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@kconner
kconner / macOS Internals.md
Last active July 7, 2024 19:42
macOS Internals

macOS Internals

Understand your Mac and iPhone more deeply by tracing the evolution of Mac OS X from prelease to Swift. John Siracusa delivers the details.

Starting Points

How to use this gist

You've got two main options:

@leiless
leiless / dhcp_dns.m
Last active July 26, 2023 03:22
Finding DNS server addresses programmatically on macOS
/**
* Finding DNS server addresses programmatically on macOS
* see:
* https://stackoverflow.com/questions/260518/finding-dns-server-settings-programmatically-on-mac-os-x
*/
#import <Foundation/Foundation.h>
#import <SystemConfiguration/SystemConfiguration.h>
int main(void) {
@unnamedd
unnamedd / MacEditorTextView.swift
Last active May 26, 2024 17:49
[SwiftUI] MacEditorTextView - A simple and small NSTextView wrapped by SwiftUI.
/**
* MacEditorTextView
* Copyright (c) Thiago Holanda 2020-2021
* https://twitter.com/tholanda
*
* MIT license
*/
import Combine
import SwiftUI
@tclementdev
tclementdev / libdispatch-efficiency-tips.md
Last active July 7, 2024 13:03
Making efficient use of the libdispatch (GCD)

libdispatch efficiency tips

The libdispatch is one of the most misused API due to the way it was presented to us when it was introduced and for many years after that, and due to the confusing documentation and API. This page is a compilation of important things to know if you're going to use this library. Many references are available at the end of this document pointing to comments from Apple's very own libdispatch maintainer (Pierre Habouzit).

My take-aways are:

  • You should create very few, long-lived, well-defined queues. These queues should be seen as execution contexts in your program (gui, background work, ...) that benefit from executing in parallel. An important thing to note is that if these queues are all active at once, you will get as many threads running. In most apps, you probably do not need to create more than 3 or 4 queues.

  • Go serial first, and as you find performance bottle necks, measure why, and if concurrency helps, apply with care, always validating under system pressure. Reuse

@andymatuschak
andymatuschak / States-v3.md
Last active June 12, 2024 04:17
A composable pattern for pure state machines with effects (draft v3)

A composable pattern for pure state machines with effects

State machines are everywhere in interactive systems, but they're rarely defined clearly and explicitly. Given some big blob of code including implicit state machines, which transitions are possible and under what conditions? What effects take place on what transitions?

There are existing design patterns for state machines, but all the patterns I've seen complect side effects with the structure of the state machine itself. Instances of these patterns are difficult to test without mocking, and they end up with more dependencies. Worse, the classic patterns compose poorly: hierarchical state machines are typically not straightforward extensions. The functional programming world has solutions, but they don't transpose neatly enough to be broadly usable in mainstream languages.

Here I present a composable pattern for pure state machiness with effects,

@maraujop
maraujop / forms.py
Created February 15, 2012 19:04
django-crispy-forms bootstrap form example
# -*- coding: utf-8 -*-
from django import forms
from crispy_forms.helper import FormHelper
from crispy_forms.layout import Layout, Div, Submit, HTML, Button, Row, Field
from crispy_forms.bootstrap import AppendedText, PrependedText, FormActions
class MessageForm(forms.Form):
text_input = forms.CharField()