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January 28, 2016 12:43
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TicTacToe in C++
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#include <iostream> | |
#define true 1 | |
#define false 0 | |
using namespace std; | |
//typedef int bool; | |
enum Symbol | |
{ | |
Cross, | |
Zero, | |
Blank | |
}; | |
enum GameResult { | |
None, | |
Draw, | |
CrossWins, | |
ZeroWins | |
}; | |
enum Turn { | |
Player1, | |
Player2 | |
}; | |
/* | |
*/ | |
GameResult checkResult(Symbol ptr[4][4]) { | |
// check horizontal rows | |
for(int i=0;i<4;i++) { | |
/* | |
Logic: | |
It will store first symbol in prev and then cmp | |
it with all other symbol and if all matched then | |
that symbol player wins | |
*/ | |
bool flag = true; | |
Symbol prev = ptr[i][0]; | |
if(prev == Blank) { | |
continue; | |
} | |
for(int j=1;j<4;j++) { | |
if(prev != ptr[i][j]) { | |
flag = false; | |
} | |
} | |
if(flag == true) { | |
if(prev == Cross) { | |
return CrossWins; | |
} else if(prev = Zero) { | |
return ZeroWins; | |
} | |
} | |
} | |
// now check for vertical row | |
for(int j=0;j<4;j++) { | |
bool flag = true; | |
Symbol prev = ptr[0][j]; | |
if(prev == Blank) { | |
continue; | |
} | |
// now since first elem is not blank | |
// check for other elem | |
for(int i=1;i<4;i++) { | |
if(ptr[i][j] != prev) { | |
flag = false; | |
} | |
} | |
if(flag == true) { | |
if(prev == Cross) { | |
return CrossWins; | |
} else if(prev = Zero) { | |
return ZeroWins; | |
} | |
} | |
} | |
// diagonal | |
Symbol prev = ptr[0][0]; | |
if(prev != Blank) { | |
bool flag = true; | |
for(int i=1;i<4;i++) { | |
if(ptr[i][i] != prev) { | |
flag = false; | |
} | |
} | |
if(flag == true) { | |
if(prev == Cross) { | |
return CrossWins; | |
} else if(prev = Zero) { | |
return ZeroWins; | |
} | |
} | |
} | |
prev = ptr[0][3]; | |
if(prev != Blank) { | |
bool flag = true; | |
for(int i = 1;i<4;i++) { | |
if(prev != ptr[i][3-i]) { | |
flag = false; | |
} | |
} | |
if(flag == true) { | |
if(prev == Cross) { | |
return CrossWins; | |
} else if(prev = Zero) { | |
return ZeroWins; | |
} | |
} | |
} | |
for(int i=0;i<4;i++) { | |
for(int j=0;j<4;j++) { | |
if(ptr[i][j] == Blank) { | |
return None; | |
} | |
} | |
} | |
return Draw; | |
} | |
/* | |
It will print the TicTacToe Matrix | |
Input: 4x4 matrix | |
Output: Print visual of matrix using symbols in StdOut | |
*/ | |
void printMatrix(Symbol ptr[4][4]) { | |
for (int i = 0; i < 4; ++i) | |
{ | |
for (int j = 0; j < 4; ++j) | |
{ | |
switch(ptr[i][j]) { | |
case Cross: | |
cout << "X"; | |
break; | |
case Zero: | |
cout << "0"; | |
break; | |
case Blank: | |
cout << "-"; | |
break; | |
} | |
cout << " "; | |
} | |
cout << endl; | |
} | |
} | |
void flipTurn(Turn &tmp) { | |
if(tmp == Player1) { | |
tmp = Player2; | |
} else { | |
tmp = Player1; | |
} | |
} | |
int main() { | |
Symbol mat[4][4]; | |
// First set all the box to Blank | |
for (int i = 0; i < 4; ++i) | |
{ | |
for (int j = 0; j < 4; j++) | |
{ | |
mat[i][j] = Blank; | |
} | |
} | |
// For playing | |
cout << "For Player 1 = X and for Player 2 = O" << endl; | |
Turn state = Player1; | |
GameResult res = None; | |
do { | |
// notify which player you are | |
if(state == Player1) { | |
cout << "You are playing as player 1" << endl; | |
} else { | |
cout << "You are playing as player2" << endl; | |
} | |
// now print current tictac toe matrix | |
printMatrix(mat); | |
cout << "now enter your move x, y :"; | |
int x,y; | |
cin >> x >> y; | |
// validate the move | |
if((x > 0 && x < 5) && (y > 0 && y<5) && (mat[x-1][y-1] == Blank)) { | |
if(state == Player1) { | |
mat[x-1][y-1] = Cross; | |
} else { | |
mat[x-1][y-1] = Zero; | |
} | |
res = checkResult(mat); | |
flipTurn(state); | |
} else { | |
cout << "Invalid Input" << endl; | |
} | |
} while(res == None); | |
cout << "Game Ended : "; | |
switch(res) { | |
case Draw: | |
cout << "Game Draw"; | |
break; | |
case CrossWins: | |
cout << "Player1 Wins"; | |
break; | |
case ZeroWins: | |
cout << "Player2 Wins"; | |
break; | |
} | |
cout << endl; | |
} |
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