Last active
February 8, 2016 19:51
-
-
Save katsully/5834244f31acf0ec043b to your computer and use it in GitHub Desktop.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
/* | |
Thomas Sanchez Lengeling. | |
http://codigogenerativo.com/ | |
KinectPV2, Kinect for Windows v2 library for processing | |
3D Skeleton. | |
Some features a not implemented, such as orientation | |
*/ | |
import KinectPV2.KJoint; | |
import KinectPV2.*; | |
KinectPV2 kinect; | |
KJoint[] joints; | |
int trailingJointIndex; | |
ArrayList<PVector>trail = new ArrayList<PVector>(); | |
boolean shoulderRight, handLeft, footLeft = false; | |
void setup() { | |
size(1024, 768, P3D); | |
kinect = new KinectPV2(this); | |
//enable 3d with (x,y,z) position | |
kinect.enableSkeleton3DMap(true); | |
kinect.init(); | |
} | |
void draw() { | |
background(0); | |
//Translate the scene to the center | |
//Scale it x1000 | |
//Rotate it around the x-axis 180-degrees | |
pushMatrix(); | |
translate(width/2, height/2, 0); | |
scale(1000); | |
rotateX(PI); | |
ArrayList<KSkeleton> skeletonArray = kinect.getSkeleton3d(); | |
// Get the skeleton | |
// This sketch assumes one skeleton | |
if (skeletonArray.size() > 0) { | |
KSkeleton skeleton = (KSkeleton) skeletonArray.get(0); | |
if (skeleton.isTracked()) { | |
joints = skeleton.getJoints(); | |
//Set which joint is drawing | |
// Get the index number for the joint | |
//int trailingJointIndex = getTrailingJointIndex(); | |
ArrayList<Integer> trailingJointIndices = getTrailingJointIndices(); | |
// Retrieve the joint using the index number | |
//KJoint trailingJoint = joints[trailingJointIndex]; | |
ArrayList<KJoint> trailingJoints = new ArrayList<KJoint>(); | |
for (Integer trailingJointIndex : trailingJointIndices) { | |
trailingJoints.add(joints[trailingJointIndex]); | |
} | |
// Get the PVector containing the xyz position of the joint | |
//PVector trailingJointPosition = trailingJoint.getPosition().copy(); | |
ArrayList<PVector> trailingJointPositions = new ArrayList<PVector>(); | |
for (KJoint trailingJoint : trailingJoints) { | |
trailingJointPositions.add(trailingJoint.getPosition().copy()); | |
} | |
// Add to trail array | |
//trail.add(trailingJointPosition); | |
for (PVector trailingJointPosition : trailingJointPositions) { | |
trail.add(trailingJointPosition); | |
} | |
//Draw joints | |
stroke(255); | |
strokeWeight(5); | |
drawJoints(); | |
} | |
} | |
// Draw trail | |
stroke(255, 0, 0); | |
strokeWeight(10); | |
for (PVector t : trail) { | |
point(t.x, t.y, t.z); | |
} | |
popMatrix(); | |
saveFrame("dance-#####.tif"); | |
} | |
void keyPressed() { | |
if (key == 's') { | |
shoulderRight = !shoulderRight; | |
} else if (key == 'h') { | |
handLeft = !handLeft; | |
} else if (key == 'f') { | |
footLeft = !footLeft; | |
} | |
} | |
ArrayList<Integer> getTrailingJointIndices() { | |
ArrayList<Integer> joints = new ArrayList<Integer>(); | |
//Bust | |
//return KinectPV2.JointType_Head; | |
//return KinectPV2.JointType_Neck; | |
//return KinectPV2.JointType_SpineShoulder; | |
//Torso | |
//return KinectPV2.JointType_SpineMid; | |
//return KinectPV2.JointType_SpineBase; | |
// Right Arm | |
if (shoulderRight) { | |
joints.add(KinectPV2.JointType_ShoulderRight); | |
} | |
//return KinectPV2.JointType_ElbowRight; | |
//return KinectPV2.JointType_WristRight; | |
//return KinectPV2.JointType_HandRight; | |
//return KinectPV2.JointType_HandTipRight; | |
//return KinectPV2.JointType_ThumbRight; | |
// Left Arm | |
//return KinectPV2.JointType_ShoulderLeft; | |
//return KinectPV2.JointType_ElbowLeft; | |
//return KinectPV2.JointType_WristLeft; | |
if (handLeft) { | |
joints.add(KinectPV2.JointType_HandLeft); | |
} | |
//return KinectPV2.JointType_HandTipLeft; | |
//return KinectPV2.JointType_ThumbLeft; | |
// Right Leg | |
//return KinectPV2.JointType_HipRight; | |
//return KinectPV2.JointType_KneeRight; | |
//return KinectPV2.JointType_AnkleRight; | |
//return KinectPV2.JointType_FootRight; | |
// Left Leg | |
//return KinectPV2.JointType_HipLeft; | |
//return KinectPV2.JointType_KneeLeft; | |
//return KinectPV2.JointType_AnkleLeft; | |
if (footLeft) { | |
joints.add(KinectPV2.JointType_FootLeft); | |
} | |
return joints; | |
} | |
void drawJoint(int jointType) { | |
KJoint joint = joints[jointType]; | |
PVector jointPosition = joint.getPosition(); | |
point(jointPosition.x, jointPosition.y, jointPosition.z); | |
} | |
void drawJoints() { | |
//Bust | |
drawJoint(KinectPV2.JointType_Head); | |
drawJoint(KinectPV2.JointType_Neck); | |
drawJoint(KinectPV2.JointType_SpineShoulder); | |
//Torso | |
drawJoint(KinectPV2.JointType_SpineMid); | |
drawJoint(KinectPV2.JointType_SpineBase); | |
// Right Arm | |
drawJoint(KinectPV2.JointType_ShoulderRight); | |
drawJoint(KinectPV2.JointType_ElbowRight); | |
drawJoint(KinectPV2.JointType_WristRight); | |
drawJoint(KinectPV2.JointType_HandRight); | |
drawJoint(KinectPV2.JointType_HandTipRight); | |
drawJoint(KinectPV2.JointType_ThumbRight); | |
// Left Arm | |
drawJoint(KinectPV2.JointType_ShoulderLeft); | |
drawJoint(KinectPV2.JointType_ElbowLeft); | |
drawJoint(KinectPV2.JointType_WristLeft); | |
drawJoint(KinectPV2.JointType_HandLeft); | |
drawJoint(KinectPV2.JointType_HandTipLeft); | |
drawJoint(KinectPV2.JointType_ThumbLeft); | |
// Right Leg | |
drawJoint(KinectPV2.JointType_HipRight); | |
drawJoint(KinectPV2.JointType_KneeRight); | |
drawJoint(KinectPV2.JointType_AnkleRight); | |
drawJoint(KinectPV2.JointType_FootRight); | |
// Left Leg | |
drawJoint(KinectPV2.JointType_HipLeft); | |
drawJoint(KinectPV2.JointType_KneeLeft); | |
drawJoint(KinectPV2.JointType_AnkleLeft); | |
drawJoint(KinectPV2.JointType_FootLeft); | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment