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Last active December 21, 2015 09:49
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This is a SpriteScale9 class for use with LimeJS. It can be used to create resizable shapes with rounded corners, e.g., speech bubbles and progress bars.
// Copyright (C) 2013 Kristina Chodorow
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
// This class allows you to create resizable images such as speech bubbles,
// progress bars, and other such "fixed edge" shapes.
//
// SpriteScale9 is a child class of lime.Sprite, so most methods that work on
// lime.Sprite should be usable with kchodorow.lime.SpriteScale9. This class is
// designed to be used with a lime.SpriteSheet, not "bare" images.
//
// Usage:
//
// require('kchodorow.lime.SpriteScale9');
//
// var spriteSheet = new lime.SpriteSheet('someSpriteSheet.png',
// lime.ASSETS.someSpriteSheet.json, lime.parser.JSON);
// var sprite = new kchodorow.lime.SpriteScale9()
// .setFill(spriteSheet.getFrame('bubble.png')).scale9(300,200);
// scene.appendChild(sprite);
//
goog.provide('kchodorow.lime.SpriteScale9');
goog.require('lime.Node');
goog.require('lime.Sprite');
kchodorow.lime.SpriteScale9 = function() {
goog.base(this);
};
goog.inherits(kchodorow.lime.SpriteScale9, lime.Sprite);
kchodorow.lime.SpriteScale9.prototype.id = 'spritescale9';
// Takes a lime.fill.Frame and splits it into 9 pieces: two cuts horizontally
// and two cuts vertically.
kchodorow.lime.SpriteScale9.prototype.setFill = function(fill) {
var rect = fill.rect_;
var width = this.width_ = rect.width/3;
var height = this.height_ = rect.height/3;
for (var x = 0; x < 3; x++) {
for (var y = 0; y < 3; y++) {
var frame = new lime.fill.Frame(fill.image_, rect.left+width*x,
rect.top+height*y, width+1, height+1);
var sprite = new lime.Sprite().setFill(frame)
.setPosition(width*x, height*y).setAnchorPoint(0, 0);
this.appendChild(sprite);
}
}
return this;
};
// Human-readable name for each quadent.
var kLeftTopChild = 0,
kLeftMiddleChild = 1,
kLeftBottomChild = 2,
kMiddleTopChild = 3,
kMiddleMiddleChild = 4,
kMiddleBottomChild = 5,
kRightTopChild = 6,
kRightMiddleChild = 7,
kRightBottomChild = 8;
// This method scales the shape to a given height and width.
// @param width Number, must be larger than the original width
// @param height Number, must be larger than the original height
// @returns this SpriteScale9
kchodorow.lime.SpriteScale9.prototype.scale9 = function(width, height) {
var stretch_x = width - this.width_*2;
var stretch_y = height - this.height_*2;
// Fix sizes
this.children_[kMiddleTopChild].setSize(stretch_x, this.height_);
this.children_[kLeftMiddleChild].setSize(this.width_, stretch_y);
this.children_[kMiddleMiddleChild].setSize(stretch_x+1, stretch_y+1);
this.children_[kRightMiddleChild].setSize(this.width_, stretch_y);
this.children_[kMiddleBottomChild].setSize(stretch_x, this.height_);
// Fix positions
this.children_[kLeftBottomChild].setPosition(0, stretch_y+this.height_-2);
this.children_[kMiddleBottomChild].setPosition(this.width_,
stretch_y+this.height_-1);
this.children_[kMiddleMiddleChild].setPosition(this.width_-1, this.height_-1);
this.children_[kRightTopChild].setPosition(stretch_x+this.width_-2, 0);
this.children_[kRightMiddleChild].setPosition(stretch_x+this.width_-1,
this.height_-1);
this.children_[kRightBottomChild].setPosition(stretch_x+this.width_-2,
stretch_y+this.height_-2);
return this;
};
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