This patch adds a post-process which applies a workaround for EXC_BAD_ACCESS crash on Unity 4.5.4 and Vuforia 3.0.9.
https://developer.vuforia.com/forum/unity-3-extension-technical-discussion/unity-454-and-vuforia-ios
Shader "Skybox/Cubemap (Advanced)" { | |
Properties { | |
_Tint ("Tint Color", Color) = (.5, .5, .5, .5) | |
_Amplify ("Amplify", Float) = 1 | |
[NoTilingOffset] _Tex ("Cubemap (HDR)", Cube) = "grey" {} | |
} | |
SubShader { | |
Tags { "Queue"="Background" "RenderType"="Background" "PreviewType"="Skybox" } | |
Cull Off ZWrite Off |
using UnityEngine; | |
using System.Collections; | |
public class CameraOrbit : MonoBehaviour | |
{ | |
public float angularSpeed = 180; | |
public float zoomSpeed = 1; | |
public float sensibility = 6; | |
Vector2 prevMousePosition; |
This patch adds a post-process which applies a workaround for EXC_BAD_ACCESS crash on Unity 4.5.4 and Vuforia 3.0.9.
https://developer.vuforia.com/forum/unity-3-extension-technical-discussion/unity-454-and-vuforia-ios
GitHubギッハブ Flavoredフレイヴァード Markdownマークダウン においては ruby タグを用もちいる事ことで漢かん字じに紅ル玉ビを振ふる事ことが可能なできるのだッッ!!!
Shader "ChromaPack/Cutout" | |
{ | |
Properties | |
{ | |
_MainTex("Base", 2D) = "white" {} | |
_Color("Tint (RGB) Emission (A)", Color) = (1, 1, 1, 0) | |
} | |
CGINCLUDE |
<!DOCTYPE html> | |
<html lang="ja"> | |
<head> | |
<meta charset="utf-8" /> | |
<meta name="description" content="{MetaDescription}"/> | |
<title>{block:PostSummary}{PostSummary} - {/block:PostSummary}{Title}</title> | |
<link rel="shortcut icon" href="{Favicon}"/> | |
<link rel="alternate" type="application/rss+xml" name="RSS" href="{RSS}"/> | |
<style type="text/css" media="screen"> |
<?xml version="1.0"?> | |
<!DOCTYPE fontconfig SYSTEM "fonts.dtd"> | |
<fontconfig> | |
<alias> | |
<family>serif</family> | |
<prefer> | |
<family>TakaoPMincho</family> | |
</prefer> | |
</alias> | |
<alias> |
sudo apt-get install ack-grep curl git ibus-mozc mercurial mercurial-keyring vim
git config --global user.name "Keijiro Takahashi"
#!/bin/bash | |
BASE_DIR="/Applications/Unity/Unity.app/Contents/Frameworks" | |
function scan { | |
for file in `find $BASE_DIR/$1 -name 'boo*' -or -name 'Boo*'`; do | |
src=build/$(basename $file) | |
if [ -e $src ]; then | |
cp -v $src $file | |
fi |
using UnityEngine; | |
using System.Collections; | |
public class AppQuitTest : MonoBehaviour | |
{ | |
void Update() | |
{ | |
if (Input.GetKeyDown(KeyCode.Escape)) | |
Application.Quit(); | |
} |