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@kazuooooo
Created January 2, 2015 07:09
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using UnityEngine;
using System.Collections;
public class TimerGUIText : MonoBehaviour {
public float timer;
// Update is called once per frame
void Update () {
timer -= Time.deltaTime;
//小数点以下切り捨て(直接切り捨てるとうまくいかないので一旦表示用の別のfloat変数を用意)
float timerText = Mathf.Floor (timer);
guiText.text = "Time : " + timerText;
if (0.99f >= timer) {
//タイマーが終わったときの処理
guiText.text = "TIMEUP";
}
}
}
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