Created
October 31, 2016 09:01
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using UnityEngine; | |
using System.Collections; | |
using UnityEngine.UI; | |
using SimpleFirebaseUnity; | |
using System.Collections.Generic; | |
public class NetworkTest : MonoBehaviour { | |
public InputField input; | |
private List<string> messageList = new List<string>(); | |
public void AddText () { // Add to List | |
if (input.text != "") { | |
print ("Add message : " + input.text); | |
messageList.Add (input.text); | |
} | |
} | |
public void PushMessage () { // Send to Firebase. | |
Firebase firebase = NetworkSingleton.Instance.firebase; | |
NetworkSingleton.Instance.firebaseQueue.AddQueueUpdate (firebase, SetJson(messageList), FirebaseParam.Empty.PrintPretty ()); | |
} | |
private Dictionary<string, object> SetJson(List<string> mlist) { | |
// データの形は使う形に合わせて書く?もっと良い書き方ある?かも | |
Dictionary<string, object> Dashboard = new Dictionary<string, object> (); | |
Dictionary<string, object> list = new Dictionary<string, object> (); | |
Dictionary<string, object> place = new Dictionary<string, object> (); | |
int i = 0; | |
foreach (var ms in mlist) { | |
Dictionary<string, object> Data = new Dictionary<string, object> (); | |
Data.Add ("name", "kauzma"); | |
Data.Add ("text", ms); | |
print (ms); | |
list.Add ("m" + i, Data); | |
i++; | |
} | |
Dashboard.Add ("message", list); | |
return Dashboard; | |
} | |
} |
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