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using UnityEngine; | |
using System.Collections; | |
using UnityEngine.SceneManagement; | |
using UnityEngine.UI; | |
public class FadeManager : MonoBehaviour { // ここでゲームオーバー処理とクリア処理 | |
/// <summary> | |
/// 基本的にenableFadeをtrueにしたあと、したいフェードのboolをtrueに変える | |
/// </summary> | |
public bool enableFade = false; | |
public bool enableFadeIn = false; | |
public bool enableFadeOut = false; | |
public bool enableFadeOn = false; | |
public float speed = 0.02f; | |
public Image FadeImage; | |
private float count = 1f; | |
private bool enableAlphaTop = false; | |
public delegate void FadeOutCallback(); | |
public FadeOutCallback fadeoutcallback; | |
void Start () { | |
enableFade = true; | |
enableFadeIn = true; | |
setAlpha (FadeImage, count); | |
} | |
void Update () { | |
if (enableFadeOn) { | |
FadeInAndOut (FadeImage); | |
} | |
if (enableFadeIn) { | |
FadeIn (FadeImage); | |
} | |
if (enableFadeOut) { | |
FadeOut (FadeImage); | |
} | |
} | |
void setFadeOutCallback (FadeOutCallback fc) { | |
this.fadeoutcallback = fc; | |
} | |
void setAlpha(Image image,float alpha) { | |
image.color = new Color (image.color.r, image.color.g, image.color.b, alpha); | |
} | |
public void FadeOut(Image image) { | |
if (enableFade) { | |
count += speed; | |
setAlpha (image, count); | |
if (image.color.a >= 1f) { | |
enableFade = false; | |
if (enableFadeOut) { | |
if(callback != null) callback (); | |
} | |
} | |
} | |
} | |
void FadeIn(Image image) { | |
if (enableFade) { | |
count -= speed; | |
setAlpha (image, count); | |
if (image.color.a <= 0f) { | |
enableFade = false; | |
enableFadeIn = false; | |
} | |
} | |
} | |
void FadeInAndOut(Image image) { | |
if (enableFade) { | |
if (!enableAlphaTop) { | |
count += speed; | |
} else { | |
count -= speed; | |
if (image.color.a <= 0f) { | |
enableFade = false; | |
enableFadeOn = false; | |
enableAlphaTop = false; | |
} | |
} | |
setAlpha (image, count); | |
if (image.color.a >= 1f) { | |
enableAlphaTop = true; | |
} | |
} | |
} | |
} |
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