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@kazuooooo
Created June 14, 2015 04:24
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using UnityEngine;
using System.Collections;
using UnityEditor;
public class CreateAssetBundles : MonoBehaviour
{
//Assets メニューにBuildAssetBundlesを作成
[MenuItem ("Assets/Build AssetBundles")]
//項目が選択されると関数が呼び出されAssetBundleが構築される
static void BuildAllAssetBundles ()
{
BuildPipeline.BuildAssetBundles ("AssetBundles");
}
}
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