This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
import json | |
import random | |
from maya import cmds as mc | |
from pymel import core as pm | |
""" | |
controls = [str(x) for x in pm.selected()] | |
with open(mc.workspace(q=True, rd=True)+"data/controls.json", "w") as fp: | |
json.dump(controls, fp, indent=2) |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
# Generated by Haxe 4.0.5 | |
# coding: utf-8 | |
import sys | |
import math as python_lib_Math | |
import math as Math | |
class Enum: | |
_hx_class_name = "Enum" |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#!/usr/local/bin/python | |
import os, sys | |
from PIL import Image | |
import pdb | |
base_folder = os.path.abspath(os.path.dirname(__file__)).replace("\\","/") | |
converted_folder = base_folder+"/converted/" | |
if not os.path.exists(converted_folder): | |
os.makedirs(converted_folder) |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#include <stdio.h> | |
#include <stdlib.h> | |
#include <stdint.h> | |
#include <memory.h> | |
void binary(uint8_t n) | |
{ | |
for(int shift=sizeof(uint8_t)*8-1;shift>=0;shift--) | |
{ | |
if (n >> shift & 1) |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
from maya.api import OpenMaya as om2 | |
from maya.api import OpenMayaAnim as oma2 | |
import pymel.core as pm | |
## ====================================================================== | |
def get_deform_shape( ob ): | |
""" | |
Gets the visible geometry shape regardless of whether or not |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
<cycles> | |
<film height="1080" width="2048" /> | |
<background name="World.003"> | |
<color name="Coloreebda" value="0.050876 0.050876 0.050876" /> | |
<value name="Strengthbbfcd" value="1.000000" /> | |
<background name="Background" /> | |
<connect from="Background Background" to="output Surface" /> | |
<connect from="Coloreebda Color" to="Background Color" /> | |
<connect from="Strengthbbfcd Value" to="Background Strength" /> | |
</background> |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
"C:\dev\blender\vs_build\INSTALL.vcxproj" (default target) (1) -> | |
"C:\dev\blender\vs_build\ALL_BUILD.vcxproj" (default target) (3) -> | |
"C:\dev\blender\vs_build\intern\cycles\app\cycles.vcxproj" (default target) (95) -> | |
(Link target) -> | |
OpenImageIO.lib(jpeg2000input-v1.obj) : error LNK2019: unresolved external symbol opj_cio_open referenced in function "public: virtual b | |
ool __cdecl OpenImageIO::v1_7::Jpeg2000Input::open(class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > | |
const &,class OpenImageIO::v1_7::ImageSpec &)" (?open@Jpeg2000Input@v1_7@OpenImageIO@@UEAA_NAEBV?$basic_string@DU?$char_traits@D@std@@V?$ | |
allocator@D@2@@std@@AEAVImageSpec@23@@Z) [C:\dev\blender\vs_build\intern\cycles\app\cycles.vcxproj] | |
OpenImageIO.lib(jpeg2000output-v1.obj) : error LNK2001: unresolved external symbol opj_cio_open [C:\dev\blender\vs_build\intern\cycles\a | |
pp\cycles.vcxproj] |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Progress 00.00 Loading render kernels (may take a few minutes the first time) | |
Progress 00.00 Waiting for render to start | |
Progress 00.00 Updating Scene | |
Progress 00.00 Updating Shaders I1110 16:38:59.986542 26836 util_system.cpp:77] Detected 1 CPU groups. | |
I1110 16:38:59.987542 26836 util_system.cpp:80] Group 0 has 32 threads. | |
I1110 16:38:59.987542 26836 util_task.cpp:203] Creating pool of 32 threads. | |
I1110 16:39:00.001055 26836 device_cpu.cpp:261] Will be using AVX kernels. | |
I1110 16:39:00.003057 6108 session.cpp:663] Requested features: | |
Experimental features: Off |