Created
September 11, 2016 23:11
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var _map = new Array(); | |
_map[0] = new Array(2, 1, 2, 4, 4, 4, 4, 4, 4, 4, 4, 1); | |
_map[1] = new Array(2, 0, 2, 0, 0, 6, 0, 0, 0, 0, 4, 1); | |
_map[2] = new Array(2, 0, 2, 0, 0, 6, 0, 8, 8, 0, 4, 1); | |
_map[3] = new Array(2, 0, 0, 0, 0, 6, 0, 8, 8, 0, 4, 1); | |
_map[4] = new Array(2, 2, 2, 0, 0, 6, 0, 0, 0, 0, 4, 1); | |
_map[5] = new Array(4, 0, 0, 0, 0, 6, 0, 0, 8, 8, 4, 1); | |
_map[6] = new Array(4, 0, 7, 7, 0, 6, 0, 0, 8, 8, 4, 1); | |
_map[7] = new Array(4, 0, 7, 0, 0, 0, 0, 0, 0, 0, 4, 1); | |
_map[8] = new Array(4, 0, 7, 7, 0, 6, 0, 0, 0, 0, 4, 1); | |
_map[9] = new Array(4, 0, 0, 0, 0, 6, 0, 0, 0, 0, 4, 1); | |
_map[10] = new Array(4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 1); | |
_map[11] = new Array(1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 3, 4); | |
var cameraX = 5.5; | |
var cameraY = 5.5; | |
var cameraAngle = Math.PI / 5; | |
var viewingAngle = Math.PI / 3; | |
var halfViewingAngleTan = Math.tan(viewingAngle / 2); | |
var aspectRatioMultiplier = (screenWidth / 2) / screenHeight; | |
var screenWidth = 320; | |
var screenHeight = 240; | |
var points = new Array(); | |
var projectedPoints = new Array(); | |
var walls; | |
CreateWalls(_map); | |
function Point(x, y) | |
{ | |
this.x = x; | |
this.y = y; | |
this.Translate = function(x, y) | |
{ | |
this.x += x; | |
this.y += y; | |
} | |
this.Rotate = function(angle) | |
{ | |
var oldX, oldY; | |
oldX = this.x; | |
oldY = this.y; | |
this.x = oldX * Math.cos(angle) - oldY * Math.sin(angle); | |
this.y = oldX * Math.sin(angle) + oldY * Math.cos(angle); | |
} | |
} | |
function PointIndex(x, y) | |
{ | |
for(var i = 0; i < points.length; i++) | |
{ | |
if((points[i].x == x) && (points[i].y == y)) return i; | |
} | |
var oldL = points.length; | |
points[points.length] = new Point(x, y); | |
return oldL; | |
} | |
function Wall(i1, i2, c) | |
{ | |
this.pointA = i1; | |
this.pointB = i2; | |
this.color = c; | |
} | |
function CreateWalls(map) | |
{ | |
walls = new Array(); | |
for(var x = 0; x < map.length; x++) | |
{ | |
for(var y = 0; y < map[x].length; y++) | |
{ | |
if(map[x][y] != 0) | |
{ | |
if(x > 0) | |
{ | |
if(map[x - 1][y] == 0) | |
{ | |
walls[walls.length] = new Wall(PointIndex(x, y), PointIndex(x, y + 1), "rgb(255, 0, 0)"); | |
} | |
} | |
if(y > 0) | |
{ | |
if(map[x][y - 1] == 0) | |
{ | |
walls[walls.length] = new Wall(PointIndex(x, y), PointIndex(x + 1, y), "rgb(0, 0, 255)"); | |
} | |
} | |
if(x < map.length - 1) | |
{ | |
if(map[x + 1][y] == 0) | |
{ | |
walls[walls.length] = new Wall(PointIndex(x + 1, y), PointIndex(x + 1, y + 1), "rgb(255, 0, 0)"); | |
} | |
} | |
if(y < map[x].length - 1) | |
{ | |
if(map[x][y + 1] == 0) | |
{ | |
walls[walls.length] = new Wall(PointIndex(x, y + 1), PointIndex(x + 1, y + 1), "rgb(0, 0, 255)"); | |
} | |
} | |
} | |
} | |
} | |
} | |
function ProjectPoints() | |
{ | |
for(var i = 0; i < points.length; i++) | |
{ | |
projectedPoints[i] = new Point(points[i].x, points[i].y); | |
projectedPoints[i].Translate(-cameraX, -cameraY); | |
projectedPoints[i].Rotate(-cameraAngle); | |
var xBissectTanProd = projectedPoints[i].x * halfViewingAngleTan; | |
projectedPoints[i].y /= xBissectTanProd; | |
projectedPoints[i].x = projectedPoints[i].y; | |
projectedPoints[i].y = 0.5 / xBissectTanProd; | |
projectedPoints[i].x *= screenWidth / 2; | |
projectedPoints[i].y *= screenWidth / 2; | |
} | |
} | |
function DrawWalls() | |
{ | |
var screen = document.getElementById("screenCanvas").getContext("2d"); | |
document.getElementById("screenCanvas").width = document.getElementById("screenCanvas").width; | |
walls.sort((w1,w2)=>Math.max(projectedPoints[w1.pointB].y,projectedPoints[w1.pointA].y) - Math.max(projectedPoints[w2.pointA].y, projectedPoints[w2.pointB].y)); | |
for(var i = 0; i < walls.length; i++) | |
{ | |
var a, b; | |
a = projectedPoints[walls[i].pointA]; | |
b = projectedPoints[walls[i].pointB]; | |
if(a.y < 0) continue; | |
if(b.y < 0) continue; | |
if((Math.abs(a.x) < screenWidth / 2) || (Math.abs(b.x) < screenWidth / 2)) | |
{ | |
screen.beginPath(); | |
screen.moveTo(a.x + (screenWidth / 2), (screenHeight / 2) - a.y); | |
screen.lineTo(b.x + (screenWidth / 2), (screenHeight / 2) - b.y); | |
screen.lineTo(b.x + (screenWidth / 2), (screenHeight / 2) + b.y); | |
screen.lineTo(a.x + (screenWidth / 2), (screenHeight / 2) + a.y); | |
screen.closePath(); | |
screen.strokeStyle = "rgb(255, 255, 255)"; | |
screen.fillStyle = walls[i].color; | |
screen.fill(); | |
screen.stroke(); | |
} | |
} | |
} | |
var up = 0; | |
var left; | |
var right; | |
var down; | |
setInterval(function(){if(up){ cameraX += Math.cos(cameraAngle) * 0.25; cameraY += Math.sin(cameraAngle) * 0.25; ProjectPoints(); DrawWalls()}}, 1000/60); | |
setInterval(function(){if(down){ cameraX -= Math.cos(cameraAngle) * 0.25; cameraY -= Math.sin(cameraAngle) * 0.25; ProjectPoints(); DrawWalls()}}, 1000/60); | |
setInterval(function(){if(left){ cameraAngle -= 0.0785398163; ProjectPoints(); DrawWalls()}}, 1000/60); | |
setInterval(function(){if(right){ cameraAngle += 0.0785398163; ProjectPoints(); DrawWalls()}}, 1000/60); | |
window.addEventListener("keydown", function(event){ | |
if(event.keyCode == 38) up = true; | |
if(event.keyCode == 40) down = true; | |
if(event.keyCode == 37) left = true; | |
if(event.keyCode == 39) right = true; | |
}); | |
window.addEventListener("keyup", function(event){ | |
if(event.keyCode == 38) up = false; | |
if(event.keyCode == 40) down = false; | |
if(event.keyCode == 37) left = false; | |
if(event.keyCode == 39) right = false; | |
}); |
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<html> | |
<head> | |
<script src="3D.js"></script> | |
</head> | |
<body onload="ProjectPoints(); DrawWalls()"> | |
<canvas id="screenCanvas" width="320" height="240"> | |
</canvas> | |
</body> | |
</html> |
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