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October 14, 2015 02:12
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-- ProBuilder 2.4.8f0 (r3747) | |
# Features | |
- Enable Set Pivot, Delete, and Vertex Painter in ProBuilder Basic. | |
- New Standard Shader with vertex color support (thanks to Unity Forum user @defaxer). | |
# Bug Fixes | |
- Add tooltips for every action in the ProBuilder toolbar. | |
- Fix consistent horizontal scrollbar showing in ProBuilder window. | |
- Use white text color in Dimensions Overlay when Unity Personal skin is used. | |
- Ensure DLLs retain GUID between releases, enabling simpler upgrades. | |
- Fix poor UV editor precision when working with small distances. | |
- Fix ~10px vertical offset image when rendering UV template in Unity 5. | |
- Fix slightly offset image when rendering UV template from docked UV Editor window. | |
# Changes | |
- Increase minimum allowed zoom in UV editor. | |
- Make warning shown when connecting edges or vertices fails a bit more descriptive. | |
- Prototype becomes ProBuilder Basic. | |
-- ProBuilder 2.4.7f0 (r3664) | |
# Changes | |
- New upgrade procedure skips complicated Upgrade Kit in favor of a slightly more manual but more reliable approach. See FAQ or ProBuilder Documentation for more information. | |
# Bug Fixes | |
- Fix possible null reference error when working with prefabs that have been duplicated. | |
- Additional error checking when stripping pb_Objects from scene added. | |
- When ProBuilder-izing objects, ask user whether or not to traverse children. | |
-- ProBuilder 2.4.6f0 (r3616) | |
# Features | |
- Add preference to set default Entity type. | |
- Add preference to set dedicated keyboard shortcuts for entering Object, Face, Vertex, and Edge mode. | |
- New Curved Stair generator, and stairs now produce manifold geometry. | |
- Add "Batch Upgrade" menu items to Upgrade Kit, allowing users to run one action for an entire project. | |
- New GUI slider allows un-clamped input to the float field in Shape Tool. | |
# Bug Fixes | |
- Alt + E shortcut now works with only 2 vertices selected. | |
- Fix bug where colliders would be incorrect when instantiating trigger entities. | |
- Fix some cases where "Connect" would result in incorrect geometry. | |
- Fix UV editor not recognizing shortcuts sent from scene view. | |
- Fix occasional "Non-finite value in mesh vertices" error when extruding. | |
- Account for inconsistently sized vertex color arrays when ProBuilder-izing meshes. | |
- Fix null reference errors when Shape Creation Tool is open with preview enabled and a script reload takes place. | |
- Fix null reference sometimes caused by a Mirror action. | |
- Fix bug where merging objects would always add a MeshCollider, even if one already exists. | |
- Fix mesh bounds not refreshing when adjusting vertices with Quick Offset tool. | |
- Fix mis-calibrated drag selection wwhen first entering element mode after moving an object. | |
- Fix issue where duplicating GameObjects with child pb_Objects would leave references to original meshes intact, resulting in odd behavior when deleting objects. | |
- Fix bug where prefabs would not "Apply" changes to all children equally. | |
- Improve performance when editing scenes with many ProBuilder object prefabs. | |
-- ProBuilder 2.4.5p0 (r3531) | |
# Bug Fixes | |
- Fix bugs in Copy UV Settings and Quick Apply Material shortcuts. | |
-- ProBuilder 2.4.5f1 (r3519) | |
# Features | |
- New Torus shape. | |
- Greatly improve editor performance when working with medium to large meshes. | |
- New skin for scene info label, including more data about selection. | |
- Automatically batch vertices even if they don't belong to a smoothing group (actual mesh vertex is now shown in scene info box). | |
- Add mesh dimensions overlay (ProBuilder > Object Info > {Show, Hide} Dimensions Overlay). | |
- Make vertex colors button extend-able, with the option to set which color editor the shortcut should open (Palette or Painter). | |
- New option to show element/object mode toolbar in scene (default), including positioning parameters. | |
- Improve vertex painter performance with large meshes. | |
- Unity 5.2 compatibility. | |
# Bug Fixes | |
- Fix bug where reverting a prefab with non-prefab ProBuilder children would throw errors. | |
- Fix hangs when performing various actions. | |
- Merge now retains the GameObject properties of the first selected object. | |
- Axis snapping with ProGrids now translates correctly when object rotation is non-identity. | |
- Performance improvements in UV editor for large meshes. | |
- Fix bug where OBJ exporter wouldn't properly write submeshes. | |
- Fix one possible cause of "Mesh.{uv, colors} is out of bounds" errors. | |
- Catch null reference errors when creating wireframe overlays for meshes exceeding Unity's max vertex count. | |
- Fix issue where Merge objects would cause meshes to lose their graphics, requiring a refresh. | |
- Fix menu items showing as enabled when not applicable. | |
- Add pb_Entity in ProBuilderize if the RequireComponent attribute fails to do so. | |
- Fix bug where ProGrids wouldn't affect elements when PB is built to a DLL. | |
- Fix bug where the cube shortcut would ignore material preference. | |
- Fix vertices merging incorrectly in Optimize function when colors don't match. | |
- Recalculate mesh bounds after moving the pivot. | |
- Always refresh/rebuild meshes after making them assets, fixing issues with duplicate mesh references. | |
- Fix a few more causes of leaks in the mesh and line rendering systems. | |
- Fix bug where scaling a new object in the shape tool wouldn't take effect until after first refresh. | |
- Fix bug where Insert Edge Loop and ConnectEdges would sometimes select too many edges after application. | |
- Fix ProGrids over-zealously collapsing vertices when in axis snapping mode. | |
- Correctly set element toolbar position when toggling between scene and editor window placement. | |
- Re-enable user set vertex handle color preferences. | |
# Changes | |
- Move default textures out of resources folder. | |
- On pb_Object::Start, call ToMesh before Refresh since Refresh could try to set UVs or Colors to a mesh that has inconsistent vertex counts. | |
- Remove most functions accepting a pb_IntArray[] sharedIndex cache and replace with Dictionary versions. | |
-- ProBuilder 2.4.4p1 (r3425) | |
# Features | |
- Add scale shortcut toolbar for Auto UVs. | |
- Add Control+Shift+Left-Click when UV editor is open to copy auto UV settings (including texture). | |
# Bug Fixes | |
- Fix errors when building a project with geometry containing null materials. | |
- Fix rare null reference error when switching scenes. | |
-- ProBuilder 2.4.4f1 (r3385) | |
# Features | |
- Where possible* indices are now collapsed to share a single vertex. | |
- Add context menu to swap between dockable window modes in vertex painter. | |
- Unity 5.1 beta compatibility. | |
- New Icosphere shape. | |
- New API example shows a deformed icosphere with FFT spectrum. | |
- Grow Selection is now roughly one gajillion times faster. | |
- Grow with Angle can now optionally select all faces on a plane instead of just the ones near the perimeter. | |
- New vertex handle gizmos are now culled (and much faster). | |
- Add option to select only visible elements (Select All or Select Visible toggles this). | |
- New Repair/pb_RepairMeshReferences script fixes duplicate mesh references. | |
- Improve edge selection logic, making edge selection much easier. | |
- Add a preference to enable backface selection on meshes. | |
- Re-enable 'NoDraw' faces (now implemented as a shader replacement at compile time). | |
- Improve subdivide action performance. | |
- Improve performance when editing large numbers of vertices. | |
- Smooth Normals Window now displays vertex normals with culling, and much faster. | |
- Repair Missing Script references is now cancelable. | |
- Add option to extrude elements as a group or individual. | |
# Bug Fixes | |
- Improve Flip Normals shortcut selection context handling. | |
- Enable Subdivide shortcut in Top mode. | |
- Fix arch geometry that broke when subdividing caps. | |
- Fix bug where setting arch radius would also set the thickness to 0.01. | |
- Add option to toggle cap generation on/off in arch tool. | |
- Fix bug where extruding multiple adjacent faces with a shared center point would not correctly translate the shared center vertex. | |
- Fix bug where Smoothing Window would not repaint on selection change. | |
- Improve performance of MergeVertices function, helping to address lag after modifying large objects. | |
- Fix bug where selecting faces obscured by a culled face would sometimes not register. | |
- Remove obsolete preference entries. | |
- Add Undo support when a click drag changes the selection in the UV editor. | |
- Fix 'Quaternion Look Rotation is Zero' log spam when a face contains degenerate triangles. | |
- Fix most instances of mesh and material leaks in Editor. | |
- Fix bug where applying prefab changes to pb_Objects with the Editor closed would not propogate changes to instances. | |
- Hide some internal MonoBehaviours from the Scripts menu. | |
- Fix bug where deleting a face with 'delete' key shortcut would change static flags. | |
- Fix null ref when entering play mode with collider entities sporting boxcollider components. | |
- Fix bug where Connect Vertices would fail on thin isosceles triangles. | |
- Fix bug where Connect Edges would mangle adjacent long skinny faces. | |
- When adding colliders via pb_Entity toolbar, scan current collider components for isTrigger values and apply to new collider if found. | |
- Fix some instances where convexity and trigger for EntityType.Collider & EntityType.Trigger types would not be set on initialization. | |
- When detaching faces to a new object, make the detached object selected. | |
- Fix bug where exiting to Top or Plugin level would not clear the selection mesh. | |
- Copy userCollisions field when serializing pb_Object. | |
- Fix regression in Unity 5 that causes prefabs to lose instance modifications on save and entering playmode. | |
- When mirroring objects, make the mirrored results the new selection. | |
- Fix bug where setting entity type then undoing wouldn't catch changes to collider. | |
- Fix bug where duplicating multiple objects would leave pb_Object references pointing to same object. | |
- When probuilder-izing objects, perform the action in-place (and add undo support). | |
- Catch errors when repairing missing script references on objects with null materials. | |
# Changes | |
- Remove dependency on ProCore lib to communicate with ProGrids. | |
- Rename scripts to uniformly follow pb_ prefix and pascal case for runtime, underscore case for editor. | |
# API | |
- New `Optimize()` method calls CollapseSharedVertices and GenerateUV2. Replaces GenerateUV2() in most cases. | |
- Move most of remaining scripts into proper namespaces. | |
- ProBuilder2.GUI namespace become ProBuilder2.Interface to avoid conflicts with UnityEngine.GUI. | |
- Move Triangulation code into pbTriangleOps. | |
- Significantly improved performance of RefreshNormals() function. | |
- New VerifyMesh() function in pb_Editor_Utility guarantees good mesh reference and geometry. | |
- Add ability to delete unfixable components in pb_MissingScriptEditor. | |
- New PointIsOccluded() check in pb_Handle_Utility tests if a point is visible in editor. | |
- Significantly improve performance of pbUtil.RemoveAt(). | |
- Significantly improve performance of many pbMeshOps methods. | |
- New pb_LineRenderer and pb_MeshRenderer provide fast gizmo drawing in the SceneView. | |
* Vertices must be smoothed, and have the same texture coordinate to qualify for weld. | |
# f1 Patch Notes | |
- Fix ProGrids not affecting vertices / faces / edges in Edit mode. | |
- Minor tweak to vertex handle color. | |
-- ProBuilder 2.4.3p0 (r3216) - | |
# Features | |
- Weld distance now adjustable in UV editor. | |
# Bug Fixes | |
- Fix weird arch geometry near caps, noticeable when inserting edge loops. | |
- Improve 'Flip Normals' shortcut context awareness. | |
-- ProBuilder 2.4.3f0 (r3202) - | |
# Features | |
- Add preference to enable back-face selection. | |
# Bug Fixes | |
- Remove 'here' console log. | |
- Fix regression in 2.4.0 that broke Undo when used with ProGrids. | |
- Fix 'Look Rotation is Zero' console logs when selecting a face with degenerate triangles. | |
- Fix bug where sometimes clicking a face would not register due to a culled face intercepting the raycast. | |
-- ProBuilder 2.4.2f0 (r3202) - | |
# Features | |
- New debug window visualizes mesh information in the sceneview. | |
# Bug Fixes | |
- Fix regression that broke prefab editing applying to instances. | |
- Fix latency in SceneView when selecting elements in the UV window. | |
- Fix bug where selecting elements in the UV window would not Undo correctly. | |
- Fix regression that caused UV handle to not update its position when right-click dragging. | |
- Fix bug where texture rotation handle in the scene view would not snap correctly on finishing a UV adjustment. | |
- Fix bug where drag selecting edges or faces could select elements behind the scene camera. | |
-- ProBuilder 2.4.1f1 (r3174) - | |
# Features | |
- New "Export UV Template" function saves a PNG of your UV maps. | |
- Add new preference to show object vertex, face, and triangle count in the scene view (Preferences/Show Scene Info). | |
# Bug Fixes | |
- Edge wireframe no longer renders the material preview wells. | |
- Fix performance issues when editing large objects in the UV editor with Auto UVs. | |
- Fix bug where 'Push to Grid' from ProGrids would not Undo correctly. | |
- Fix lagging wireframe when running "Freeze Transforms" action. | |
- Fix null ref when deleting multiple faces. | |
-- ProBuilder 2.4.0f4 (r3132) - | |
# Features | |
- Unity 5 support. | |
- New wireframe shader overrides Unity default when ProBuilder Editor is open. | |
- New 'Merge Faces' geometry action combines selected faces to a single face. | |
- Add `Missing Script Reference` repair item. | |
- Show color name in vertex tools instead of RGBA info. | |
- When creating an mesh Asset, also create a prefab with the new mesh and materials already wired up. | |
- Cull hidden edges when in Edge mode. | |
- Fix spotty face selection highlight rendering when using Deferred Rendering. | |
- Add preference to disable automatic UV2 generation while modeling (improves editor performance). | |
- When selecting a texture-grouped face in UV editor, show an indicator of all faces in group. | |
- Improve performance when modifying geometry & UVs in Unity 5. | |
- New dark background in UV editor for Unity light skin users. | |
- Improve performance when selecting objects with large vertex counts. | |
# Bug Fixes | |
- Fix crash when a face material is null (defaults to Unity Default-Diffuse). | |
- Fix incorrect results when extruding multiple faces sharing a single center vertex (usually seen on the top of a cylinder). | |
- Save vertex colors when ProBuilder-izing a mesh. | |
- Fix occasional null ref when continuing UVs. | |
- Support Undo in UV Editor Auto panel. | |
- Support Undo for `Push to Grid` events from ProGrids. | |
- Fix occasional `Index out of range` errors when subdividing, triangulating, and setting pivot. | |
- Fix crash when running `Fix Missing Script References` in Unity 5.0.0b18 (big thanks to Michael N!) | |
- Improve the performance of Planar Mapping manual UVs. | |
- Create Material data asset path if it doesn't exist (fixes errors when saving Material preferences). | |
- Fix bug where dragging UVs in Unity 5 would sometimes corrupt the mesh. | |
- Disable Continuous Baking when dragging elements or making continuous changes to the mesh, fixing corruption issues in Unity 5. | |
- Fix occasional erroneous error message when subdividing faces. | |
- Fix null ref error when Auto UV panel is open with nothing selected. | |
- Allow `V` key usage when not in Element mode. | |
- Fix regression where instantiated objects would not respect ProGrids alignment. | |
- Fix leaks when deleting or duplicated pb_Objects. | |
- Fix occasional null ref errors when welding or collapsing vertices. | |
- When double-clicking a texture grouped face in UV editor, select the entire group. | |
- Fix regression that caused performance spikes when deleting or instantiating objects. | |
- When detaching faces to a new object, copy all of that objects properties. | |
- Add Undo support to Shape creation tool. | |
- Fix bug where running Flip Normals from the Menu would not immediately update the mesh graphics. | |
- When serializing pb_Objects, save color and material information (materials are now loaded by name). | |
- Fix bug where the texture handle tool would sometimes (most times) move UVs in the wrong direction. | |
- When entering Texture Blending mode in Vertex Painter, set the color to a solid variant of one of the available textures. | |
- Fix bug where projected UVs in manual mode could potentially be placed very far from the current handle. | |
- Fix lag when drag selecting edges on objects with large vertex counts. | |
- Fix bug where setting entity type would not immediately refresh the mesh. | |
- Fix minor edge selection bug that would break edge highlighting when not directly hovering a mesh. | |
- Improve appearance of Grow and Extrude foldouts in editor window. | |
- Fix bug where clicking on a vertex could sometimes select the object behind it. | |
- Fix compile errors when building to WebGL target. | |
- When creating a mesh asset, ensure that the source object mesh is not referenced by the new mesh asset. | |
# Changes | |
- Remove 'NoDraw' feature (necessary for Unity 5 compatiblity). | |
# Beta | |
- Rudimentary Boolean tool added - this is very early in development. | |
# Bug Fixes (since 2.4.0f1) | |
- Fix issue where "Repair Missing Script References" script could get stuck on prefab instances. | |
- Silence cast exception error in pb_Object_Editor. | |
-- ProBuilder 2.3.3f1 (r2970) - | |
# Features | |
- Significantly improve performance of Subdivide action. | |
# Bug Fixes | |
- Fix incorrect language in Plane generator. | |
- Fix bug that resulted in mangled vertices when Welding. | |
-- ProBuilder 2.3.2f2 (r2947) - | |
# Features | |
- Add a toggle in pb_Entity to turn off automatic collision generation. | |
- Improve UV editor grid logic (now follows camera and resizes at far zoom levels). | |
- New PostProcessor automatically strips ProBuilder scripts when building executables (toggle-able in Preferences). | |
# Bug Fixes | |
- Respect ProGrids `X` key shortcut when translating faces. | |
- Fix build errors with Static Batching enabled. | |
- When applying Smooothing Groups, if no face is selected apply group to entire object. | |
- Static Flags now initialized with `Occluder Static` unchecked. | |
- Pressing 'F' while a single vertex is selected no longer frames the entire object. | |
- Vertex colors are now copied when stripping ProBuilder scripts. | |
-- ProBuilder 2.3.1f1 (r2900) - | |
# Features | |
- New Vertex Painter tool. | |
- New 'Triangulate ProBuilder Object' action for facetized poly-world look. | |
- Significantly improve UV editor performance when drawing many elements. | |
- ProBuilderize action now preserves UVs. | |
# Bug Fixes | |
- Fix error when opening Material Editor after assigning a Substance Material. | |
- Fix bug that caused pb_Editor to freeze when editing prefabs made from ProBuilder objects. | |
- Remove prefab dependency on ProBuilder.Instantiate or RebuildMeshOnWake. | |
- Fix mesh leak in Shape Tool. | |
- Enable Alt+NumKey material shortcut when in Object level. | |
- When shift-extruding faces in Edge mode, default to face extrusion over edge. | |
- Fix leaking mesh and material in Face editing mode. | |
- Fix install script bug that would incorrectly delete non-ProBuilder files. | |
# Changes | |
- Handle position is now calculated as the center of selection bounding box. | |
# API | |
- New 'HueCube.cs' API example script demonstrates changing single vertex colors. | |
- New 'pb_SerializableObject' class provides serializable storage for ProBuilder objects. Add 'pb_Object::InitWithSerializableObject' constructor. | |
# Beta Notes f1 | |
- Fix install script bug that would incorrectly delete non-ProBuilder files. | |
# Beta Notes f0 | |
- New Vertex Painter tool. | |
- Fix error when opening Material Editor after assigning a Substance Material. | |
- Handle position is now calculated as the center of selection bounding box. | |
-- ProBuilder 2.3.0f14 (r2861) - | |
# Features | |
- New UV Editor window. | |
- New 'Material Editor' window for quickly applying materials to ProBuilder objects. | |
- Completely redesigned ProBuilder EditorWindow. Dynamically displays only relevant action buttons. | |
- Editor: New 'Select Edge Loop' command (double click on an edge, or shift+double click to ring selection). | |
- Editor: New 'Detach to Object' action creates a new ProBuilder object from a face selection. | |
- Editor: New 'Shrink Selection' command. | |
- Editor: 'Invert Selection' command now works for Edges and Vertices in addition to Faces. | |
- Editor: Performance improvements when editing large meshes. | |
- Editor: 'Grow' settings allow for a user set maximum angle between adjacent faces to limit selection growth. | |
- Editor: New extendable GUI settings for 'Extrude' allow for user-set extrusion distance. | |
- Editor: Add 'Distance' setting to Weld tool. | |
- Editor: Remove requirement that all pb_Objects be scaled to (1,1,1). | |
- Editor: Add context menu to swap between floating / dockable windows. | |
- Editor: New 'Conform Normals' geometry operation. | |
- UV: New 'Continue UVs' action. With the UV Editor open, select a face then Ctrl + Click an adjacent face to seamlessly match UV coordinates. | |
- UV: Right click translation handle in UV editor to set a new pivot point (Ctrl snaps to grid, Shift key disables proximity snapping). | |
- UV: Merge Auto UV and Manual UV editors to a single ALL POWERFUL editor window. | |
- UV: New Box projection UV unwrapping. | |
# Bug Fixes | |
- Editor: Fix bug where toggling NoDraw would sometimes fail. | |
- Editor: Fix issue where Undo would sometimes cause actions immediately following to fail with 'Index Out of Range' exceptions. | |
- Editor: Fix Quick Apply Texture shortcut regression from last version. | |
- Editor: Fix bug that caused 'Undo Change Face Seletion' to delete faces. | |
- Editor: Fix bug where ProBuilder.Instantiate() would not properly traverse prefab hierarchy when initializing ProBuilder objects. | |
- Editor: Catch yet another 'Look Rotation is Zero' warning that would slow the editor to a crawl. | |
- Editor: Fix inconsistent Undo operations on Unity 4.3+ installs. | |
- Editor: Catch NullRef errors when dragging non-Material type objects into the SceneView. | |
- Editor: Fix NullRef errors on 'Connect Vertices' actions with multiple faces selected. | |
- Editor: Fix bug where handle rotation with multiple vertices and no faces selected would be incorrect, resulting in strange behavior. | |
- Editor: Fix bug in QuickStart script that would install Unity3.5 DLLs for Unity 4.3+ versions, breaking Undo operations. | |
- Editor: Fix ProBuilder SceneView toolbar positioning when Deferred Rendering is active. | |
- Editor: Improve Edge selection consistency. | |
- Editor: Fix incorrect zoom behavior with fewer than 2 vertices selected. | |
- Editor: Fix 'Set Pivot' moving selected pb_Objects all ova' the place. | |
- Editor: Fix regression that broke Lightmap channels on Prefab objects. | |
- Editor: Frame selection now takes all selected pb_Objects into calculations. | |
- Editor: Fix regression which broke instanced Prefab geometry when running "Apply". | |
- Editor: Implement 'Undo' when drag selecting elements. | |
- Editor: Window now implements a scroll bar when necessary. | |
- Editor: Switching to Rotate or Scale tool no longer resets the handle alignment to 'Local'. | |
- Editor: Fix bug where Subdivide / Connect Edges / Connect Vertices would not set the selection to match the newly created sub-objects. | |
- Editor: Fix Mirror Tool incorrectly placing mirrored object pivots. | |
- Editor: Fix bug where sub-object selection highlights would be left behind when modifying an object's transform via Inspector. | |
- Editor: Always refresh an object's materials when Undoing modifications to the SharedMaterial array. | |
- Editor: Face selection graphic now sits flush with faces. | |
- Editor: Fix bug where ProBuilder-ized meshes would instantiate disabled. | |
- Editor: Fix incorrect behavior when scaling multiple ProBuilder objects at once. | |
- Editor: When exiting AutoUV mode (formerly Texture Mode) remember the previous Edit Level, Selection Mode, and Handle aligment. | |
- Editor: Fix 'Weld Vertices' action failing to properly compare all vertices. | |
- Editor: Fix incorrect behavior when attempting to modify pb_Objects with children, or children of pb_Objects. | |
- Editor: Replace deprecated code for Unity 5. | |
- Editor: ProBuilder-ized objects now inherit donor mesh name. | |
- Editor: Catch null-ref when closing pb_Editor with Smoothing Window open. | |
- Editor: Register Undo when creating new objects (with Merge or Mirror actions). | |
- Editor: When Alt key is held, do not allow handles to capture mouse. | |
- Editor: Fix leaking mesh preview object when entering Playmode. | |
- Editor: Allow submeshes to reference Null materials. | |
- Editor: Fix z-fighting face highlight in Deferred Rendering path. | |
- Editor: Setting EntityType is now undo-able. | |
- Editor: Fix bug where extruding from faces would not inherit the correct winding order. | |
- UV: Retain UV modifications when Subdividing, Connecting, or otherwise noodling around with a face. | |
# Changes | |
- 'Top' and 'Geometry' modes become 'Object' and 'Element', respectively. | |
- Remove drill-down interface for pb_Object dimensions in favor of just always showing them. | |
- No longer show element highlights when generating shape previews. | |
- Smoothing editor now accessible via main Editor window and Menu items. | |
- Remove Lightmapping window shortcut button from Editor window. | |
- When setting a pb_Object to EntityType::Trigger, also toggle 'isConvex' on the collider. | |
- Texture Window becomes AutoUV Window, and no longer houses material placement tools (Material Editor window replaces this functionality). | |
- Smoothing Editor Normals is now a float field, allowing users to set the size of debugging mesh normal lines. | |
# API | |
- Move all menu and editor commands to pb_Menu_Commands class. | |
- Add ProBuilder::Instantiate(GameObject go) overload. | |
- Slightly improve pbMeshUtils::GetConnectedFaces() performance (still incredibly slow). | |
- New methods for caclulating point inclusion for complex polygons in pb_Math. | |
- pb_Handle_Utility is new and has some super cool stuff in it, and I think I forgot to mention it in the last changelogs. | |
- Add a Repair script to fix missing UV or Vertex caches. | |
- Improve performance of `GetUniversalEdges` by approximately 3x. | |
- Move `ProjectionAxis` to `pb_Enum`, and it's associated methods to `pb_Math`. | |
- Remove `ProjectionAxis.AUTO`, add entries for all other axes. | |
- New pb_Material_Editor window. | |
- New pb_Bounds2d class adds some functionality for AABB calculations. | |
- Improve frequency of expensive caching in pb_Editor. | |
- Removed most naughty words from the codebase. | |
- New pb_MenuCommands class synchronizes behavior between MenuItems and Editor buttons. | |
# Beta Notes: f14 | |
- Editor: New 'Conform Normals' geometry operation. | |
- Editor: Fix bug where extruding from faces would not inherit the correct winding order. | |
- API: Add new 'GetWindingOrder(pb_Face face)' extension for pb_Object. | |
# Beta Notes: f13 | |
- API: TranslateVertices now operates in local space. Add TranslateVertices_World for backwards compatibility. | |
- API: Extrude now optionally outs the appended faces. | |
# Beta Notes: f12 | |
- Change "Ledge Height" to "Door Height" in Door creation panel. | |
- Omit Entity information from instantiated pb_Object's name. | |
- Fix bug where duplicate faces could be selected when using Grow Selection without an Angle parameter set. | |
# Beta Notes: f11 | |
- Fix sometimes incorrect results when selecting UV islands. | |
- Show UV popups in UV Editor window. | |
# Beta Notes: f8 | |
- Fix bug where faces with flipped normals would extrude with incorrect winding order. | |
- Merge Entity and Visgroup toggles. | |
- 'J' key toggles UV editor open / closed. | |
- Visgroup status is now retained during playmode state changes. | |
-- ProBuilder 2.2.5f5 - | |
# Features | |
- Add 'Arch' tool to Shape Creation Panel. | |
- New parameters for Door shape generator. | |
- New 'Selection / Select All Faces with Material' menu item. | |
- Add a Selection menu item to select all faces with current material. | |
- New live information update show face movement information. | |
- Fancy new install script automatically detects previous installations and forgoes the need for user interaction in most upgrade cases. | |
# Bug Fixes | |
- Fix inconsistent Undo for face selection on ProBuilder objects. | |
- Clean up Shader warnings on initial import. | |
- Fix ProBuilder.Instantiate() ignoring position and rotation parameters. | |
- Don't force rename objects when changing the Entity type. | |
- Fix face selection highlight being incorrectly affected by Fog. | |
- Fix bug where handle alignment preference would be lost occasionally. | |
- Fix bug where Grow Selection (non-planar) would allow duplicate faces to be selected. | |
- Fix bug where prefab objects would throw "Shader wants normals" warnings and sometimes not initialize in scene. | |
- Fix issue where UV2 channel would not correctly initialize on prefab objects. | |
- Fix bug where rapidly clicking to add faces would frequently result in the deselection of all faces. | |
- Fix bug where MirrorTool would incorrectly affect source object's transform. | |
- Fix duplicate and mirrored objects affecting the original mesh geometry. | |
- Fix null-ref error when using Edge Ring tool on a non-circuital ring. | |
- Fix bug where mesh colliders added via Entity component menu would incorrectly have the 'Convex' flag toggled. | |
- Fix bug that caused mirrored objects to lose the source object's entity type. | |
- Remove the ability to select non-ProBuilder objects when in Geometry or Texture mode (toggle-able via ProBuilder/Preferences). | |
- Lower distance threshold for mouse distance to line to be considered selectable. | |
- Fix bug that broke scaling objects when not in PB editor. | |
- Fix regression that broke deep copying objects when duplicating or copy/pasting. | |
- Clean up Shape Creation interface to consistently show build button at bottom of screen, and provide scroll bars when necessary for parameters. | |
- Duplicate entire GameObject (including attached components) when running 'ProBuilder-ize' action. | |
- Fixed bug with cone shape generation not using radius parameter. | |
- Enable NavMeshStatic and OffMeshLinkGen flags by default on new pb-Objects. | |
- Add pb_Object component check in addition to pb_Entity check in Repair / Validate Components. | |
- Fix install script breakage on Unity 4.3+ | |
- Fix Mirror Tool incorrectly modifying donor object's normals. | |
- Fix issue where applied changes to ProBuilder prefabs would not immediately update all other instances. | |
- Fix inconsistent extrusion with Edge and Vertex selections. | |
- Fix bug where TextureWindow would not initialize with current selection. | |
- Automatically clean up degenerate triangles caused by vertex merge/weld operations. | |
- Enable 'Push to Grid' support for ProGrids users with vertex, edge, and face selection. | |
- Fix bug that caused vertices behind the scene camera to be selected incorrectly in some cases. | |
- Fix object incorrectly instantiating off-grid with strange pivot placement. | |
- (Beta) Rename AboutWindow to avoid namespace conflicts. | |
# Changes | |
- Rename 6by7 root folder to ProCore. | |
- New ProCore.dll replaces SixBySeven.dll (shared classes between ProCore products). | |
# API | |
- pb_Object.SelectedTriangles is no longer guaranteed to contain only unique indices. | |
- Convert pb_Preferences_Internal::GetEnum<> to use ints instead of strings, modify pb_Editor to match. | |
- pb_Object.SelectedTriangles is no longer guaranteed to contain values corresponding to uniqueIndices array. | |
- Remove deprecated pb_Face::DeepCopy. Implement copy constructor. | |
- Move many of ProBuilder's classes to namespaces (ProBuilder2.Common, ProBuilder2.MeshOperations, etc). | |
- New ClassesEditing segment of Classes folder contains all non-essential files. This allows for a single ProBuilderCore.dll that can be redistributed with ProBuilder objects allowing users without ProBuilder to view and load ProBuilder objects. | |
-- ProBuilder 2.2.4f0 - | |
# Bug Fixes | |
- Fix 'Null Reference Error' when editing objects at runtime. | |
- Fix crash at runtime when ProBuilder object is selected. | |
-- ProBuilder 2.2.3f0 - | |
# Features | |
- New 'Grow Selection Plane' which expands the selected face to nearby faces on the same plane. | |
# Bug Fixes | |
- Fix regression where handle tool would not default to Top level editing in Geometry mode when no vertices were selected. | |
- Fix bug where colliders would be lost on upgrading PB install. | |
- Enable multi-object editing for pb_Entity inspectors. | |
# API | |
- Move and rename pb_Object::MeshWithMesh to pbMeshUtils.DeepCopyMesh. | |
- Fix PlaneNormal not returning a normalized vector (yikes!). | |
-- ProBuilder 2.2.2f4 - | |
# Features | |
- New 'Texture Groups' UV setting. Select faces and group to project seamless UVs. | |
- New 'Make Asset' Action allows users to save ProBuilder objects as Mesh objects. | |
- New 'Subdivide' command. | |
- New 'Connect' command (edges, faces, vertices). | |
- New 'Insert Edge Loop' command. | |
- New 'Select Ring' command. | |
- New 'Grow Selection' command (Alt-G). | |
- Significant performance improvements when working with large objects. | |
- New preferences to set vertex handle colors and size. | |
- Improve performance when drag selecting edges. | |
- New 'Remove Degenerate Triangles' Repair menu item. | |
- New snap to nearest vertex feature. When moving vertices, hold 'V' to snap handle to nearest vertex. | |
- New 'Quick Offset' tool in pb_Object inspector window. Set a value and immediately move the selected vertices by that amount (thanks to Matt1988 for initially developing this feature). | |
# Bug Fixes | |
- Override Frame selection to focus on only selected vertices (thanks @nickgravelyn for this tip). | |
- Fix inconsistent keyboard shortcuts on Mac. | |
- Tool buttons are now respected by ProBuilder handle. | |
- Fix bug where ProBuilder GUISkin wouldn't correctly initialize when left open during a Unity restart. | |
- Fix bug where double clicking a pb_Object to select all would not properly select all Edges. | |
- Fix bug where ProBuilder would affect other EditorWindow GUI layouts. | |
- Fix bug where Mirror Tool would fail to correctly initialize objects with pb_Entity. | |
- Drag selection box now more closely matches Unity's default drag box. | |
- Update and improve ProBuilderize Action (now attempts to create faces instead of just triangles). | |
- Fix Rotation handle incorrectly updating to match selection when dragging (occasionally throwing Quaternion.LookRotation == Zero warnings). | |
- Fix Scale tool incorrectly using world coordinates when translating vertices. | |
- Fix weird Prism geometry. | |
- Fix bug where setting an object pivot with ProGrids enabled would sometimes move the object's vertices off grid. | |
- Edges may now be shift-deselected. | |
- Update Undo defines to check against Unity versions 4.1 -> 4.9. | |
- 'Use' events when shortcuts are detected. Seems to work about 60% of the time on Mac. | |
- Fix bug where pivot would instantiate offset from grid when used in conjunction with ProGrids. | |
- Fix bug that broke OBJ export when attempting to export more than one model per session. | |
# Changes | |
- Vertex Color shortcuts are now declared in ProBuilderMenuItems, allowing users to edit them without installing Source. | |
- Reorganized Menu structure. | |
# API | |
- Selection management at object level is now entirely set in pb_Object, using new SetSelected[Faces, Edges, Triangles]. | |
- New naming and placement guidelines for Menu items (see pb_Constant). | |
- New ShiftExtrude() method in pb_Editor removes duplicate code in Handle functions. | |
- New pb_Editor_Graphics class replaces calls to UnityEngine.Handles in pb_Editor. | |
- Move most MenuItems to ProBuilder2.Actions namespace (exceptions being Windowed items). | |
- New pbUndo class replaces #if > UNITY_4_3 junk. | |
-- ProBuilder 2.2.0f4 - | |
# Features | |
- Update Undo code for Unity 4.3 compatibility (Install Interface will determine the correct package for your Unity version automatically). | |
- Add Rotate and Scale tool when editing faces or vertices (accessed by 'E' and 'R' shortcuts, respectively). | |
- Add EditLevel toolbar in sceneview for quickly viewing and setting EditLevel. @Genstein suggested improvement. | |
- New Edge selection mode. | |
- New 'Bridge Edges' action. Selected 2 edges to create a face bridging them. | |
- New 'Collapse Selected Vertices' action. Select any number of vertices and merge them to a single point. | |
- New 'Split Selected Vertices' action. Splits the selected vertices. | |
- New 'Weld Selected Vertices' action. Checks if any selected vertices share a point, and if so, merge them. | |
- New 'Invert Selection' action. (ProBuilder -> Edit -> Invert Selection). | |
- New 'Extrude' action (ProBuilder -> Edit -> Extrude). Works for single or multiple faces, as well as edges. Hold shift while moving a face to automatically extrude (works for translate, rotate, and scale). | |
- New Install / Upgrade interface provides options to install Release and Source versions, as well as older packages. | |
- Source code is now included as an installation option. | |
- New Door primitive type in Shape Generator. | |
- New Pipe primitive in Shape Generator. | |
- New Sprite primitive in Shape Generator. | |
- New Cone primitive in Shape Generator. | |
- Improved Runtime Example scene demonstrating face highlighting. | |
- New "Default Material" user preference. | |
- New "Select Faces with Material" tool. | |
- New API example scene showing object and primitive instantiation | |
- New GUI buttons for 'Flip Normals', 'Mirror Object', 'Set Pivot', 'Vertex Color Interface' and 'Extrude Face'. | |
- Add ability to select vertex by clicking on it. | |
- Add preference for turning off sceneview notifications (Preferences/ProBuilder). | |
- New preference item allows you to specify the 'Force Convex' field of a 'Mesh Collider' if it is set to default collider. | |
- New 'Reset Projection Axis UV' repair tool. Resets all UV settings to use the 'Auto' face projection. | |
- New 'Force Pivot to Vertex' and 'Force Pivot to Grid' preferences allow for easier grid snapping. | |
- New default material for ProBuilder objects. | |
# Bug Fixes | |
- Fix system beep on Mac OS when using keyboard shortcuts (this could be a headling feature). | |
- Fix bug where detaching or deleting a face wouldn't always reset the _uniqueIndices array, causing bugs in the handle selection code. | |
- Add undo functionality to DetachFace action. | |
- Fix bug where vertex color information would be lost on duplication, refresh, build, or just about any other action you can imagine. | |
- Fix bug where detaching a face could result in empty entries to the pb_Object->_sharedIndices member, throwing null-ref. | |
- Fix InvertFaceSelection not correctly updating the pb_Object->SelectedTriangles list. | |
- Don't show 'Nodraw Face' notification if in Top Level editing mode. | |
- 'G' key now exits Texture Mode. | |
- Texture window shortcuts now show notifications. | |
- Fix button sizing in pb_Editor window. | |
- Show notification when toggling Selection Mode from GUI button. | |
- Fix error in 'Detach Face' where occasionally a null shared index array would survive the rebuild. | |
- Fix compile errors in Editor code when exporting to Web. | |
- Fix bug where notification for Selection Mode handle would be incorrect. | |
- Fix bug where deleting a face, then undoing so would result in a NullReferenceError | |
- Fix bug where 'Fix GameObject Flags' would improperly exit on failing to find a pb_Entity component. | |
- Fix vertex selection mouse icon drawing when not in Vertex Editing mode. | |
- Fix vertex color interface losing user preferences across Unity launches. | |
- Fix issue where pb_Upgrade_Utility would break installation on failing to run. | |
- Fix bug where rotated UVs would not move in the proper direction when dragging with texture move tool. | |
- Enable z-testing for face selection graphic. | |
- Don't show notification post-installation of Static Flag fixes if no fixes were performed. | |
- Fix bug where texture handles sometimes wouldn't match the selected face's transform. | |
- Refactor shortcut code to differentiate between modal specific actions. Fixes bug where entity assignments would incorrectly be applied in Geometry level and not Top level. | |
- Fix incorrect skin colors in Unity Free on 4.3. | |
- Fix bug introduced in 2.1.4 that broke texture handle toggling (thanks, H. David). | |
- Fix bug where UV rotate tool would be incorrectly calculated on selection change. | |
- Change UV scale and rotation behavior to no longer operate in world coordinates. | |
- Fix bug where extruding would occasionally corrupt the pb_Object.uniqueIndices cache, resulting in 'NullRefError' in pb_Object::GetVertices. | |
- Adjust minSize of pb_Editor window to completely encompass buttons. | |
- Re-word toggle select mode and edit level notifications and make them consistent between the different access points. | |
- Fix bug where 'Axis Constraints' toggle in ProGrids would not be respected when translating faces. | |
- Fix bug where UV and Smoothing group changes would not immediately revert on Undo operations. | |
- Fix regression that broke Ctrl-Left click to copy UV settings to face. | |
- Fix bug where ProBuilder Editor skin settings would "leak" to other Editor windows. | |
- Fix bug where collisions would sometimes not respect user preference when creating new geometry. | |
- Fix bug where SceneView would sometimes not refresh on an Undo event. | |
- Fix bug where pressing 'W' key in the SceneView Fly mode would lock the camera to forward movement. | |
# Changes | |
- In pb_Entity, switch the 'Sphere Collider' option for 'Remove Collider'. | |
- Change verbage in Geometry shortcut description. | |
- Add tooltip for selection mode toggle button. | |
- Show HandleAlignment text when using shortcut to modify. | |
- Move DetachFace to Edit menu. | |
- StaticBatchingFlags.BatchingStatic is now set by default on Occluder and Detail entity objects, and toggled appropriately when NoDraw is detected. | |
- Move "Create ProBuilder Cube" to "GameObject->Create Other" menu | |
- Re-organize ProBuilder menu. | |
- New "Fix GameObject Flags" utility to address static batching issues. Users experiencing issues with missing ProBuilder objects at compile time should run this command once (per scene). | |
- Remove 'Faces' menu item, merge with 'Geometry' | |
- Move 'Mirror Tool' and 'Vertex Color Interface' to Editor Core. | |
- Repair scripts now live in their own folder. | |
- Tool scripts (any Action with an interface) now live in their own folder. | |
- Remove unused beta upgrade script from Install folder. | |
- Drag selecting faces now (optional; defaults to true) limits face searching to selected objects. | |
- Remove 'Seamless' mode. | |
# API / Internal | |
- Add get/set for pb_Obect->_sharedIndices. | |
- Use ProBuilder.Actions namespace for all non-window requiring functions. | |
- When initializing a pb_Object with a pb_Object, use the vertex cache instead of accessing the mesh. | |
- Remove per-vertex smoothing methods in pb_Object. | |
- Remove _smoothIndices member from pb_Object. | |
- Move pb_Profiler to ClassesCore, allowing usage at runtime. | |
- Add 'color' property to pb_Face. Used when setting Mesh.colors32. | |
- New pb_Edge class (not currently in use). | |
- New ProBuilder.Instantiate(GameObject go) method. Behaves exactly like UnityEngine.GameObject.Instantiate() and may be used with ProBuilder and non-ProBuilder objects. | |
- Move math methods from pbUtil to pb_Math. | |
- Added List<> overrides to many of the more commonly used pb_Object method calls. | |
- Clean up face selection graphic rendering code (small editor performance improvement). | |
- New FixDegenerateTriangles method (handy when merging vertices or faces). | |
- CombineObjects method re-built for faster combine operations. | |
- New ProBuilder2.Common, ProBuilder2.MeshOperations, and ProBuilder2.Math namespaces. Partially integrated. | |
- New pb_Editor_Enum class and namespace. | |
# Known issues | |
- With Unity 4.3 and up, undoing a Collapse Vertices operation is slow. | |
- Merging rotated objects does not account for UV rotation. | |
- OBJ export, something broken, etc. | |
- Unity inserts an additional Undo when selecting a new face on an already selected object. | |
- Can't shift-click to deselect edges. | |
-- ProBuilder 2.1.4 - | |
# Features | |
- Notifications are now displayed when a shortcut is recognized. | |
- New preview feature in Geometry Interface. Interactively create and place shapes. | |
- Remove dependency on concave MeshCollider for face selection. | |
- New MenuItems for opening the Texture Window, and assorted editor commands. | |
# Changes | |
- Move GUI folder to Resources, allowing 6by7 root folder to be placed anywhere in Project hierarchy. | |
- Decouple collisions from ProBuilder API entirely. | |
# Bug Fixes | |
- Fix bug where Mesh.Colors32 property would be lost on duplication. | |
- Clamp values in Geometry Interface to sane values. | |
- Fix plane generation pivot location when segments < 0. | |
- Fix bug that caused Unity to no longer recognize numberical input. | |
- Fix regression in 2.1.3 that caused MeshColliders break on entering playmode. | |
- Fix bug where shortcut keys would sometimes not be recognized. | |
- When updating ProBuilder, the editor window is now force-reloaded. | |
- Editor window is now sized correctly for both dockable and non-dockable frames. | |
- Fix compile errors when building project in Unity 4.1.2+ | |
- Fix bug that caused merged objects to incorrectly snap vertex points while ProGrids window is present. | |
- Fix NullReferenceError when clicking Merge button with nothing selected. | |
- Fix GUISkin issues in Unity 3.5. | |
- Fix GUISkin modifications affecting pb_Geometry_Editor incorrectly. | |
- Fix 'Delete Face' notification incorrectly displaying on OSX. | |
- Fix merged objects losing collisions. | |
# API | |
- ProBuilder.Shortcut is now pb_Shortcut. | |
- Add pb_Upgrade_Utility as a base class for all updating operations. | |
-- ProBuilder 2.1.3 -- | |
# Features | |
- New Vertex Color Interface. | |
- New 'Detach Face' action. | |
- New 'Toggle Mover Visibility' button. | |
# Changes | |
- pb_Mesh_Extension renamed to pb_Object_Extensions. | |
- Transition default shader to Diffuse Vertex Color. | |
# Bug Fixes | |
- Fix pb_Object breakage when upgrading to 2.1.2+ from <= 2.1.1. | |
- Fix bug where switching to Geometry mode would not always correctly set Tool.current to Tools.None. | |
- Fix bug where calling the distinctIndices member of a pb_Face would sometimes throw an exception. | |
- Fix null reference errors when deleting object faces. | |
- Fix regression in 2.1.2 that caused non-cube type primitives to lose entity data and mesh information. | |
- Fix regression that caused Nodraw Visiblity Toggle to break. | |
# API | |
- Remove unnecessary calls to the mesh reference when accessing vertex information (most notably in UV mapping functions). | |
- Cache distinct indices in pb_Face, replacing pb_Face::DistinctIndices() with pb_Face.distinctIndices. | |
- Add pb_Edge class, and accompanying methods to retrieve all face edges and selectively perimeter edges. | |
- Add SetColors32(Color32[] colors) to pb_Object class. | |
- Add DetachFace(pb_Face face) to pb_Object class. | |
# Internal | |
- Update to SVN 1.7, small adjustments to build scripts. | |
- Add shell script to build distributable packages on OSX. | |
-- ProBuilder 2.1.2 -- | |
# Features | |
- New interface for pb_Entity class in Inspector. | |
- Scale transform now supported. | |
- Double click pb_Object face to select all faces. | |
- New ProBuilder/About window provides more build information. | |
- Full prefab support (removes "Create Prefab" button from ProBuilder editor). | |
# Changes | |
- Rewrite context tip for Lightmapping button to reflect it's new purpose. | |
- Automatically freeze scale transform when applying any change to vertices. | |
- Always ZTest for selection graphic in face mode. | |
- 'G' key now toggles between Edit Levels. | |
- Remove face vertex handle information from scene view. | |
- Remove install script from package. | |
# Bug Fixes | |
- Fix bug where user would be allowed to add multiple collision components to pb_Object. | |
- Fix bug where geometry would shift on Undo/Redo incorrectly. | |
- Fix leak when deleting pb_Objects. | |
- Fix regression in 2.1.1 that introduced a leak on switching pb_Objects while in ModeBased vertex editing. | |
- Fix bug where selection graphics would occasionally not update on undo, redo, or prefab apply / revert. | |
- Fix bug where setting EntityType would destroy transform parent/child connections. | |
- Fix incorrecty window sizing in pb_Editor. | |
- Fix rare error log when duplicating prefab objects. | |
# API | |
- Add OnVertexMovementFinished event to pb_Editor. | |
# Internal | |
- Implement SixBySeven shared library. | |
-- ProBuilder 2.1.1 -- | |
# Features | |
- Add MirrorTool action. | |
- Add Prism primitive. | |
- Add ProBuilderizer action (API example). | |
- Add Flip Winding Order action (flips face normals). | |
- Add dimensions parameter to Prism and Cube in Geometry Interface. | |
- Add ability to delete faces (select faces and press backspace) | |
# Changes | |
- "Auto NoDraw" becomes "NoDraw Tool", and features a vastly improved interface. | |
- Scroll bars added to ProBuilder Preferences panel, allowing for unlimited preference additions. | |
- Add undo support to Set Pivot action. | |
- No longer force rename pb_Objects post-initialization. | |
- Comment out menu item for Project Wide Nodraw utility, leaving action available for advanced users. | |
# Bug Fixes | |
- Fix bug where handles in Seamless editing mode would not draw. | |
- Fix bug where selected objects would disappear at runtime. | |
- Fix bug where drag selection would not be recognized in Seamless editing mode. | |
- Fix Unity crash when importing packages while ProBuilder window is open. | |
- Fix regression in 2.1 where a MeshCollider would always be assigned to pb_Object, regardless of Collider settings. | |
- Fix cylinder generation code to properly account for height divisions (now accepts 0 as a parameter). | |
- Fix bug where undoing texture modifications would not consistently refresh pb_Object to original state. | |
- Fix bug where pb_Objects would disappear at runtime with static batching enabled. | |
- Add overload to TranslateVertices that accepts bool forceDisableSnap. | |
- Fix bug in PivotTool that caused vertices to incorrectly be snapped when setting new pivot with snapping enabled. | |
# API Changes | |
- Add pb_Object::InitWithObject | |
- Add ProBuilder::CreateObjectWithObject | |
- Add pb_Object::GetName | |
- Add ProBuilder::CreatePrimitive(ProBuilder.Shape shape) | |
# Internal | |
- Add DrawAllFaceNormals to #DEBUG flagged pb_Editor. | |
- Update Sublime Extension to version 3. | |
-- ProBuilder 2.1 -- | |
# Features | |
- Add Smoothing Group support. | |
- New face selection graphic system respects depth order + speed boost. | |
- Add drag selection support for faces. | |
- UV2 channel generation now totally automated. | |
- New Lightmap Window exposes UnwrapParam properties per-object for fine-grained UV2 generation control. | |
- Add smart object naming, with the convention "pb(Shape Type)([Entity Type])-(Object ID)" - ex: pb-Cube[Detail]-1701) | |
- Add new "Mover" entity type, which is non-static and allows complete control at runtime. | |
- Add support for n-gon faces. | |
# Changes | |
- 'World' is now default handle alignment. | |
- Update default materials with dedicated textures. | |
- Update QuickStart window with more explicit options. | |
- Default values for Cylinder are now slightly more sane. | |
# Bug Fixes | |
- Fix ProceduralMaterials throwing errors in Texture Editor. | |
- Fix rare bug where incorrect vertex indices would be selected in an UpdateSelection() call, throwing a NullReferenceException. | |
- Fix bug where toggling selected faces would not correctly remove vertices from internal selection list. | |
- Fix bug where pivot would center at 0,0,0 on merging objects. | |
- Hide ACG property in Inspector window. | |
- Fix bug where merged objects would lose EntityType information. | |
- Fix bug where prefab creation would not account for pb_Group data. | |
- Fix bug where merged objects would lose normal data. | |
- Fix bug where exiting Texture Mode would not consistently set Edit Mode to Top. | |
- Fix bug where generating UV2 channel would incorrectly hide NoDraw faces, breaking synchronization with pb_Editor UI. | |
- Fix bug where ListenForTopLevelMovement would incorrectly fire, significantly slowing scene navigation. | |
- Fix bug where duplicating multiple objects would result in referenced pb_Objects. | |
- Fix bug in pb_Group where SetActive would incorrectly be called in Unity 3.5. | |
- Fix bug where collision meshes would not correctly update after an Undo / Redo event. | |
- Fix bug where drag selection would not exit properly if a function key is pressed mid drag. | |
- Fix bug where vertex handles would incorrectly be drawn in Top level editing mode. | |
- Fix bug where deleting a pb_Object would occasionally cause a NullReferenceError in UpdateSelection(). | |
- Fix bug where Occluder objects would not allow textures to be applied. | |
- Fix bug where box colliders would not properly inherit trigger boolean value. | |
- Fix bug where merging objects or creating groups would not snap pivot point to grid (this also introduces centered pivot points). | |
- Fix rare bug where get_localRotation would fail. | |
- Fix white flash in Texture Window preview. | |
- Fix bug where ProBuilder would not remember Handle Alignment setting. | |
- Fix bug where editor selection property would not correctly update on object deletion. | |
- Fix minor bug where vertex handles would sometimes not immediately draw on entering Geometry editing mode. | |
- Fix bug where closing Texture Window manually would not always exit EditLevel.Texture. | |
- Fix bug where an Undo/Redo event would sometimes cause pb_Editor to attempt to refresh every pb_Object in scene. | |
- Fix bug where exiting EditLevel.Texture to Geo Mode would not correctly remember the previous SelectionMode. | |
- Fix bug where cylinder object sometimes initialize with un-even side lengths. | |
- Fix bug where on deleting a pb_Object's MeshCollider, ProBuilder would not immediately re-initialize it (prevents common PEBKAC error). | |
# API | |
- Integrate Doxygen (Still a work in progress - feel free to drop by the forums with any questions). | |
- Add SharedTrianglesWithFacesExclusive for extracting shared triangle indices exclusive to passed faces. | |
- VerticesWithIndiceArray is now VerticesWithTriangleArray. | |
- Remove pb_Object::CreatePrimitive. Use pb_Shape for object creation, or pb_Object::CreateCube(float scale). | |
- Add OnVertexMovement EventHandler to pb_Object. | |
- pb_Object::CreateObjectWithPointsfaces is now pb_Object::CreateObjectWithVerticesFaces. | |
# Actions | |
- Update AutoNodraw to cast from all vertices + center point when determining hidden flag. | |
- In PivotTool.cs, snap pivot point to grid if no vertices are selected. | |
- Refactor EntityType.Brush to EntityType.Detail. | |
# Internal | |
- Add pb_Profiler class | |
- Add UVee window + ProBuilder specific modifications | |
- Add internal preference to force update preference when necessary (usually means adding shortcut items). | |
- Significant performace improvements in handle drawing. |
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