Skip to content

Instantly share code, notes, and snippets.

@kazukitanaka0611
Created May 12, 2013 21:11
Show Gist options
  • Save kazukitanaka0611/5564942 to your computer and use it in GitHub Desktop.
Save kazukitanaka0611/5564942 to your computer and use it in GitHub Desktop.
@implementation InvertFilterOpenGLView
- (NSString *)getFragmetShaderString
{
NSString *const kInvertFragmentShaderString = SHADER_STRING
(
varying highp vec2 textureCoordinate;
uniform sampler2D inputImageTexture;
void main()
{
lowp vec4 textureColor = texture2D(inputImageTexture, textureCoordinate);
gl_FragColor = vec4((1.0 - textureColor.rgb), textureColor.w);
}
);
return kInvertFragmentShaderString;
}
@end
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment