Created
September 30, 2015 05:45
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double-side shader refer to http://forum.unity3d.com/threads/two-sided-cutout-shader-for-u3-wanted.93189/
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Shader "Transparent/Cutout/DiffuseBack" { | |
Properties { | |
_Color ("Main Color", Color) = (1,1,1,1) | |
_MainTex ("Base (RGB) Trans (A)", 2D) = "white" {} | |
_Cutoff ("Alpha cutoff", Range(0,1)) = 0.5 | |
} | |
SubShader { | |
Tags {"Queue"="AlphaTest" "IgnoreProjector"="True" "RenderType"="TransparentCutout"} | |
Cull front | |
LOD 200 | |
CGPROGRAM | |
#pragma surface surf Lambert vertex:vert alphatest:_Cutoff | |
void vert (inout appdata_full v) { | |
v.normal = -v.normal; | |
} | |
sampler2D _MainTex; | |
fixed4 _Color; | |
struct Input { | |
float2 uv_MainTex; | |
}; | |
void surf (Input IN, inout SurfaceOutput o) { | |
fixed4 c = tex2D(_MainTex, IN.uv_MainTex) * _Color; | |
o.Albedo = c.rgb; | |
o.Alpha = c.a; | |
} | |
ENDCG | |
} | |
Fallback "Transparent/Cutout/VertexLit" | |
} |
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Shader "Transparent/Cutout/Diffuse Double sided" { | |
Properties { | |
_Color ("Main Color", Color) = (1,1,1,1) | |
_MainTex ("Base (RGB) Trans (A)", 2D) = "white" {} | |
_Cutoff ("Alpha cutoff", Range(0,1)) = 0.5 | |
} | |
SubShader { | |
UsePass "Transparent/Cutout/DiffuseBack/FORWARD" | |
UsePass "Transparent/Cutout/Diffuse/FORWARD" | |
} | |
Fallback "Transparent/Cutout/VertexLit" | |
} |
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