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using UnityEngine; | |
using System.Collections; | |
using System.Collections.Generic; | |
namespace ProBuilder2.Common | |
{ | |
/** | |
* Simple object pool implementation. | |
*/ | |
public class pb_ObjectPool<T> where T : UnityEngine.Object, new() |
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-- ProBuilder 2.4.8f0 (r3747) | |
# Features | |
- Enable Set Pivot, Delete, and Vertex Painter in ProBuilder Basic. | |
- New Standard Shader with vertex color support (thanks to Unity Forum user @defaxer). | |
# Bug Fixes | |
- Add tooltips for every action in the ProBuilder toolbar. | |
- Fix consistent horizontal scrollbar showing in ProBuilder window. | |
- Use white text color in Dimensions Overlay when Unity Personal skin is used. |
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using UnityEngine; | |
namespace ProBuilder2.Common | |
{ | |
/** | |
* A generic singleton implementation for MonoBehaviours. | |
*/ | |
public class pb_MonoBehaviourSingleton<T> : MonoBehaviour where T : MonoBehaviour | |
{ | |
/// Store a static reference to the instance of this object. |
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using UnityEngine; | |
using UnityEditor; | |
using System.Collections; | |
using System; | |
using System.IO; | |
using System.Linq; | |
using System.Text.RegularExpressions; | |
/** | |
* Provides a quick and dirty path to access a mesh.uv3 channel as Vector4 in ShaderForge |
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diff --git a/Assets/GILES/Code/Classes/GUI/pb_InspectorResolver.cs b/Assets/GILES/Code/Classes/GUI/pb_InspectorResolver.cs | |
index bad7fe6..9c8b594 100644 | |
--- a/Assets/GILES/Code/Classes/GUI/pb_InspectorResolver.cs | |
+++ b/Assets/GILES/Code/Classes/GUI/pb_InspectorResolver.cs | |
@@ -9,7 +9,7 @@ using System.Reflection; | |
namespace GILES.Interface | |
{ | |
/** | |
- * Used by pb_TypeInspector to find the appropriate inspector subclasses to draw | |
+ * Used by pb_TypeInspector to find the appropriate inspector subclasses to draw |
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using UnityEngine; | |
using UnityEditor; | |
using System.Collections; | |
using System.Collections.Generic; | |
using System.IO; | |
public class AutomaticBuild : EditorWindow | |
{ | |
const string BUILD_PATH = "Builds"; |
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using UnityEngine; | |
using UnityEditor; | |
using System.Collections; | |
using System.Collections.Generic; | |
using System.Linq; | |
using System.Text; | |
using System; | |
using System.Reflection; | |
using KdTree; | |
using KdTree.Math; |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEditor; | |
public class DrawHandle : ScriptableObject | |
{ | |
[SerializeField] Vector3 m_Position = Vector3.zero; | |
[MenuItem("Tools/Draw Handle")] |
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{ | |
"Name":"ProBuilder Unity 5.6", | |
"UnityPath": [ | |
"/Applications/Unity 5.6.0f3/Unity.app", | |
"D:/Applications/Unity 5.6.0f3", | |
], | |
"Macros": { | |
"$SRC_PB_ROOT": "probuilder2.0/Assets/ProCore/ProBuilder", | |
"$DST_PB_ROOT": "bin/projects/ProBuilder-Unity56/Assets/ProCore/ProBuilder", | |
}, |
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["benlachman","rickychilcott","mikeblohm", "mbargar", "frgordon", "wassermantimothy", "timphysics314159", "cherylskelley", "howjam009", "marytreed", "khenkel"] |