Created
October 9, 2020 23:05
-
-
Save kdgerona/0bae49d220549ef7befdcd548178b9f8 to your computer and use it in GitHub Desktop.
Generated by XState Viz: https://xstate.js.org/viz
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// Available variables: | |
// - Machine | |
// - interpret | |
// - assign | |
// - send | |
// - sendParent | |
// - spawn | |
// - raise | |
// - actions | |
// - XState (all XState exports) | |
const context = { | |
inserted_coins: 0, | |
min_coins: 5, | |
total_coins: 0, | |
game_time_ms: 5000, | |
total_game_time_ms: 0, | |
max_machine_lifetime: 10000, | |
} | |
const fetchMachine = Machine({ | |
context, | |
id: 'arcade_machine', | |
initial: 'active', | |
states: { | |
active: { | |
initial: 'idle', | |
states: { | |
idle: { | |
on: { | |
INPUT: { | |
target: 'checkCoins', | |
actions: ['insertCoin'] | |
}, | |
}, | |
}, | |
checkCoins: { | |
// always: [ | |
// { | |
// target: 'waitForPlayerResponse', | |
// cond: 'isMinCoinReached', | |
// }, | |
// { | |
// target: 'idle', | |
// } | |
// ] | |
on: { | |
"": [ | |
{ | |
target: 'waitForPlayerResponse', | |
cond: 'isMinCoinReached', | |
}, | |
{ | |
target: 'idle', | |
} | |
] | |
} | |
}, | |
waitForPlayerResponse: { | |
on: { | |
START_GAME: 'playing', | |
} | |
}, | |
playing: { | |
invoke: { | |
id: 'gameService', | |
src: 'gameService', | |
}, | |
entry: 'deductCoinsAndSumTotalCoins', | |
on: { | |
GAME_OVER: 'gameOver', | |
} | |
}, | |
gameOver: { | |
entry: 'sumTotalGameTime', | |
on: { | |
PLAY_AGAIN: [ | |
{ | |
target: 'idle', | |
cond: 'isOperational' | |
}, | |
{ | |
target: '#broken' | |
} | |
], | |
} | |
}, | |
}, | |
}, | |
broken: { | |
id: 'broken', | |
type: 'final' | |
} | |
} | |
}, { | |
actions: { | |
insertCoin: assign({ inserted_coins: ({ inserted_coins = 0, min_coins }) => { | |
console.log(`*** INSERT COINS *** ${inserted_coins}/${min_coins}\n`) | |
return inserted_coins + 1; | |
} | |
}), | |
deductCoinsAndSumTotalCoins: assign((context) => { | |
const { inserted_coins, min_coins, total_coins} = context; | |
const deduct_coins = inserted_coins - min_coins; | |
const sum_total_coins = total_coins + min_coins; | |
console.log("*** Press play button to start game. ***\n"); | |
return { | |
inserted_coins: deduct_coins, | |
total_coins: sum_total_coins, | |
} | |
}), | |
sumTotalGameTime: assign((context) => { | |
const { game_time_ms, total_game_time_ms } = context; | |
const sum_total_game_time = total_game_time_ms + game_time_ms; | |
console.log("*** Game over! ***\n"); | |
console.log("*** Press play again button to start playing, again. ***\n"); | |
return { | |
total_game_time_ms: sum_total_game_time, | |
} | |
}), | |
}, | |
guards: { | |
isMinCoinReached: (context, event) => context.inserted_coins >= context.min_coins, | |
isOperational: (context) => context.total_game_time_ms <= context.max_machine_lifetime, | |
}, | |
services: { | |
gameService: (context) => (send) => { | |
const { game_time_ms } = context; | |
console.log('*** Game Started *** \n'); | |
setTimeout(() => { | |
send('GAME_OVER') | |
}, game_time_ms) | |
} | |
}, | |
}); | |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment