Created
April 1, 2017 23:48
-
-
Save kazumalab/aae906d25da6f80e895541112739ac47 to your computer and use it in GitHub Desktop.
ゲームで敵を管理する場所
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
[Serializable] | |
public class EnemyManager { | |
private Player player; | |
[SerializeField]private List<Enemy> enemies = new List<Enemy> (); | |
public EnemyManager (Player p) { | |
player = p; | |
} | |
public void AddEnemy (Enemy e) { | |
enemies.Add (e); | |
} | |
public void DeleteEnemy (Enemy e) { | |
enemies.Remove (e); | |
} | |
public Enemy getNearEnemy () { | |
Enemy nearEnemy = null; | |
float minDistance = 100f; | |
foreach (var e in enemies) { | |
float distance = getDistance (player.transform.position, e.transform.position); | |
if (minDistance > distance) { | |
minDistance = distance; | |
nearEnemy = e; | |
} | |
} | |
return nearEnemy; | |
} | |
private float getDistance (Vector3 a, Vector3 b) { | |
Vector3 dv = a - b; | |
return Mathf.Pow ((dv.x * dv.x + dv.y * dv.y + dv.z * dv.z), 0.5f); | |
} | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment