Created
April 27, 2015 09:30
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[Bukkit] DefaultPotion (for 1.8.x): ダメージ値でデフォルトのPotionEffectを返す
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import org.bukkit.potion.PotionEffect; | |
import org.bukkit.potion.PotionEffectType; | |
public class DefaultPotion { | |
private static PotionEffect[][][] effect = { | |
{ | |
{ | |
null, | |
null, | |
null, | |
null | |
}, | |
{ | |
new PotionEffect(PotionEffectType.REGENERATION, 900, 0), | |
new PotionEffect(PotionEffectType.REGENERATION, 450, 1), | |
new PotionEffect(PotionEffectType.REGENERATION, 2400, 0), | |
new PotionEffect(PotionEffectType.REGENERATION, 1200, 1) | |
}, | |
{ | |
new PotionEffect(PotionEffectType.SPEED, 3600, 0), | |
new PotionEffect(PotionEffectType.SPEED, 1800, 1), | |
new PotionEffect(PotionEffectType.SPEED, 9600, 0), | |
new PotionEffect(PotionEffectType.SPEED, 4800, 1) | |
}, | |
{ | |
new PotionEffect(PotionEffectType.FIRE_RESISTANCE, 3600, 0), | |
new PotionEffect(PotionEffectType.FIRE_RESISTANCE, 3600, 0), | |
new PotionEffect(PotionEffectType.FIRE_RESISTANCE, 9600, 0), | |
new PotionEffect(PotionEffectType.FIRE_RESISTANCE, 9600, 0) | |
}, | |
{ | |
new PotionEffect(PotionEffectType.POISON, 900, 0), | |
new PotionEffect(PotionEffectType.POISON, 450, 1), | |
new PotionEffect(PotionEffectType.POISON, 2400, 0), | |
new PotionEffect(PotionEffectType.POISON, 1200, 1) | |
}, | |
{ | |
new PotionEffect(PotionEffectType.HEAL, 1, 0), | |
new PotionEffect(PotionEffectType.HEAL, 1, 1), | |
new PotionEffect(PotionEffectType.HEAL, 1, 0), | |
new PotionEffect(PotionEffectType.HEAL, 1, 1) | |
}, | |
{ | |
new PotionEffect(PotionEffectType.NIGHT_VISION, 3600, 0), | |
new PotionEffect(PotionEffectType.NIGHT_VISION, 3600, 0), | |
new PotionEffect(PotionEffectType.NIGHT_VISION, 9600, 0), | |
new PotionEffect(PotionEffectType.NIGHT_VISION, 9600, 0) | |
}, | |
{ | |
null, | |
null, | |
null, | |
null | |
}, | |
{ | |
new PotionEffect(PotionEffectType.WEAKNESS, 1800, 0), | |
new PotionEffect(PotionEffectType.WEAKNESS, 1800, 0), | |
new PotionEffect(PotionEffectType.WEAKNESS, 4800, 0), | |
new PotionEffect(PotionEffectType.WEAKNESS, 4800, 0) | |
}, | |
{ | |
new PotionEffect(PotionEffectType.INCREASE_DAMAGE, 3600, 0), | |
new PotionEffect(PotionEffectType.INCREASE_DAMAGE, 1800, 1), | |
new PotionEffect(PotionEffectType.INCREASE_DAMAGE, 9600, 0), | |
new PotionEffect(PotionEffectType.INCREASE_DAMAGE, 4800, 1) | |
}, | |
{ | |
new PotionEffect(PotionEffectType.SLOW, 1800, 0), | |
new PotionEffect(PotionEffectType.SLOW, 1800, 0), | |
new PotionEffect(PotionEffectType.SLOW, 4800, 0), | |
new PotionEffect(PotionEffectType.SLOW, 4800, 0) | |
}, | |
{ | |
new PotionEffect(PotionEffectType.JUMP, 3600, 0), | |
new PotionEffect(PotionEffectType.JUMP, 1800, 1), | |
new PotionEffect(PotionEffectType.JUMP, 9600, 0), | |
new PotionEffect(PotionEffectType.JUMP, 4800, 1) | |
}, | |
{ | |
new PotionEffect(PotionEffectType.HARM, 1, 0), | |
new PotionEffect(PotionEffectType.HARM, 1, 1), | |
new PotionEffect(PotionEffectType.HARM, 1, 0), | |
new PotionEffect(PotionEffectType.HARM, 1, 1) | |
}, | |
{ | |
new PotionEffect(PotionEffectType.WATER_BREATHING, 3600, 0), | |
new PotionEffect(PotionEffectType.WATER_BREATHING, 3600, 0), | |
new PotionEffect(PotionEffectType.WATER_BREATHING, 9600, 0), | |
new PotionEffect(PotionEffectType.WATER_BREATHING, 9600, 0) | |
}, | |
{ | |
new PotionEffect(PotionEffectType.INVISIBILITY, 3600, 0), | |
new PotionEffect(PotionEffectType.INVISIBILITY, 3600, 0), | |
new PotionEffect(PotionEffectType.INVISIBILITY, 9600, 0), | |
new PotionEffect(PotionEffectType.INVISIBILITY, 9600, 0) | |
}, | |
{ | |
null, | |
null, | |
null, | |
null | |
} | |
}, | |
{ | |
{ | |
null, | |
null, | |
null, | |
null | |
}, | |
{ | |
new PotionEffect(PotionEffectType.REGENERATION, 675, 0), | |
new PotionEffect(PotionEffectType.REGENERATION, 338, 1), | |
new PotionEffect(PotionEffectType.REGENERATION, 1800, 0), | |
new PotionEffect(PotionEffectType.REGENERATION, 900, 1) | |
}, | |
{ | |
new PotionEffect(PotionEffectType.SPEED, 2700, 0), | |
new PotionEffect(PotionEffectType.SPEED, 1350, 1), | |
new PotionEffect(PotionEffectType.SPEED, 7200, 0), | |
new PotionEffect(PotionEffectType.SPEED, 3600, 1) | |
}, | |
{ | |
new PotionEffect(PotionEffectType.FIRE_RESISTANCE, 2700, 0), | |
new PotionEffect(PotionEffectType.FIRE_RESISTANCE, 2700, 0), | |
new PotionEffect(PotionEffectType.FIRE_RESISTANCE, 7200, 0), | |
new PotionEffect(PotionEffectType.FIRE_RESISTANCE, 7200, 0) | |
}, | |
{ | |
new PotionEffect(PotionEffectType.POISON, 675, 0), | |
new PotionEffect(PotionEffectType.POISON, 338, 1), | |
new PotionEffect(PotionEffectType.POISON, 1800, 0), | |
new PotionEffect(PotionEffectType.POISON, 900, 1) | |
}, | |
{ | |
new PotionEffect(PotionEffectType.HEAL, 1, 0), | |
new PotionEffect(PotionEffectType.HEAL, 1, 1), | |
new PotionEffect(PotionEffectType.HEAL, 1, 0), | |
new PotionEffect(PotionEffectType.HEAL, 1, 1) | |
}, | |
{ | |
new PotionEffect(PotionEffectType.NIGHT_VISION, 2700, 0), | |
new PotionEffect(PotionEffectType.NIGHT_VISION, 2700, 0), | |
new PotionEffect(PotionEffectType.NIGHT_VISION, 7200, 0), | |
new PotionEffect(PotionEffectType.NIGHT_VISION, 7200, 0) | |
}, | |
{ | |
null, | |
null, | |
null, | |
null | |
}, | |
{ | |
new PotionEffect(PotionEffectType.WEAKNESS, 1350, 0), | |
new PotionEffect(PotionEffectType.WEAKNESS, 1350, 0), | |
new PotionEffect(PotionEffectType.WEAKNESS, 3600, 0), | |
new PotionEffect(PotionEffectType.WEAKNESS, 3600, 0) | |
}, | |
{ | |
new PotionEffect(PotionEffectType.INCREASE_DAMAGE, 2700, 0), | |
new PotionEffect(PotionEffectType.INCREASE_DAMAGE, 1350, 1), | |
new PotionEffect(PotionEffectType.INCREASE_DAMAGE, 7200, 0), | |
new PotionEffect(PotionEffectType.INCREASE_DAMAGE, 3600, 1) | |
}, | |
{ | |
new PotionEffect(PotionEffectType.SLOW, 1350, 0), | |
new PotionEffect(PotionEffectType.SLOW, 1350, 0), | |
new PotionEffect(PotionEffectType.SLOW, 3600, 0), | |
new PotionEffect(PotionEffectType.SLOW, 3600, 0) | |
}, | |
{ | |
new PotionEffect(PotionEffectType.JUMP, 2700, 0), | |
new PotionEffect(PotionEffectType.JUMP, 1350, 1), | |
new PotionEffect(PotionEffectType.JUMP, 7200, 0), | |
new PotionEffect(PotionEffectType.JUMP, 3600, 1) | |
}, | |
{ | |
new PotionEffect(PotionEffectType.HARM, 1, 0), | |
new PotionEffect(PotionEffectType.HARM, 1, 1), | |
new PotionEffect(PotionEffectType.HARM, 1, 0), | |
new PotionEffect(PotionEffectType.HARM, 1, 1) | |
}, | |
{ | |
new PotionEffect(PotionEffectType.WATER_BREATHING, 2700, 0), | |
new PotionEffect(PotionEffectType.WATER_BREATHING, 2700, 0), | |
new PotionEffect(PotionEffectType.WATER_BREATHING, 7200, 0), | |
new PotionEffect(PotionEffectType.WATER_BREATHING, 7200, 0) | |
}, | |
{ | |
new PotionEffect(PotionEffectType.INVISIBILITY, 2700, 0), | |
new PotionEffect(PotionEffectType.INVISIBILITY, 2700, 0), | |
new PotionEffect(PotionEffectType.INVISIBILITY, 7200, 0), | |
new PotionEffect(PotionEffectType.INVISIBILITY, 7200, 0) | |
}, | |
{ | |
null, | |
null, | |
null, | |
null | |
} | |
} | |
}; | |
public static PotionEffect getDefault(short damage) { | |
int isSplash = damage / 16384; | |
int minID = damage % 128; | |
int mainID = minID % 16; | |
int subID = minID / 32; | |
return effect[isSplash][mainID][subID]; | |
} | |
} |
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