < 10; j++) { | |
var node = nodes[i * 10 + j] | |
node.left = nodes[i * 10 + j - 1] | |
node.right = nodes[i * 10 + j + 1] | |
node.up = nodes[(i - 1) * 10 + j] | |
node.down = nodes[(i + 1) * 10 + j] | |
} | |
} | |
printColor() | |
checkneighbour(nodes[0], 'r') | |
changeColor('r') | |
printColor() | |
console.log(' ') | |
function printColor() { | |
console.log() | |
for (var i = 0; i < 10; i++) { | |
console.log(nodes[i * 10].color, nodes[i * 10 + 1].color, nodes[i * 10 + 2].color, nodes[i * 10 + 3].color, nodes[i * 10 + 4].color, nodes[i * 10 + 5].color, nodes[i * 10 + 6].color, nodes[i * 10 + 7].color, nodes[i * 10 + 8].color, nodes[i * 10 + 9].color) | |
} | |
} |
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