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Megaman in the blue mountains
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// MIT License | |
// | |
// Copyright (c) 2012 kdrnic ( website: kdrnic.xyz ) | |
// | |
// Permission is hereby granted, free of charge, to any person obtaining a copy | |
// of this software and associated documentation files (the "Software"), to deal | |
// in the Software without restriction, including without limitation the rights | |
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
// copies of the Software, and to permit persons to whom the Software is | |
// furnished to do so, subject to the following conditions: | |
// | |
// The above copyright notice and this permission notice shall be included in all | |
// copies or substantial portions of the Software. | |
// | |
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | |
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | |
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | |
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | |
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | |
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | |
// SOFTWARE. | |
#include <allegro.h> | |
#include <vector> | |
#include <algorithm> | |
#include <iostream> | |
#include <stddef.h> | |
#include <ctime> | |
#include <cmath> | |
struct TerrainPiece | |
{ | |
int x, y; | |
int x2, y2; | |
}; | |
struct Point | |
{ | |
int x, y; | |
}; | |
struct Spiny | |
{ | |
float x; | |
int dx; | |
}; | |
struct GorePiece | |
{ | |
float x, y; | |
float speedX, speedY; | |
int offSetX, offSetY; | |
int sprite; | |
}; | |
std::vector<TerrainPiece> terrain; | |
std::vector<Spiny> spinies; | |
std::vector<GorePiece> gorePieces; | |
ptrdiff_t myrandom(ptrdiff_t i) | |
{ | |
return rand()%i; | |
} | |
unsigned int TimeInMilliseconds() | |
{ | |
return (unsigned int)((double(std::clock()) / double(CLOCKS_PER_SEC)) * 1000.0); | |
} | |
void RANDAPOWAH(BITMAP *bmp) | |
{ | |
int key = 'A' + 'r' + 'i' + 'e' + 'l' + ' ' + 'g' + 'o' + 's' + 't' + 'o' + 's' + 'a'; | |
srand(key); | |
std::vector<Point> points; | |
for(int x = 0; x < bmp->w; x++) | |
{ | |
for(int y = 0; y < bmp->h; y++) | |
{ | |
Point p; | |
p.x = x; | |
p.y = y; | |
points.push_back(p); | |
} | |
} | |
ptrdiff_t (*p_myrandom)(ptrdiff_t) = myrandom; | |
std::random_shuffle(points.begin(), points.end(), p_myrandom); | |
BITMAP *temp = create_bitmap(bmp->w, bmp->h); | |
int i = 0; | |
for(int x = 0; x < bmp->w; x++) | |
{ | |
for(int y = 0; y < bmp->h; y++) | |
{ | |
putpixel(temp, x, y, getpixel(bmp, points[i].x, points[i].y)); | |
i++; | |
} | |
} | |
draw_sprite(bmp, temp, 0, 0); | |
destroy_bitmap(temp); | |
} | |
void REVERSALRANDAPOWAH(BITMAP *bmp) | |
{ | |
int key = 'A' + 'r' + 'i' + 'e' + 'l' + ' ' + 'g' + 'o' + 's' + 't' + 'o' + 's' + 'a'; | |
srand(key); | |
std::vector<Point> points; | |
for(int x = 0; x < bmp->w; x++) | |
{ | |
for(int y = 0; y < bmp->h; y++) | |
{ | |
Point p; | |
p.x = x; | |
p.y = y; | |
points.push_back(p); | |
} | |
} | |
ptrdiff_t (*p_myrandom)(ptrdiff_t) = myrandom; | |
std::random_shuffle(points.begin(), points.end(), p_myrandom); | |
BITMAP *temp = create_bitmap(bmp->w, bmp->h); | |
int i = 0; | |
for(int x = 0; x < bmp->w; x++) | |
{ | |
for(int y = 0; y < bmp->h; y++) | |
{ | |
putpixel(temp, points[i].x, points[i].y, getpixel(bmp, x, y)); | |
i++; | |
} | |
} | |
draw_sprite(bmp, temp, 0, 0); | |
destroy_bitmap(temp); | |
} | |
void InitTerrain() | |
{ | |
TerrainPiece p; | |
p.x = 0; | |
p.y = 211; | |
p.x2 = 22; | |
p.y2 = 189; | |
terrain.push_back(p); | |
p.x = 22; | |
p.y = 189; | |
p.x2 = 75; | |
p.y2 = 150; | |
terrain.push_back(p); | |
p.x = 75; | |
p.y = 150; | |
p.x2 = 97; | |
p.y2 = 137; | |
terrain.push_back(p); | |
p.x = 97; | |
p.y = 137; | |
p.x2 = 122; | |
p.y2 = 126; | |
terrain.push_back(p); | |
p.x = 122; | |
p.y = 126; | |
p.x2 = 145; | |
p.y2 = 121; | |
terrain.push_back(p); | |
p.x = 145; | |
p.y = 121; | |
p.x2 = 168; | |
p.y2 = 121; | |
terrain.push_back(p); | |
p.x = 168; | |
p.y = 121; | |
p.x2 = 199; | |
p.y2 = 129; | |
terrain.push_back(p); | |
p.x = 199; | |
p.y = 129; | |
p.x2 = 228; | |
p.y2 = 146; | |
terrain.push_back(p); | |
p.x = 228; | |
p.y = 146; | |
p.x2 = 247; | |
p.y2 = 149; | |
terrain.push_back(p); | |
p.x = 247; | |
p.y = 149; | |
p.x2 = 271; | |
p.y2 = 163; | |
terrain.push_back(p); | |
p.x = 271; | |
p.y = 163; | |
p.x2 = 302; | |
p.y2 = 188; | |
terrain.push_back(p); | |
p.x = 302; | |
p.y = 188; | |
p.x2 = 313; | |
p.y2 = 201; | |
terrain.push_back(p); | |
p.x = 313; | |
p.y = 201; | |
p.x2 = 330; | |
p.y2 = 188; | |
terrain.push_back(p); | |
p.x = 330; | |
p.y = 188; | |
p.x2 = 396; | |
p.y2 = 151; | |
terrain.push_back(p); | |
p.x = 396; | |
p.y = 151; | |
p.x2 = 455; | |
p.y2 = 101; | |
terrain.push_back(p); | |
p.x = 455; | |
p.y = 101; | |
p.x2 = 485; | |
p.y2 = 83; | |
terrain.push_back(p); | |
p.x = 485; | |
p.y = 83; | |
p.x2 = 564; | |
p.y2 = 64; | |
terrain.push_back(p); | |
p.x = 564; | |
p.y = 64; | |
p.x2 = 594; | |
p.y2 = 51; | |
terrain.push_back(p); | |
p.x = 594; | |
p.y = 51; | |
p.x2 = 621; | |
p.y2 = 28; | |
terrain.push_back(p); | |
p.x = 621; | |
p.y = 28; | |
p.x2 = 640; | |
p.y2 = 85; | |
terrain.push_back(p); | |
} | |
float TerrainHeight(float x) | |
{ | |
if(x <= 0) return 211; | |
if(x >= 640) return 85; | |
int i; | |
for(i = 0; i < terrain.size(); i++) | |
{ | |
if(x > terrain[i].x && x <= terrain[i].x2) break; | |
} | |
float tWidth = terrain[i].x2 - terrain[i].x; | |
float tHeight = terrain[i].y2 - terrain[i].y; | |
float rX = x - float(terrain[i].x); | |
float fRY = float(tHeight) * (float(rX) / float(tWidth)); | |
return float(terrain[i].y) + fRY; | |
} | |
void InitSpinies() | |
{ | |
Spiny p; | |
for(int x = 30; x < 318; x++) | |
{ | |
// Calculated to give a spiny for each 21.2 pixels on average | |
if(rand() % 1000000 > 47619) continue; | |
/* (rand() % 2) -> 0 ou 1 | |
* ((rand() % 2) + 1) -> 1 ou 2 | |
* (((rand() % 2) + 1) & 2) -> 0 ou 2 | |
* 1 - (((rand() % 2) + 1) & 2) -> -1 ou 1 | |
*/ | |
p.dx = 1 - (((rand() % 2) + 1) & 2); | |
p.x = x; | |
spinies.push_back(p); | |
} | |
} | |
void UpdateSpinies() | |
{ | |
for(int i = 0; i < spinies.size(); i++) | |
{ | |
// Calculated to reverse direction each 4 seconds on average | |
if(rand() % (60 * 4) == 0) spinies[i].dx *= -1; | |
if(spinies[i].x <= 0) spinies[i].dx = 1; | |
if(spinies[i].x >= 318) spinies[i].dx = -1; | |
spinies[i].x += (spinies[i].dx * 0.35); | |
} | |
} | |
void UpdateGore() | |
{ | |
const int approxX = 1; | |
const float elasticity = 0.5; | |
for(int i = 0; i < gorePieces.size(); i++) | |
{ | |
gorePieces[i].x += gorePieces[i].speedX; | |
gorePieces[i].y += gorePieces[i].speedY; | |
gorePieces[i].speedY += 0.075; | |
if(gorePieces[i].x < 0) | |
{ | |
gorePieces[i].x = 0; | |
if(gorePieces[i].speedX < 0) gorePieces[i].speedX *= -1; | |
} | |
if(gorePieces[i].x > 640) | |
{ | |
gorePieces[i].x = 640; | |
if(gorePieces[i].speedX > 0) gorePieces[i].speedX *= -1; | |
} | |
if(gorePieces[i].y > TerrainHeight(gorePieces[i].x)) | |
{ | |
// Get a unit vector parallel to the terrain | |
float px, py; | |
px = approxX; | |
py = TerrainHeight(gorePieces[i].x + approxX) - TerrainHeight(gorePieces[i].x); | |
float pl = std::sqrt((px * px) + (py * py)); | |
px /= pl; | |
py /= pl; | |
// Project velocity over the parallel vector | |
float p = px * gorePieces[i].speedX + py * gorePieces[i].speedY; | |
// Split speed in components parallel and perpendicular to the terrain vector | |
float cx, cy, cpx, cpy; | |
cx = px * p; | |
cy = py * p; | |
cpx = gorePieces[i].speedX - cx; | |
cpy = gorePieces[i].speedY - cy; | |
// Use those to calculate new speed | |
gorePieces[i].speedX = cx - cpx; | |
gorePieces[i].speedY = cy - cpy; | |
// Apply elasticity so it's not an unrealistic perfectly ellastical collision | |
gorePieces[i].speedX *= elasticity; | |
gorePieces[i].speedY *= elasticity; | |
// Move the piece up, to dont fuck up on the next update | |
gorePieces[i].y = TerrainHeight(gorePieces[i].x); | |
} | |
} | |
} | |
void InitGore(float x, float y, float scaleX, float scaleY) | |
{ | |
int sX[6]; | |
int sY[6]; | |
int centerX = 1; | |
int centerY = -12; | |
sX[0] = 2; | |
sY[0] = -16; | |
sX[1] = -8; | |
sY[1] = -18; | |
sX[2] = 7; | |
sY[2] = -17; | |
sX[3] = 1; | |
sY[3] = -8; | |
sX[4] = 5; | |
sY[4] = -8; | |
sX[5] = -5; | |
sY[5] = -8; | |
int oX[6]; | |
int oY[6]; | |
oX[0] = 8; | |
oY[0] = 22; | |
oX[1] = 8; | |
oY[1] = 2; | |
oX[2] = 5; | |
oY[2] = 4; | |
oX[3] = 7; | |
oY[3] = 12; | |
oX[4] = 4; | |
oY[4] = 2; | |
oX[5] = 11; | |
oY[5] = 2; | |
for(int i = 0; i < 6; i++) | |
{ | |
GorePiece p; | |
p.sprite = i; | |
p.x = x + float(sX[i]) * scaleX; | |
p.y = y + float(sY[i]) * scaleY; | |
p.offSetX = oX[i]; | |
p.offSetY = oY[i]; | |
p.speedX = (sX[i] - centerX) / std::sqrt(((sX[i] - centerX) * (sX[i] - centerX)) + ((sY[i] - centerY) * (sY[i] - centerY))); | |
p.speedY = (sY[i] - centerY) / std::sqrt(((sX[i] - centerX) * (sX[i] - centerX)) + ((sY[i] - centerY) * (sY[i] - centerY))); | |
p.speedX; | |
p.speedY; | |
gorePieces.push_back(p); | |
} | |
} | |
void Rest(unsigned int time) | |
{ | |
unsigned int start = TimeInMilliseconds(); | |
while(TimeInMilliseconds() - start < time) continue; | |
} | |
int main(int argc, char **argv) | |
{ | |
allegro_init(); | |
set_color_depth(32); | |
set_gfx_mode(GFX_AUTODETECT_WINDOWED, 640, 480, 0, 0); | |
BITMAP *db = create_bitmap(640, 480); | |
BITMAP *bg = load_bitmap("bg.bmp", 0); | |
BITMAP *megaSprite = load_bitmap("megaman.bmp", 0); | |
BITMAP *spinySprite = load_bitmap("spiny.bmp", 0); | |
BITMAP *goreSprites[6]; | |
goreSprites[0] = load_bitmap("gore1.bmp", 0); | |
goreSprites[1] = load_bitmap("gore2.bmp", 0); | |
goreSprites[2] = load_bitmap("gore3.bmp", 0); | |
goreSprites[3] = load_bitmap("gore4.bmp", 0); | |
goreSprites[4] = load_bitmap("gore5.bmp", 0); | |
goreSprites[5] = load_bitmap("gore6.bmp", 0); | |
REVERSALRANDAPOWAH(bg); | |
if(argc == 2) save_bitmap(argv[1], bg, 0); | |
install_keyboard(); | |
install_timer(); | |
InitTerrain(); | |
srand(std::time(0)); | |
InitSpinies(); | |
int x1, y1, x2, y2; | |
x1 = 1; | |
y1 = 153; | |
x2 = 65; | |
y2 = 153 + 48; | |
float megaX, megaY; | |
megaX = 10; | |
bool jumping = false; | |
bool up = false; | |
float megaSpeedY = 0; | |
float gravity = 0.075; | |
float jumpSpeed = -1.5; | |
int megaFrame; | |
int megaFPS; | |
BITMAP *temp = create_bitmap(41, 37); | |
bool flip; | |
bool megaDeath = false; // LOOOOOOL | |
bool win = false; | |
BITMAP *lastDb = create_bitmap(320, 240); | |
while(!key[KEY_ESC]) | |
{ | |
float oldX = megaX; | |
unsigned int frameStart = TimeInMilliseconds(); | |
if(!megaDeath) | |
{ | |
if(key[KEY_LEFT] && (megaX > 0)) megaX -= 0.5; | |
if(key[KEY_LEFT] && (megaX > 0)) flip = true; | |
if(key[KEY_RIGHT] && (megaX < 640)) megaX += 0.5; | |
if(key[KEY_RIGHT] && (megaX < 640)) flip = false; | |
} | |
float th = TerrainHeight(megaX); | |
if(!megaDeath) | |
{ | |
if((key[KEY_UP]) && (!up) && (jumping == false)) | |
{ | |
megaSpeedY = jumpSpeed; | |
jumping = true; | |
} | |
} | |
up = key[KEY_UP]; | |
if(jumping) | |
{ | |
megaY += megaSpeedY; | |
megaSpeedY += gravity; | |
} | |
else | |
{ | |
megaY = th; | |
} | |
if(th <= megaY) | |
{ | |
jumping = false; | |
megaY = th; | |
} | |
UpdateSpinies(); | |
UpdateGore(); | |
int megaDrawX, megaDrawY; | |
megaDrawX = int(640.0 * ((megaX - float(x1)) / float(x2 - x1))); | |
megaDrawY = int(480.0 * ((megaY - float(y1)) / float(y2 - y1))); | |
if(oldX == megaX) | |
{ | |
blit(megaSprite, temp, 0, 0, 0, 0, 41, 37); | |
} | |
else | |
{ | |
blit(megaSprite, temp, 0, 37 + (((megaFrame / 3) % 4) * 37), 0, 0, 41, 37); | |
} | |
stretch_blit(bg, db, x1, y1, (x2 - x1), (y2 - y1), 0, 0, 640, 480); | |
for(int i = 0; i < spinies.size(); i++) | |
{ | |
int spDrawX = int(640.0 * ((float(spinies[i].x) - float(x1)) / float(x2 - x1))); | |
if(spDrawX < -17) continue; | |
if(spDrawX > 657) continue; | |
int spDrawY = int(480.0 * ((TerrainHeight(spinies[i].x) - float(y1)) / float(y2 - y1))); | |
if(spinies[i].dx < 0) draw_sprite(db, spinySprite, spDrawX - 17, spDrawY - 32); | |
if(spinies[i].dx > 0) draw_sprite_h_flip(db, spinySprite, spDrawX - 17, spDrawY - 32); | |
if(megaDeath) continue; | |
if(spDrawX - 17 > megaDrawX + 8) continue; | |
if(spDrawX + 17 < megaDrawX - 8) continue; | |
if(megaDrawY < spDrawY - 16) continue; | |
megaDeath = true; | |
InitGore(megaX, megaY, float(x2 - x1) / 640.0, float(y2 - y1) / 480.0); | |
} | |
if(!megaDeath) | |
{ | |
if(flip) draw_sprite_h_flip(db, temp, megaDrawX - 21, megaDrawY - 36); | |
else draw_sprite(db, temp, megaDrawX - 21, megaDrawY - 36); | |
} | |
for(int i = 0; i < gorePieces.size(); i++) | |
{ | |
int gDrawX = int(640.0 * ((gorePieces[i].x - float(x1)) / float(x2 - x1))); | |
int gDrawY = int(480.0 * ((gorePieces[i].y - float(y1)) / float(y2 - y1))); | |
draw_sprite(db, goreSprites[gorePieces[i].sprite], gDrawX - gorePieces[i].offSetX, gDrawY - gorePieces[i].offSetY); | |
} | |
draw_sprite(screen, db, 0, 0); | |
megaFrame++; | |
if(megaDrawX < 213) | |
{ | |
if(x1 >= 2) | |
{ | |
x1--; | |
x2--; | |
} | |
} | |
if(megaDrawX > 437) | |
{ | |
if(x2 <= 637) | |
{ | |
x1++; | |
x2++; | |
} | |
} | |
if(megaDrawY < 160) | |
{ | |
if(y1 >= 2) | |
{ | |
y1--; | |
y2--; | |
} | |
} | |
if(megaDrawY > 320) | |
{ | |
if(y2 <= 637) | |
{ | |
y1++; | |
y2++; | |
} | |
} | |
if(megaX > 318) | |
{ | |
win = true; | |
break; | |
} | |
if(TimeInMilliseconds() - frameStart < 17) rest(17 - TimeInMilliseconds() + frameStart); | |
} | |
stretch_blit(db, lastDb, 0, 0, 640, 480, 0, 0, 320, 240); | |
float _x1, _x2, _y1, _y2; | |
_x1 = x1; | |
_x2 = x2; | |
_y1 = y1; | |
_y2 = y2; | |
float d_x1, d_x2, d_y1, d_y2; | |
d_x1 = (0.0 - x1) / 30; | |
d_x2 = (640.0 - x2) / 30; | |
d_y1 = (0.0 - y1) / 30; | |
d_y2 = (480.0 - y2) / 30; | |
if(win) | |
{ | |
bool dontFuck = false; | |
while(!key[KEY_ESC]) | |
{ | |
int frameStart = TimeInMilliseconds(); | |
if(_x1 > 0) _x1 += d_x1; | |
if(_x2 < 640) _x2 += d_x2; | |
if(_y1 > 0) _y1 += d_y1; | |
if(_y2 < 640) _y2 += d_y2; | |
if(_x1 < 0) _x1 = 0; | |
if(_x2 > 640) _x1 = 640; | |
if(_y1 < 0) _y1 = 0; | |
if(_y2 > 480) _y2 = 480; | |
float __x1, __x2, __y1, __y2; | |
if((_x1 >= 1) && (_x2 <= 639.0) && (_y1 >= 1) && (_y2 <= 478.0) && (!dontFuck)) | |
{ | |
__x1 = int(640.0 * ((float(x1) - _x1) / (_x2 - _x1))); | |
__x2 = int(640.0 * ((float(x2) - _x1) / (_x2 - _x1))); | |
__y1 = int(480.0 * ((float(y1) - _y1) / (_y2 - _y1))); | |
__y2 = int(480.0 * ((float(y2) - _y1) / (_y2 - _y1))); | |
stretch_blit(bg, db, int(_x1), int(_y1), int(_x2 - _x1), int(_y2 - _y1), 0, 0, 640, 480); | |
stretch_blit(lastDb, db, 0, 0, 320, 240, int(__x1), int(__y1), int(__x2 - __x1), int(__y2 - __y1)); | |
} | |
else | |
{ | |
draw_sprite(db, bg, 0, 0); | |
stretch_blit(lastDb, db, 0, 0, 320, 240, x1, y1, x2 - x1, y2 - y1); | |
dontFuck = true; | |
} | |
draw_sprite(screen, db, 0, 0); | |
int delay = 17 - (TimeInMilliseconds() - frameStart); | |
if(delay > 0) Rest(delay); | |
} | |
} | |
allegro_exit(); | |
} | |
END_OF_MAIN(); |
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