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A version of test_pibot_hardware.py - under construction!. Hoping to develop it to use the ultrasonic distance detector to stay out of trouble!
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#! /usr/bin/env python | |
# KCtest1.py | |
import time | |
import os.path | |
import sys | |
import pygame | |
import pygame.mixer | |
import pibot | |
MUSIC_VOLUME = 0.5 | |
TEST_TIME = 10.0 | |
scriptPath = os.path.dirname( __file__ ) | |
# Load test result sounds | |
pygame.init() | |
pygame.mixer.init() | |
time.sleep(1) | |
pygame.mixer.music.load( scriptPath + "musical073.mp3" ) | |
pygame.mixer.music.set_volume( MUSIC_VOLUME * 16) | |
pygame.mixer.music.play() | |
time.sleep(7) | |
pygame.mixer.music.load( scriptPath + "drum_roll.mp3" ) | |
pygame.mixer.music.set_volume( MUSIC_VOLUME * 16) | |
pygame.mixer.music.play() | |
time.sleep(5) | |
# Connect to the PiBot | |
bot = pibot.PiBot() | |
for i in range (300): | |
dist = bot.getUltrasonicDistance() | |
time.sleep(0.1) | |
print "Distance = ",str(dist[0]).replace('[',' ') | |
.replace(']',' '),"cm" | |
if dist[0] < 15: | |
bot.setMotorSpeeds(-192, 192) | |
for pixelIdx in range(bot.NUM_NEO_PIXELS ): | |
bot.setNeoPixelColour(pixelIdx, 128, 0, 0) | |
else: | |
bot.setMotorSpeeds(192, 192) | |
for pixelIdx in range(bot.NUM_NEO_PIXELS): | |
bot.setNeoPixelColour(pixelIdx, 0, 128, 0) | |
for pixelIdx in range(bot.NUM_NEO_PIXELS, -1, -1): | |
bot.setNeoPixelColour(pixelIdx, 0, 0, 128) | |
time.sleep(0.2) | |
del bot | |
time.sleep(1) | |
pygame.mixer.music.load(scriptPath + "failure.mp3") | |
pygame.mixer.music.set_volume(MUSIC_VOLUME * 4) | |
pygame.mixer.music.play() | |
time.sleep(3) | |
pygame.mixer.music.load( scriptPath + "success.mp3" ) | |
pygame.mixer.music.set_volume( MUSIC_VOLUME ) | |
pygame.mixer.music.play() | |
time.sleep(1) | |
pygame.mixer.music.load( scriptPath + "animals023.mp3" ) | |
pygame.mixer.music.set_volume( MUSIC_VOLUME * 16 ) | |
pygame.mixer.music.play() | |
time.sleep(3) | |
pygame.mixer.music.load( scriptPath + "animals023.mp3" ) | |
pygame.mixer.music.set_volume( MUSIC_VOLUME * 16 ) | |
pygame.mixer.music.play() | |
time.sleep(3) | |
while pygame.mixer.music.get_busy(): | |
pass | |
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