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@kayru
Created October 20, 2014 21:23
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/*---------------------------------------------------------------------------------
nehe lesson 2 port to GX by WinterMute
---------------------------------------------------------------------------------*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <malloc.h>
#include <math.h>
#include <gccore.h>
#define DEFAULT_FIFO_SIZE (256*1024)
static void *frameBuffer[2] = { NULL, NULL};
GXRModeObj *rmode;
//---------------------------------------------------------------------------------
int main( int argc, char **argv ){
//---------------------------------------------------------------------------------
f32 yscale;
u32 xfbHeight;
Mtx44 proj;
u32 fb = 0; // initial framebuffer index
u32 i;
GXColor background = {0x11, 0x22, 0x33, 0xff};
// init the vi.
VIDEO_Init();
rmode = VIDEO_GetPreferredMode(NULL);
PAD_Init();
// allocate 2 framebuffers for double buffering
frameBuffer[0] = MEM_K0_TO_K1(SYS_AllocateFramebuffer(rmode));
frameBuffer[1] = MEM_K0_TO_K1(SYS_AllocateFramebuffer(rmode));
VIDEO_Configure(rmode);
VIDEO_SetNextFramebuffer(frameBuffer[fb]);
VIDEO_SetBlack(FALSE);
VIDEO_Flush();
VIDEO_WaitVSync();
if(rmode->viTVMode&VI_NON_INTERLACE) VIDEO_WaitVSync();
// setup the fifo and then init the flipper
void *gp_fifo = NULL;
gp_fifo = memalign(32,DEFAULT_FIFO_SIZE);
memset(gp_fifo,0,DEFAULT_FIFO_SIZE);
GX_Init(gp_fifo,DEFAULT_FIFO_SIZE);
// clears the bg to color and clears the z buffer
GX_SetCopyClear(background, 0x00ffffff);
// other gx setup
GX_SetViewport(0,0,rmode->fbWidth,rmode->efbHeight,0,1);
yscale = GX_GetYScaleFactor(rmode->efbHeight,rmode->xfbHeight);
xfbHeight = GX_SetDispCopyYScale(yscale);
GX_SetScissor(0,0,rmode->fbWidth,rmode->efbHeight);
GX_SetDispCopySrc(0,0,rmode->fbWidth,rmode->efbHeight);
GX_SetDispCopyDst(rmode->fbWidth,xfbHeight);
GX_SetCopyFilter(rmode->aa,rmode->sample_pattern,GX_TRUE,rmode->vfilter);
GX_SetFieldMode(rmode->field_rendering,((rmode->viHeight==2*rmode->xfbHeight)?GX_ENABLE:GX_DISABLE));
GX_SetCullMode(GX_CULL_NONE);
GX_CopyDisp(frameBuffer[fb],GX_TRUE);
GX_SetDispCopyGamma(GX_GM_1_0);
// setup the vertex descriptor
// tells the flipper to expect direct data
GX_ClearVtxDesc();
GX_SetVtxDesc(GX_VA_POS, GX_DIRECT);
// setup the vertex attribute table
// describes the data
// args: vat location 0-7, type of data, data format, size, scale
// so for ex. in the first call we are sending position data with
// 3 values X,Y,Z of size F32. scale sets the number of fractional
// bits for non float data.
GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_POS_XYZ, GX_F32, 0);
GX_SetNumChans(1);
GX_SetNumTexGens(0);
GX_SetTevOrder(GX_TEVSTAGE0, GX_TEXCOORDNULL, GX_TEXMAP_NULL, GX_COLOR0A0);
GX_SetTevOp(GX_TEVSTAGE0, GX_PASSCLR);
// setup our projection matrix
// this creates a perspective matrix with a view angle of 90,
// and aspect ratio based on the display resolution
f32 w = rmode->viWidth;
f32 h = rmode->viHeight;
(void)w; (void)h;
//guPerspective(proj, 45, (f32)w/h, 0.1F, 300.0F);
guMtxIdentity(proj);
//GX_LoadProjectionMtx(proj, GX_PERSPECTIVE);
GX_LoadProjectionMtx(proj, GX_ORTHOGRAPHIC);
while(1) {
PAD_ScanPads();
if ( PAD_ButtonsDown(0) & PAD_BUTTON_START) {
exit(0);
}
// do this before drawing
GX_SetViewport(0,0,rmode->fbWidth,rmode->efbHeight,0,1);
Mtx model;
guMtxTrans(model, 0.0f, 0.0f, -2.0f);
guMtxScaleApply(model, model, 0.125f, 0.125f, 1.0f);
guMtxTransApply(model, model, -0.5, 0.0f, 0.0f);
for (i=0; i<5; ++i)
{
GX_LoadPosMtxImm(model, GX_PNMTX0);
GX_Begin(GX_TRIANGLES, GX_VTXFMT0, 3);
GX_Position3f32( 0.0f, 1.0f, 0.0f);
GX_Position3f32(-1.0f, -1.0f, 0.0f);
GX_Position3f32( 1.0f, -1.0f, 0.0f);
GX_End();
guMtxTransApply(model, model, 0.25f, 0.0f, 1.0f);
}
guMtxIdentity(model);
GX_LoadPosMtxImm(model, GX_PNMTX0);
GX_Begin(GX_QUADS, GX_VTXFMT0, 4);
GX_Position3f32(-1.0f, 1.0f, -2.0f);
GX_Position3f32( 1.0f, 1.0f, 2.0f);
GX_Position3f32( 1.0f, 0.5f, 2.0f);
GX_Position3f32(-1.0f, 0.5f, -2.0f);
GX_End();
// do this stuff after drawing
GX_DrawDone();
fb ^= 1; // flip framebuffer
GX_SetZMode(GX_TRUE, GX_LEQUAL, GX_TRUE);
GX_SetColorUpdate(GX_TRUE);
GX_CopyDisp(frameBuffer[fb],GX_TRUE);
VIDEO_SetNextFramebuffer(frameBuffer[fb]);
VIDEO_Flush();
VIDEO_WaitVSync();
}
return 0;
}
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