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@katopz
Created September 30, 2015 05:45
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Shader "Transparent/Cutout/DiffuseBack" {
Properties {
_Color ("Main Color", Color) = (1,1,1,1)
_MainTex ("Base (RGB) Trans (A)", 2D) = "white" {}
_Cutoff ("Alpha cutoff", Range(0,1)) = 0.5
}
SubShader {
Tags {"Queue"="AlphaTest" "IgnoreProjector"="True" "RenderType"="TransparentCutout"}
Cull front
LOD 200
CGPROGRAM
#pragma surface surf Lambert vertex:vert alphatest:_Cutoff
void vert (inout appdata_full v) {
v.normal = -v.normal;
}
sampler2D _MainTex;
fixed4 _Color;
struct Input {
float2 uv_MainTex;
};
void surf (Input IN, inout SurfaceOutput o) {
fixed4 c = tex2D(_MainTex, IN.uv_MainTex) * _Color;
o.Albedo = c.rgb;
o.Alpha = c.a;
}
ENDCG
}
Fallback "Transparent/Cutout/VertexLit"
}
Shader "Transparent/Cutout/Diffuse Double sided" {
Properties {
_Color ("Main Color", Color) = (1,1,1,1)
_MainTex ("Base (RGB) Trans (A)", 2D) = "white" {}
_Cutoff ("Alpha cutoff", Range(0,1)) = 0.5
}
SubShader {
UsePass "Transparent/Cutout/DiffuseBack/FORWARD"
UsePass "Transparent/Cutout/Diffuse/FORWARD"
}
Fallback "Transparent/Cutout/VertexLit"
}
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