Created
February 16, 2017 12:00
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using System; | |
public class OVRHand : MonoBehaviour { | |
private GameObject holdPosition; | |
private OVRInput.RawButton whichHand; | |
public Transform haveItem; | |
public OVRHand otherHand; | |
public OVRInput.Controller whichController; | |
private void Awake () { | |
if (whichController == OVRInput.Controller.RTouch) { | |
whichHand = OVRInput.RawButton.RHandTrigger; | |
} | |
if (whichController == OVRInput.Controller.LTouch) { | |
whichHand = OVRInput.RawButton.LHandTrigger; | |
} | |
} | |
// Use this for initialization | |
void Start () { | |
holdPosition = transform.GetChild (0).gameObject; | |
} | |
// Update is called once per frame | |
void Update () { | |
if (haveItem != null) { | |
if (OVRInput.GetUp (whichHand)) { | |
Release (); | |
} | |
} | |
} | |
void OnTriggerStay (Collider col) { | |
if (haveItem == null) { | |
if (col.gameObject.tag == "holdable") { | |
if (OVRInput.GetDown (whichHand)) { | |
if (col.transform == otherHand.haveItem) { | |
otherHand.haveItem = null; | |
} | |
Hold (col.gameObject); | |
} | |
} | |
} | |
} | |
public void Hold (GameObject obj) { | |
haveItem = obj.transform; | |
Rigidbody rb = obj.GetComponent<Rigidbody> (); | |
rb.isKinematic = true; | |
rb.useGravity = false; | |
obj.transform.position = holdPosition.transform.position; | |
obj.transform.parent = holdPosition.transform; | |
} | |
public void Release () { | |
haveItem.parent = null; | |
Rigidbody rb = haveItem.GetComponent<Rigidbody> (); | |
rb.isKinematic = false; | |
rb.useGravity = true; | |
rb.velocity = OVRInput.GetLocalControllerVelocity (whichController); | |
haveItem = null; | |
} | |
} |
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