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@karljj1
Created October 16, 2019 09:39
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using UnityEditor;
using UnityEngine;
using UnityEngine.UIElements;
public class HideSceneToolbar
{
[MenuItem("Test/Hide the scene toolbar")]
static void Hide()
{
var sceneViews = Resources.FindObjectsOfTypeAll<SceneView>();
foreach(var sv in sceneViews)
{
var toolbar = new VisualElement();
toolbar.style.backgroundColor = new Color(0.2196079f, 0.2196079f, 0.2196079f);
toolbar.style.height = 20;
toolbar.BringToFront();
sv.rootVisualElement.Clear();
sv.rootVisualElement.Insert(0, toolbar);
}
}
}
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karljj1 commented Oct 16, 2019

toolbar

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