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December 21, 2014 20:35
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# All numeric values are in hexadecimal | |
# Use TAB or EQUAL sign to separate name from value | |
# | |
# Key configuration (all numbers are in hexadecimal!) | |
# | |
# Keys values are in the format YYYYXXXX where YYYY is the device number. | |
# 0 means keyboard and XXXX is the SDL define for the desired key | |
# (read SDL_keysym.h). | |
# | |
# If YYYY is greater than 0, it means joystick number YYYY-1 and it uses the | |
# following format for XXXX: | |
# | |
# - if XXXX < 20, XXXX is the axis number multiplied by 2. An even number means | |
# movement to the negative side (on the X axis, it means left). An odd | |
# number means movement to the positive side (on the X axis, it mean | |
# right). For the Y axis, negative means up and positive means down. | |
# X axis is usally axis number 0 and Y is axis number 1. | |
# - if 20 >= XXXX > 30, then XXXX is the HAT number multiplied by 4 plus the | |
# direction: 0 for up, 1 for down, 2 for right and 3 for left. Example: | |
# 0021 is HAT 0 down, 0026 is HAT 1 right. | |
# - if 80 >= XXXX > 100, XXXX is the joystick button number (XXXX-0080). | |
# | |
# Default key configuration is (value in parenthesis): | |
# | |
# Left Left Arrow (00000114) | |
# Right Right Arrow (00000113) | |
# Up Up Arrow (00000111) | |
# Down Down Arrow (00000112) | |
# A Z (0000007a) | |
# B X (00000078) | |
# L A (00000061) | |
# R S (00000073) | |
# Start ENTER (0000000d) | |
# Select BACKSPACE (00000008) | |
# Speed up SPACE (00000020) | |
# Capture F12 (00000125) | |
# Auto A Q (00000071) | |
# Auto B W (00000077) | |
# | |
Joy0_Left=0114 | |
Joy0_Right=0113 | |
Joy0_Up=0111 | |
Joy0_Down=0112 | |
Joy0_A=007a | |
Joy0_B=0078 | |
Joy0_L=0061 | |
Joy0_R=0073 | |
Joy0_Start=000d | |
Joy0_Select=0008 | |
Joy0_Speed=0020 | |
Joy0_Capture=0125 | |
Joy0_AutoA=0071 | |
Joy0_AutoB=0077 | |
# Motion support keys. Same format as above | |
# | |
# Default keys are (value in parenthesis): | |
# | |
# Left Numeric Pad 4 (0104) | |
# Right Numeric Pad 6 (0106) | |
# Up Numeric Pad 8 (0108) | |
# Down Numeric Pad 2 (0102) | |
# | |
Motion_Left=0104 | |
Motion_Right=0106 | |
Motion_Up=0108 | |
Motion_Down=0102 | |
# OpenGL mode: | |
# 0 = don't use OpenGL, 1 = no texture filtering, 2 = bilinear filtering | |
openGL=1 | |
# when using OpenGL scaling and 'no filter' (called the 1x filter, number 0), | |
# make the window this many times taller and wider: | |
openGLscale=1 | |
# Frame skip setting. Allowed values are from 0 to 5 only. | |
frameSkip=0 | |
# Gameboy Frame skip setting. Allowed values are from 0 to 5 only. | |
gbFrameSkip=0 | |
# Use fullscreen mode. 0=false, any other value means true | |
fullScreen=0 | |
# Use bios file. 0=false, any other value means true | |
useBios=0 | |
# GBA bios file full path and name (ZIP not supported) | |
biosFile=none | |
# GB bios file full path and name (ZIP not supported) | |
gbBiosFile=none | |
# Skip bios code | |
# 0=disable, anything else skips BIOS code | |
skipBios=0 | |
# Filter to use: | |
# 0 = Stretch 1x (no filter), 1 = Stretch 2x, 2 = 2xSaI, 3 = Super 2xSaI, | |
# 4 = Super Eagle, 5 = Pixelate, 6 = Motion Blur, 7 = AdvanceMAME Scale2x, | |
# 8 = Bilinear, 9 = Bilinear Plus, 10 = Scanlines, 11 = TV Mode, 12 = lq2x, | |
# 13 = hq2x, 14 = Stretch 3x, 15 = hq3x, 16 = Stretch 4x, 17 = hq4x | |
filter=1 | |
# Disable status messages. 0=false, any other value means true | |
disableStatus=0 | |
# Enable Gameboy border. 0=false, any other value means true | |
borderOn=0 | |
# Controls automatic SGB border | |
# 0=disable, anything else enables automatic SGB border display | |
borderAutomatic=0 | |
# Gameboy emulator type. 0=automatic, 1=CGB/GBC, 2=SGB, 3=GB, 4=GBA, 5=SGB2 | |
emulatorType=0 | |
# Enable washed colors. 0=false, any other value means true | |
colorOption=1 | |
# Directories. Not setting one them makes the file go the rom directory. | |
# Save state directory | |
#saveDir= | |
# Screen shot Capture directory | |
#captureDir= | |
# Battery directory | |
#batteryDir= | |
# Screen capture format | |
# 0=PNG, anything else for BMP | |
captureFormat=0 | |
# Sound quality | |
# 1=44 Khz, 2=22Khz, 4=11Khz | |
soundQuality=2 | |
# GB Sound Stereo | |
# 0=false, anything else for true | |
soundStereo=0 | |
# GB Sound Echo | |
# 0=false, anything else for true | |
soundEcho=0 | |
# GB Sound Surround | |
# 0=false, anything else for true | |
soundSurround=0 | |
# GB Sound Declicking | |
# 0=false, anything else for true | |
declicking=1 | |
# Save Type | |
# 0=automatic, 1=EEPROM, 2=SRAM, 3=Flash, 4=EEPROM+Sensor, 5=NONE | |
saveType=0 | |
# Flash size | |
# 0=64K Flash, 1=128K Flash | |
flashSize=0 | |
# Sound volume | |
# 0-200=0%-200% | |
soundVolume=100 | |
# Interframe blending | |
# 0=none, 1=motion blur, 2=smart | |
ifbType=0 | |
# Show emulation speed | |
# 0=none, 1=percentage, 2=detailed | |
showSpeed=1 | |
# Show speed in transparent mode | |
# 0=normal, anything else for transparent | |
showSpeedTransparent=1 | |
# Enable/Disable auto frameskip | |
# 0=disable, anything else to enable | |
autoFrameSkip=0 | |
# Pauses the emulator when the window is inactive | |
# 0=disable, anything else to enable | |
pauseWhenInactive=0 | |
# Enables AGBPrint support | |
# 0=disable, anything else to enable | |
agbPrint=0 | |
# Enables GBA RTC support | |
# 0=disable, anything else to enable | |
rtcEnabled=0 | |
# Sound Enable | |
# Controls which channels are enabled: (add values) | |
# 1 - Channel 1 | |
# 2 - Channel 2 | |
# 4 - Channel 3 | |
# 8 - Channel 4 | |
# 100 - DirectSound A | |
# 200 - DirectSound B | |
# 30f=all enabled, 0=mute all | |
soundEnable=30f | |
# The interval between the rewind saves | |
# Minimum of 0 seconds to disable rewind support, | |
# Maximum of 10 minutes (258). Value in seconds (hexadecimal numbers) | |
rewindTimer=0 | |
# type of save/load keyboard control | |
# if 0, then SHIFT+F# saves, F# loads (old VBA, ...) | |
# if 1, then SHIFT+F# loads, F# saves (linux snes9x, ...) | |
# if 2, then F5 decreases slot number, F6 increases, F7 saves, F8 loads // not implemented | |
saveKeysSwitch=2 | |
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