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@kbrougham
Last active November 25, 2023 18:12
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Vaccinator No-Wait Specific Toggle Script
//The gist of this script is: we have three states. Bullet selected, explosive selected, and fire selected.
//When bullet is selected, we make the 'go to bullet' button do nothing, whereas the other two advance one, and update their current state.
//This way, you can continually hit a key, which will advance state, until you hit your current desired state, and it will stop advancing.
//We always start on spawn with bullet, so we set bullet blank, as to not change resist type
alias +go_to_bullet;
alias -go_to_bullet "-reload";
//Since we start on bullet, going to explosive is one use
alias +go_to_explosive "bullet_to_explosive";
alias -go_to_explosive "-reload";
//Since we start on bullet, going to fire will first require bullet_to_explosive
alias +go_to_fire "bullet_to_explosive";
alias -go_to_fire "-reload";
alias bullet_to_explosive "+reload; alias +go_to_bullet explosive_to_fire; alias +go_to_explosive; alias +go_to_fire explosive_to_fire;"
alias explosive_to_fire "+reload; alias +go_to_bullet fire_to_bullet; alias +go_to_explosive fire_to_bullet; alias +go_to_fire;"
alias fire_to_bullet "+reload; alias +go_to_bullet; alias +go_to_explosive bullet_to_explosive; alias +go_to_fire bullet_to_explosive"
//Edit these Q, E, and F keys as your desired key for go_to_type
bind Q +go_to_bullet;
bind E +go_to_explosive;
bind F +go_to_fire;
//Unfortunately, as TF2 is incapable of logic in scripting, we need a 'reset' key for each death, or we need to manually swap to bullet at the start
//of each life in order to line yourself up with the script. I use a reset key, but you may use whatever you like.
//Note, if you name this anything other than vaccinator.cfg, you will need to change the config in this line as well.
//Remove the two slashes at the start of the next line to use a reset key.
//bind Z "exec vaccinator.cfg";
@mozi-h
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mozi-h commented Aug 9, 2020

Great idea. Sadly TF2 won't allow the go_tos to be bound to the mouse wheel to make double-"clicking" easier. So default R-spamming it stays then...

@confusedshoe
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Great idea. Sadly TF2 won't allow the go_tos to be bound to the mouse wheel to make double-"clicking" easier. So default R-spamming it stays then...

Wait so this script doesn't work anymore? Can't we bind it to another key then?!

@kbrougham
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No, to my knowledge the script still works on keys, it's just a quirk of how mouse wheel handles + - aliases that you can't use this with mouse wheels.

@mozi-h
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mozi-h commented Aug 24, 2020

Yeah, keys work fine, only the mouse wheel won’t.

@spacto
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spacto commented Mar 14, 2022

Great idea. Sadly TF2 won't allow the go_tos to be bound to the mouse wheel to make double-"clicking" easier. So default R-spamming it stays then...

So only Keys can be used and not mouse wheel? Like "Bind mousescroll_up" Will not work?

@kbrougham
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So only Keys can be used and not mouse wheel? Like "Bind mousescroll_up" Will not work?

Unfortunately, yeah. The engine just doesn't properly trigger separate + / - events when using scroll wheel, so this script wouldn't be apply to be bound to it.

@peacefulpyro
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peacefulpyro commented Aug 21, 2022

Is this giving anyone trouble lately? Valve server and training with bots I get the same results where it jumbles after the 2nd or 3rd keypress. Z gets it back where you'd expect, but it'll jumble and do flame when selecting explosives a couple presses later. No scroll wheels or anything, just the default keys and clean tf2 bindings before applying this. Trying to get away from the old wait-based one.

@fZirus
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fZirus commented Sep 27, 2022

Is this giving anyone trouble lately? Valve server and training with bots I get the same results where it jumbles after the 2nd or 3rd keypress. Z gets it back where you'd expect, but it'll jumble and do flame when selecting explosives a couple presses later. No scroll wheels or anything, just the default keys and clean tf2 bindings before applying this. Trying to get away from the old wait-based one.

Yea I'm having the same issue, I thought my macro was pressing it too fast but mabey not if you have the same issue

@szero
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szero commented Feb 21, 2023

@peacefulpyro @fZirus Script will brake if you press the shield type switch key while vaccinator isn't deployed or you press reload key, its probably that.

@peacefulpyro
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@szero we know. it's like something you figure out within a minute of using any vac script. this is different.

@Fireb3rt
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@szero we know. it's like something you figure out within a minute of using any vac script. this is different.

The writer of the script shows the usage in this video
Turns out that when you want to swap to a resistance that would normally be "backwards" on the resistance rotation you will need to press it twice.

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