Created
March 30, 2017 15:22
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEngine.UI; | |
public class Notice : MonoBehaviour { | |
public Sprite warning; // default | |
public Sprite discovery; | |
private SpriteRenderer spRender; | |
private void Awake () { | |
spRender = GetComponent<SpriteRenderer> (); | |
Init (); | |
} | |
private void Init () { | |
spRender.enabled = true; | |
spRender.sprite = warning; | |
} | |
// Use this for initialization | |
public void Created (Enemy.Status st) { | |
if (st == Enemy.Status.Discovery) | |
spRender.sprite = discovery; | |
Destroy (gameObject, 3f); | |
} | |
public void ChangeStatus (Enemy.Status st) { | |
if (st == Enemy.Status.Discovery) { | |
spRender.sprite = discovery; | |
} else { | |
spRender.sprite = warning; | |
} | |
} | |
} |
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