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@karljj1
Created September 1, 2022 09:40
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Example of a single column to set/get the Smart String status
using System;
using System.Collections.Generic;
using UnityEditor.Localization;
using UnityEditor.Localization.Plugins.Google.Columns;
using UnityEngine.Localization.Tables;
[Serializable]
public class GlobalSmartStringColumn : SheetColumn
{
public override PushFields PushFields => PushFields.Value;
StringTableCollection m_TableCollection;
public override void PullBegin(StringTableCollection collection)
{
m_TableCollection = collection;
}
public override void PullCellData(SharedTableData.SharedTableEntry keyEntry, string cellValue, string cellNote)
{
// Pick a value for true and false. Lets do 1 is yes and anything else is false
bool enableSmartString = cellValue == "1";
// Go through all the entries
foreach (var table in m_TableCollection.StringTables)
{
var entry = table.GetEntry(keyEntry.Id);
if (entry != null)
entry.IsSmart = enableSmartString;
}
}
public override void PushBegin(StringTableCollection collection)
{
m_TableCollection = collection;
}
public override void PushCellData(SharedTableData.SharedTableEntry keyEntry, IList<StringTableEntry> tableEntries, out string value, out string note)
{
// Use the first table as our source of truth
var entry = m_TableCollection.StringTables[0].GetEntry(keyEntry.Id);
value = entry != null && entry.IsSmart ? "1" : string.Empty;
note = null;
}
public override void PushHeader(StringTableCollection collection, out string header, out string headerNote)
{
header = "Smart String";
headerNote = null;
}
}
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