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decl_var INTERP_MODE_NONE none struct.GFX12_3DSTATE_VERTEX_BUFFERS v | |
64 %5 = deref_var &v (function_temp struct.GFX12_3DSTATE_VERTEX_BUFFERS) | |
32 %185 = ... | |
64 %26 = deref_struct &%5->field0 (function_temp uint) // &v.field0 | |
64 %27 = deref_cast (uint *)%26 (function_temp uint) (ptr_stride=0, align_mul=4, align_offset=0) | |
@store_deref (%27, %185) (wrmask=x, access=none) | |
32 %48 = @load_deref (%27) (access=none) | |
64 %49 = u2u64 %48 | |
nir_opt_copy_prop_vars: | |
32 %185 = ... | |
64 %49 = u2u64 %185 |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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decl_var INTERP_MODE_NONE none struct.GFX12_3DSTATE_VERTEX_BUFFERS v | |
64 %5 = deref_var &v (function_temp struct.GFX12_3DSTATE_VERTEX_BUFFERS) | |
32 %185 = ... | |
64 %26 = deref_struct &%5->field0 (function_temp uint) // &v.field0 | |
64 %27 = deref_cast (uint *)%26 (function_temp uint) (ptr_stride=0, align_mul=4, align_offset=0) | |
@store_deref (%27, %185) (wrmask=x, access=none) | |
64 %37 = deref_cast (uint *)%5 (function_temp uint) (ptr_stride=0, align_mul=0, align_offset=0) | |
32 %48 = @load_deref (%37) (access=none) | |
64 %49 = u2u64 %48 |
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