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#include "cinder/app/App.h" | |
#include "cinder/app/RendererGl.h" | |
#include "cinder/gl/gl.h" | |
#include "Walker.h" | |
using namespace ci; | |
using namespace ci::app; | |
using namespace std; | |
class Day2_WalkerAttractionApp : public App { | |
public: | |
void prepareSettings( Settings *settings ); | |
void setup() override; | |
void mouseDown( MouseEvent event ) override; | |
void update() override; | |
void draw() override; | |
Walker *mWalker1; | |
Walker *mWalker2; | |
}; | |
void Day2_WalkerAttractionApp::prepareSettings( Settings *settings ) | |
{ | |
settings->setWindowSize( 640, 320 ); | |
} | |
void Day2_WalkerAttractionApp::setup() | |
{ | |
mWalker1 = new Walker(); | |
mWalker2 = new Walker(); | |
} | |
void Day2_WalkerAttractionApp::mouseDown( MouseEvent event ) | |
{ | |
} | |
void Day2_WalkerAttractionApp::update() | |
{ | |
mWalker1->step(*mWalker2); | |
mWalker2->step(*mWalker1); | |
} | |
void Day2_WalkerAttractionApp::draw() | |
{ | |
// gl::clear( Color( 0, 0, 0 ) ); | |
gl::clear( Color( 0, 0, 0 ) ); | |
mWalker1->display(); | |
mWalker2->display(); | |
} | |
CINDER_APP( Day2_WalkerAttractionApp, RendererGl ) |
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// | |
// Walker.cpp | |
// Walker | |
// | |
// Created by Kat Sullivan on 12/12/17. | |
// | |
// | |
#include "Walker.h" | |
#include "cinder/Rand.h" | |
using namespace ci; | |
using namespace ci::app; | |
using namespace std; | |
Walker::Walker() { | |
Rand::randomize(); | |
x = randInt(getWindowWidth()); | |
y = randInt(getWindowHeight()); | |
} | |
void Walker::display() { | |
cinder::gl::color(1.0, 0.0, 0.0); | |
cinder::gl::drawSolidEllipse(vec2(x,y), 1.0, 1.0); | |
} | |
void Walker::step(Walker w) { | |
int stepX=0; | |
int stepY=0; | |
if (w.x - this->x > 0) { | |
stepX = randInt(-1,3); | |
} else if(w.x - this->x < 0) { | |
stepX = randInt(-2,2); | |
} | |
if (w.y - this->y > 0) { | |
stepY = randInt(-1,3); | |
} else if(w.y - this->y < 0) { | |
stepY = randInt(-2,2); | |
} | |
this->x += stepX; | |
this->y += stepY; | |
} |
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// | |
// Walker.h | |
// Walker | |
// | |
// Created by Kat Sullivan on 12/12/17. | |
// | |
// | |
#pragma once | |
class Walker { | |
public: | |
int x; | |
int y; | |
Walker(); | |
void display(); | |
void step(Walker w); | |
}; |
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