- Update Undo code for Unity 4.3 compatibility (Install Interface will determine the correct package for your Unity version automatically).
- Add Rotate and Scale tool when editing faces or vertices (accessed by `E` and `R` shortcuts, respectively).
- Add EditLevel toolbar in sceneview for quickly viewing and setting EditLevel. @Genstein suggested improvement.
- New Edge selection mode.
- New `Bridge Edges` action. Selected 2 edges to create a face bridging them.
- New `Collapse Selected Vertices` action. Select any number of vertices and merge them to a single point.
- New `Split Selected Vertices` action. Splits the selected vertices.
- New `Weld Selected Vertices` action. Checks if any selected vertices share a point, and if so, merge them.
- New `Invert Selection` action. (ProBuilder -> Edit -> Invert Selection).
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class MyPackInstaller : EditorWindow | |
{ | |
public static void Init() | |
{ | |
EditorWindow.GetWindow<MyPackInstaller>().Show(); | |
} | |
void OnGUI() | |
{ | |
// code to load pack with options here |
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diff --git a/Assets/GILES/Code/Classes/GUI/pb_InspectorResolver.cs b/Assets/GILES/Code/Classes/GUI/pb_InspectorResolver.cs | |
index bad7fe6..9c8b594 100644 | |
--- a/Assets/GILES/Code/Classes/GUI/pb_InspectorResolver.cs | |
+++ b/Assets/GILES/Code/Classes/GUI/pb_InspectorResolver.cs | |
@@ -9,7 +9,7 @@ using System.Reflection; | |
namespace GILES.Interface | |
{ | |
/** | |
- * Used by pb_TypeInspector to find the appropriate inspector subclasses to draw | |
+ * Used by pb_TypeInspector to find the appropriate inspector subclasses to draw |
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using UnityEngine; | |
using UnityEditor; | |
using System.Collections; | |
using System.Collections.Generic; | |
using System.IO; | |
public class AutomaticBuild : EditorWindow | |
{ | |
const string BUILD_PATH = "Builds"; |
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using UnityEngine; | |
using UnityEditor; | |
using System.Collections; | |
using System.Collections.Generic; | |
using System.Linq; | |
using System.Text; | |
using System; | |
using System.Reflection; | |
using KdTree; | |
using KdTree.Math; |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEditor; | |
public class DrawHandle : ScriptableObject | |
{ | |
[SerializeField] Vector3 m_Position = Vector3.zero; | |
[MenuItem("Tools/Draw Handle")] |
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{ | |
"Name":"ProBuilder Unity 5.6", | |
"UnityPath": [ | |
"/Applications/Unity 5.6.0f3/Unity.app", | |
"D:/Applications/Unity 5.6.0f3", | |
], | |
"Macros": { | |
"$SRC_PB_ROOT": "probuilder2.0/Assets/ProCore/ProBuilder", | |
"$DST_PB_ROOT": "bin/projects/ProBuilder-Unity56/Assets/ProCore/ProBuilder", | |
}, |
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["benlachman","rickychilcott","mikeblohm", "mbargar", "frgordon", "wassermantimothy", "timphysics314159", "cherylskelley", "howjam009", "marytreed", "khenkel"] |
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#!/bin/bash | |
# Jokes credit: http://pun.me/pages/dad-jokes.php | |
# put this in ~/bin or wherever and alias it: | |
# git config --global alias.dad '!sh ~/bin/git-dad.sh' | |
JOKES=("Did you hear about the restaurant on the moon? Great food, no atmosphere." | |
"What do you call a fake noodle? An Impasta." | |
"How many apples grow on a tree? All of them." | |
"Want to hear a joke about paper? Nevermind it's tearable." | |
"I just watched a program about beavers. It was the best dam program I've ever seen." |
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/** | |
* This shader was created with Shaderforge but contains multiple manual edits. | |
* If you modify this shader make sure to go through and pack uv1 and uv2 channels | |
* into a single float4 to save on registers (on penalty of compile error) | |
*/ | |
// Shader created with Shader Forge v1.38 | |
// Shader Forge (c) Neat Corporation / Joachim Holmer - http://www.acegikmo.com/shaderforge/ | |
// Note: Manually altering this data may prevent you from opening it in Shader Forge | |
// Uncomment (just the //) this line to edit with ShaderForge | |
// /*SF_DATA;ver:1.38;sub:START;pass:START;ps:flbk:Standard,iptp:0,cusa:False,bamd:0,cgin:,lico:1,lgpr:1,limd:3,spmd:1,trmd:0,grmd:1,uamb:True,mssp:True,bkdf:True,hqlp:False,rprd:True,enco:False,rmgx:True,imps:True,rpth:0,vtps:0,hqsc:True,nrmq:1,nrsp:0,vomd:0,spxs:False,tesm:0,olmd:1,culm:0,bsrc:0,bdst:1,dpts:2,wrdp:True,dith:0,atcv:False,rfrpo:True,rfrpn:Refraction,coma:15,ufog:True,aust:True,igpj:False,qofs:0,qpre:1,rntp:1,fgom:False,fgoc:False,fgod:False,fgor:False,fgmd:0,fgcr:0.5,fgcg |