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@keiosweb
Created June 13, 2016 12:27
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System Information:
OS Version:
Linux Distribution: Arch Linux
Kernel Version: 4.6.2-1-ARCH #1 SMP PREEMPT Wed Jun 8 08:40:59 CEST 2016
Hardware Info:
Machine Type Hewlett-Packard HP Compaq dc7900 Convertible Minitower
CPU Type GenuineIntel x86_64
CPU Info Intel(R) Core(TM)2 Duo CPU E8600 @ 3.33GHz
CPU Speed 3333 MHz
CPU Physical Cores 2
CPU Logical Cores 2
Physical Memory 4950300 KiB
Virtual Memory 20479996 KiB
Crash Dump:
101cb3ce-a384-da6d-68fd3744-67f56dca.dmp (161720 bytes)
Application Log:
[thread ffffffff][I][0]: Log system initialised
[thread ffffffff][I][0]: Default allowed number of simultaneously open files in the system is 2448.
[thread ffffffff][I][0]: Current memlock limit is 65536.
[thread ffffffff][I][0]: setrlimit(RLIMIT_MEMLOCK) failed, (1) Operation not permitted
[thread ffffffff][D][0]: kernel32_Init
[thread ffffffff][D][0]: vmm: initial memory state, virtual: 101629952, resident: 65945600
[thread ffffffff][D][0]: vmm_init: reserve range 0x10000-0x4000000 (size 3ff0000)
[thread ffffffff][D][0]: vmm: post-init memory state, virtual: 101629952, resident: 65945600
[thread ffffffff][I][0]: setup_teb_register() - using LDT entry 13
[thread 00000001][I][0]: Linux kernel version: 4.6.2-1-ARCH
[thread 00000001][I][0]: Linux glibc version: 2.23
[thread 00000001][D][18]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = -1, AlphaSize = -1, DepthSize = -1, StencilSize = -1, using OpenGL Core
[thread 00000001][I][23]: OpenGL Core context version 3.2 detected
[thread 00000001][I][47]: OpenGL information:
[thread 00000001][I][47]: renderer: GeForce GT 730/PCIe/SSE2
[thread 00000001][I][47]: vendor: NVIDIA Corporation
[thread 00000001][I][47]: version: 3.2.0 NVIDIA 364.19
[thread 00000001][I][47]: GLSL version: 1.50 NVIDIA via Cg compiler
[thread 00000001][I][47]: Detected NVidia card
[thread 00000001][I][47]: Max surface size: 16384
[thread 00000001][I][47]: Supported and usable: texture_mirror_clamp_to_edge: yes
[thread 00000001][I][47]: Supported and usable: texture_storage: yes
[thread 00000001][I][47]: Supported and usable: copy_image: yes
[thread 00000001][I][47]: Supported and usable: texture_storage_multisample: yes
[thread 00000001][I][47]: Supported and usable: texture_view: yes
[thread 00000001][I][47]: Supported and usable: ATI_separate_stencil: yes
[thread 00000001][I][47]: Supported and usable: EXT_stencil_two_side: no
[thread 00000001][I][47]: Supported and usable: texture_filter_anisotropic: yes
[thread 00000001][I][47]: Supported and usable: explicit_attrib_location: yes
[thread 00000001][I][47]: Supported and usable: compressed 3D textures (VTC): yes
[thread 00000001][I][47]: Supported and usable: clear_buffer_object: yes
[thread 00000001][I][47]: Supported and usable: clear_texture: yes
[thread 00000001][I][47]: Available texture memory (from NVidia extension): 2097152 kB
[thread 00000001][I][47]: Multisample textures test:
[thread 00000001][I][48]: GL_RGBA8 (0x8058): 32 samples
[thread 00000001][I][49]: GL_RGBA8UI (0x8d7c): 32 samples
[thread 00000001][I][50]: GL_RGBA8I (0x8d8e): 32 samples
[thread 00000001][I][51]: GL_RGBA12 (0x805a): 32 samples
[thread 00000001][I][52]: GL_RGBA16 (0x805b): 32 samples
[thread 00000001][I][53]: GL_RGBA16F (0x881a): 32 samples
[thread 00000001][I][55]: GL_RGBA32 (0x8814): 32 samples
[thread 00000001][I][57]: GL_RGBA16I (0x8d88): 32 samples
[thread 00000001][I][58]: GL_RGBA16UI (0x8d76): 32 samples
[thread 00000001][I][60]: GL_RGBA32I (0x8d82): 32 samples
[thread 00000001][I][63]: GL_RGBA32UI (0x8d70): 32 samples
[thread 00000001][I][63]: GL_RGB8 (0x8051): 32 samples
[thread 00000001][I][66]: GL_RGB32F (0x8815): 32 samples
[thread 00000001][I][68]: GL_RGB32I (0x8d83): 32 samples
[thread 00000001][I][70]: GL_RGB32UI (0x8d71): 32 samples
[thread 00000001][I][71]: GL_RG8 (0x822b): 32 samples
[thread 00000001][I][72]: GL_RG16 (0x822c): 32 samples
[thread 00000001][I][72]: GL_RG16F (0x822f): 32 samples
[thread 00000001][I][74]: GL_RG32F (0x8230): 32 samples
[thread 00000001][I][74]: GL_RG8I (0x8237): 32 samples
[thread 00000001][I][75]: GL_RG8UI (0x8238): 32 samples
[thread 00000001][I][75]: GL_RG16I (0x8239): 32 samples
[thread 00000001][I][76]: GL_RG16UI (0x823a): 32 samples
[thread 00000001][I][78]: GL_RG32I (0x823b): 32 samples
[thread 00000001][I][79]: GL_RG32UI (0x823c): 32 samples
[thread 00000001][I][79]: GL_R8 (0x8229): 32 samples
[thread 00000001][I][79]: GL_R16 (0x822a): 32 samples
[thread 00000001][I][80]: GL_R16F (0x822d): 32 samples
[thread 00000001][I][81]: GL_R32F (0x822e): 32 samples
[thread 00000001][I][81]: GL_R8I (0x8231): 32 samples
[thread 00000001][I][81]: GL_R8UI (0x8232): 32 samples
[thread 00000001][I][81]: GL_R16I (0x8233): 32 samples
[thread 00000001][I][82]: GL_R16UI (0x8234): 32 samples
[thread 00000001][I][83]: GL_R32I (0x8235): 32 samples
[thread 00000001][I][83]: GL_R32UI (0x8236): 32 samples
[thread 00000001][I][84]: GL_R8_SNORM (0x8f94): 32 samples
[thread 00000001][I][84]: GL_R16_SNORM (0x8f98): 32 samples
[thread 00000001][I][84]: GL_RG8_SNORM (0x8f95): 32 samples
[thread 00000001][I][85]: GL_RG16_SNORM (0x8f99): 32 samples
[thread 00000001][I][86]: GL_RGBA8_SNORM (0x8f97): 32 samples
[thread 00000001][I][87]: GL_RGBA16_SNORM (0x8f9b): 32 samples
[thread 00000001][I][88]: GL_SRGB8 (0x8c41): 32 samples
[thread 00000001][I][89]: GL_SRGB8_ALPHA8 (0x8c43): 32 samples
[thread 00000001][I][90]: GL_DEPTH_COMPONENT32F (0x8cac): 32 samples
[thread 00000001][I][90]: GL_DEPTH24_STENCIL8 (0x88f0): 32 samples
[thread 00000001][I][91]: GL_DEPTH_COMPONENT16 (0x81a5): 32 samples
[thread 00000001][I][92]: GL_DEPTH_COMPONENT24 (0x81a6): 32 samples
[thread 00000001][I][93]: GL_DEPTH32F_STENCIL8 (0x8cad): 32 samples
[thread 00000001][I][94]: GL_RGB10_A2 (0x8059): 32 samples
[thread 00000001][I][95]: GL_RGB10_A2UI (0x906f): 32 samples
[thread 00000001][I][95]: GL_R11F_G11F_B10F (0x8c3a): 32 samples
[thread 00000001][I][96]: GL_RGB565 (0x8d62): 32 samples
[thread 00000001][I][96]: GL_RGB5_A1 (0x8057): 32 samples
[thread 00000001][I][97]: GL_RGB9_E5 (0x8c3d): 32 samples
[thread 00000001][I][98]: Gamepads: SDL_GAMECONTROLLERCONFIG - 03000000de280000ff11000001000000,Valve Streaming Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,
03000000de280000fc11000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,
[thread 00000001][I][98]: Gamepads: registered gamepad mapping for device GUID 03000000de280000ff11000001000000
[thread 00000001][I][98]: Gamepads: registered gamepad mapping for device GUID 03000000de280000fc11000001000000
[thread 00000001][I][98]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001dc2000014400000
[thread 00000001][I][98]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001ec2000020200000
[thread 00000001][I][98]: Gamepads: registered gamepad mapping for device GUID 030000006d04000019c2000011010000
[thread 00000001][I][98]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001fc2000005030000
[thread 00000001][I][98]: Gamepads: registered gamepad mapping for device GUID 030000006d04000016c2000010010000
[thread 00000001][I][98]: Gamepads: registered gamepad mapping for device GUID 030000006d04000011c2000010010000
[thread 00000001][I][98]: Gamepads: registered gamepad mapping for device GUID 030000006d04000019c2000010010000
[thread 00000001][I][98]: Gamepads: registered gamepad mapping for device GUID 030000006d04000018c2000010010000
[thread 00000001][I][98]: Gamepads: registered gamepad mapping for device GUID 030000006d0400009ac2000011010000
[thread 00000001][I][98]: Gamepads: registered gamepad mapping for device GUID 030000006d0400009bc2000011010000
[thread 00000001][I][98]: Gamepads: registered gamepad mapping for device GUID 030000004f04000020b3000010010000
[thread 00000001][I][98]: Gamepads: registered gamepad mapping for device GUID 030000004f04000023b3000000010000
[thread 00000001][I][98]: Gamepads: registered gamepad mapping for device GUID 030000004f04000009d0000000010000
[thread 00000001][I][98]: Gamepads: registered gamepad mapping for device GUID 030000004f04000008d0000000010000
[thread 00000001][I][98]: Gamepads: registered gamepad mapping for device GUID 030000004f04000000b3000010010000
[thread 00000001][I][98]: Gamepads: registered gamepad mapping for device GUID 030000004f04000015b3000006000000
[thread 00000001][I][98]: Gamepads: registered gamepad mapping for device GUID 030000008916000000fd000024010000
[thread 00000001][I][98]: Gamepads: registered gamepad mapping for device GUID 030000008916000001fd000024010000
[thread 00000001][I][98]: Gamepads: registered gamepad mapping for device GUID 03000000321500000009000011010000
[thread 00000001][I][98]: Gamepads: registered gamepad mapping for device GUID 050000003215000000090000163a0000
[thread 00000001][I][98]: Gamepads: registered gamepad mapping for device GUID 05000000362800000100000002010000
[thread 00000001][I][98]: Gamepads: registered gamepad mapping for device GUID 05000000362800000100000003010000
[thread 00000001][I][98]: Gamepads: registered gamepad mapping for device GUID 050000007e0500003003000001000000
[thread 00000001][I][98]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00001304000000010000
[thread 00000001][I][98]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00001f01000000010000
[thread 00000001][I][98]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008502000000010000
[thread 00000001][I][98]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008902000021010000
[thread 00000001][I][98]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000014010000
[thread 00000001][I][98]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000010010000
[thread 00000001][I][98]: Gamepads: registered gamepad mapping for device GUID 030000005e0400001907000000010000
[thread 00000001][I][98]: Gamepads: registered gamepad mapping for device GUID 030000005e0400009102000007010000
[thread 00000001][I][98]: Gamepads: registered gamepad mapping for device GUID 030000005e0400009102000014010000
[thread 00000001][I][98]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000004010000
[thread 00000001][I][98]: Gamepads: registered gamepad mapping for device GUID 030000005e040000d102000001010000
[thread 00000001][I][98]: Gamepads: registered gamepad mapping for device GUID 03000000100800000100000010010000
[thread 00000001][I][98]: Gamepads: registered gamepad mapping for device GUID 03000000250900000500000000010000
[thread 00000001][I][98]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00003001000001010000
[thread 00000001][I][98]: Gamepads: registered gamepad mapping for device GUID 060000004c0500006802000000010000
[thread 00000001][I][98]: Gamepads: registered gamepad mapping for device GUID 030000004c0500006802000011010000
[thread 00000001][I][98]: Gamepads: registered gamepad mapping for device GUID 050000004c050000c405000000010000
[thread 00000001][I][98]: Gamepads: registered gamepad mapping for device GUID 030000004c050000c405000011010000
[thread 00000001][I][98]: Gamepads: registered gamepad mapping for device GUID 0500000047532047616d657061640000
[thread 00000001][I][98]: Gamepads: registered gamepad mapping for device GUID 03000000ba2200002010000001010000
[thread 00000001][I][98]: Gamepads: registered gamepad mapping for device GUID 03000000a306000023f6000011010000
[thread 00000001][I][98]: Gamepads: registered gamepad mapping for device GUID 030000008f0e00000300000010010000
[thread 00000001][I][98]: Gamepads: registered gamepad mapping for device GUID 030000008f0e00001200000010010000
[thread 00000001][I][98]: Gamepads: registered gamepad mapping for device GUID 03000000260900008888000000010000
[thread 00000001][I][98]: Gamepads: registered gamepad mapping for device GUID 05000000d6200000ad0d000001000000
[thread 00000001][I][98]: Gamepads: registered gamepad mapping for device GUID 0300000000f000000300000000010000
[thread 00000001][I][98]: Gamepads: registered gamepad mapping for device GUID 0300000000f00000f100000000010000
[thread 00000001][I][98]: Gamepads: registered gamepad mapping for device GUID 03000000280400000140000000010000
[thread 00000001][I][98]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00001e01000011010000
[thread 00000001][I][98]: Gamepads: registered gamepad mapping for device GUID 03000000ad1b000001f5000033050000
[thread 00000001][I][98]: Gamepads: registered gamepad mapping for device GUID 03000000790000000600000010010000
[thread 00000001][I][98]: Gamepads: registered gamepad mapping for device GUID 03000000666600000488000000010000
[thread 00000001][I][98]: Gamepads: registered gamepad mapping for device GUID 03000000790000001100000010010000
[thread 00000001][I][98]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000062230000
[thread 00000001][D][98]: AppendGameMappingsFromSDLGamepadConfigFile() - Parsed 57 mappings
[thread 00000001][I][98]: Gamepads: registered gamepad mapping for device GUID 0500000047532047616d657061640000
[thread 00000001][I][98]: Gamepads: registered gamepad mapping for device GUID 03000000ba2200002010000001010000
[thread 00000001][I][98]: Gamepads: registered gamepad mapping for device GUID 030000006d04000019c2000010010000
[thread 00000001][I][98]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001dc2000014400000
[thread 00000001][I][98]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001ec2000020200000
[thread 00000001][I][98]: Gamepads: registered gamepad mapping for device GUID 030000006d04000019c2000011010000
[thread 00000001][I][98]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001fc2000005030000
[thread 00000001][I][98]: Gamepads: registered gamepad mapping for device GUID 030000004c0500006802000011010000
[thread 00000001][I][98]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000014010000
[thread 00000001][I][98]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000010010000
[thread 00000001][I][98]: Gamepads: registered gamepad mapping for device GUID 030000005e0400001907000000010000
[thread 00000001][I][99]: Gamepads: registered gamepad mapping for device GUID 030000004c050000c405000011010000
[thread 00000001][I][99]: Gamepads: registered gamepad mapping for device GUID 03000000de280000ff11000001000000
[thread 00000001][I][99]: Gamepads: registered gamepad mapping for device GUID 03000000100800000100000010010000
[thread 00000001][I][99]: Gamepads: registered gamepad mapping for device GUID 03000000a306000023f6000011010000
[thread 00000001][I][99]: Gamepads: registered gamepad mapping for device GUID 030000004f04000020b3000010010000
[thread 00000001][I][99]: Gamepads: registered gamepad mapping for device GUID 030000004f04000023b3000000010000
[thread 00000001][I][99]: Gamepads: registered gamepad mapping for device GUID 030000008f0e00000300000010010000
[thread 00000001][I][99]: Gamepads: registered gamepad mapping for device GUID 030000008f0e00001200000010010000
[thread 00000001][I][99]: Gamepads: registered gamepad mapping for device GUID 030000005e0400009102000007010000
[thread 00000001][I][99]: Gamepads: registered gamepad mapping for device GUID 030000006d04000016c2000010010000
[thread 00000001][I][99]: Gamepads: registered gamepad mapping for device GUID 03000000260900008888000000010000
[thread 00000001][I][99]: Gamepads: registered gamepad mapping for device GUID 030000006d04000011c2000010010000
[thread 00000001][I][99]: Gamepads: registered gamepad mapping for device GUID 030000006d04000018c2000010010000
[thread 00000001][I][99]: Gamepads: registered gamepad mapping for device GUID 05000000d6200000ad0d000001000000
[thread 00000001][I][99]: Gamepads: registered gamepad mapping for device GUID 030000004f04000009d0000000010000
[thread 00000001][I][99]: Gamepads: registered gamepad mapping for device GUID 030000004f04000008d0000000010000
[thread 00000001][I][99]: Gamepads: registered gamepad mapping for device GUID 0300000000f000000300000000010000
[thread 00000001][I][99]: Gamepads: registered gamepad mapping for device GUID 0300000000f00000f100000000010000
[thread 00000001][I][99]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00001f01000000010000
[thread 00000001][I][99]: Gamepads: registered gamepad mapping for device GUID 03000000280400000140000000010000
[thread 00000001][I][99]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008902000021010000
[thread 00000001][I][99]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00001e01000011010000
[thread 00000001][I][99]: Gamepads: registered gamepad mapping for device GUID 03000000250900000500000000010000
[thread 00000001][I][99]: Gamepads: registered gamepad mapping for device GUID 030000008916000000fd000024010000
[thread 00000001][I][99]: Gamepads: registered gamepad mapping for device GUID 030000004f04000000b3000010010000
[thread 00000001][I][99]: Gamepads: registered gamepad mapping for device GUID 03000000ad1b000001f5000033050000
[thread 00000001][I][99]: Gamepads: registered gamepad mapping for device GUID 050000004c050000c405000000010000
[thread 00000001][I][99]: Gamepads: registered gamepad mapping for device GUID 060000004c0500006802000000010000
[thread 00000001][I][99]: Gamepads: registered gamepad mapping for device GUID 03000000790000000600000010010000
[thread 00000001][I][99]: Gamepads: registered gamepad mapping for device GUID 03000000666600000488000000010000
[thread 00000001][I][99]: Gamepads: registered gamepad mapping for device GUID 05000000362800000100000002010000
[thread 00000001][I][99]: Gamepads: registered gamepad mapping for device GUID 05000000362800000100000003010000
[thread 00000001][I][99]: Gamepads: registered gamepad mapping for device GUID 030000008916000001fd000024010000
[thread 00000001][I][99]: Gamepads: registered gamepad mapping for device GUID 0000000058626f782047616d65706100
[thread 00000001][I][103]: Gamepads: New potential device at device file '/dev/input/event0'
[thread 00000001][I][103]: Gamepads: New potential device under path '/dev/input/event0' is 'A4TECH USB Device'
[thread 00000001][I][103]: Gamepads: Device GUID calculated as: 03000000da0900009090000011010000
[thread 00000001][I][114]: Gamepads: New device added to gamepads list.
[thread 00000001][I][114]: Gamepads: New potential device at device file '/dev/input/js0'
[thread 00000001][I][141]: Gamepads: New potential device rejected, couldn't get device name for device under path '/dev/input/js0'
[thread 00000001][I][141]: Gamepads: New potential device at device file '/dev/input/event2'
[thread 00000001][I][142]: Gamepads: New potential device under path '/dev/input/event2' is 'A4TECH USB Device'
[thread 00000001][I][142]: Gamepads: Device GUID calculated as: 03000000da090000c090000011010000
[thread 00000001][I][154]: Gamepads: New device added to gamepads list.
[thread 00000001][I][154]: Gamepads: New potential device at device file '/dev/input/js1'
[thread 00000001][I][181]: Gamepads: New potential device rejected, couldn't get device name for device under path '/dev/input/js1'
[thread 00000001][D][184]: Leading substring: '/media/games/games/steamapps/common/saints row 2/thq'
[thread 00000001][D][184]: Source path 0: ''
[thread 00000001][D][184]: Target path 0: '/home/jin/.local/share/volition/saintsrow2/AppData'
[thread 00000001][D][184]: Changing current directory to: 'C:\media\games\Games\steamapps\common\Saints Row 2\'
[thread 00000001][I][184]: Command line: '"C:\media\games\Games\steamapps\common\Saints Row 2\sr2_pc.exe"'
[thread 00000001][D][212]: DLL LOADING: C:\media\games\Games\steamapps\common\Saints Row 2\\sr2_pc.exe loaded (not bound yet) at 0x400000
[thread 00000001][D][212]: DLL LOADING: c:\media\games\games\steamapps\common\saints row 2\binkw32.dll loaded (not bound yet) at 0x3560000
[thread 00000001][D][213]: DLL LOADING: c:\media\games\games\steamapps\common\saints row 2\binkw32.dll loaded (fully bound) at 0x3560000
[thread 00000001][D][214]: DLL LOADING: c:\media\games\games\steamapps\common\saints row 2\dfengine.dll loaded (not bound yet) at 0x35a0000
[thread 00000001][D][214]: DLL LOADING: c:\media\games\games\steamapps\common\saints row 2\dfengine.dll loaded (fully bound) at 0x35a0000
[thread 00000001][D][214]: DLL LOADING: c:\media\games\games\steamapps\common\saints row 2\x3daudio1_4.dll loaded (not bound yet) at 0x3650000
[thread 00000001][D][215]: DLL LOADING: c:\media\games\games\steamapps\common\saints row 2\msvcrt.dll loaded (not bound yet) at 0x3660000
[thread 00000001][D][215]: DLL LOADING: c:\media\games\games\steamapps\common\saints row 2\msvcrt.dll loaded (fully bound) at 0x3660000
[thread 00000001][D][215]: DLL LOADING: c:\media\games\games\steamapps\common\saints row 2\x3daudio1_4.dll loaded (fully bound) at 0x3650000
[thread 00000001][D][225]: DLL LOADING: c:\media\games\games\steamapps\common\saints row 2\d3dx9_39.dll loaded (not bound yet) at 0x36a0000
[thread 00000001][D][225]: DLL LOADING: c:\media\games\games\steamapps\common\saints row 2\d3dx9_39.dll loaded (fully bound) at 0x36a0000
[thread 00000001][D][225]: DLL LOADING: C:\media\games\Games\steamapps\common\Saints Row 2\\sr2_pc.exe loaded (fully bound) at 0x400000
[thread 00000001][D][226]: DLL LOADING: c:\media\games\games\steamapps\common\saints row 2\xactengine3_2.dll loaded (not bound yet) at 0x3a70000
[thread 00000001][D][226]: DLL LOADING: c:\media\games\games\steamapps\common\saints row 2\xactengine3_2.dll loaded (fully bound) at 0x3a70000
[thread 00000001][I][226]: TomCrypt initializing...
[thread 00000001][I][226]: TomCrypt initialized
[thread 00000001][I][226]: DLL_PROCESS_ATTACH start.
[thread 00000001][D][226]: kernel32_ProcessAttach
[thread 00000002][D][226]: Thread name now: G.2
[thread 00000003][D][226]: Thread name now: G.3
[thread 00000001][W][227]: eON_WideCharToMultiByte() - WC_COMPOSITECHECK not supported
[thread 00000001][W][227]: eON_WideCharToMultiByte() - WC_COMPOSITECHECK not supported
[thread 00000001][I][227]: DLL_PROCESS_ATTACH done.
[thread 00000002][D][227]: Thread name now: E.WaitTimers
[thread 00000003][D][227]: Thread name now: E.OverlappedIO
[thread 00000004][D][227]: Thread name now: G.4
[thread 00000001][D][227]: Thread name now: E.runloop
[thread 00000004][D][227]: Thread name now: G.Main
[thread 00000004][I][239]: Enumerating COM libraries...
[thread 00000004][D][239]: uiAction 4124 (0x101c)
[thread 00000005][D][240]: Thread name now: G.5
[thread 00000006][D][240]: Thread name now: G.6
[thread 00000004][D][762]: Loading icons doesn't support shared icons yet. New icon will be created every time it's needed.
[thread 00000004][D][762]: Loading icons doesn't support shared icons yet. New icon will be created every time it's needed.
[thread 00000004][D][762]: RegisterClassExA( wc = 0xf15fedc8 )
[thread 00000004][D][762]: style: 0x23
[thread 00000004][D][762]: lpfnWndProc: 0xbfa000
[thread 00000004][D][762]: cbClsExtra: 0
[thread 00000004][D][762]: cbWndExtra: 0
[thread 00000004][D][762]: hInstance: 0x400000
[thread 00000004][D][762]: hIcon: 0xf13176f8
[thread 00000004][D][762]: hCursor: (nil)
[thread 00000004][D][762]: hbrBackground: 0x4d3ac30
[thread 00000004][D][762]: lpszMenuName: '(null)'
[thread 00000004][D][762]: lpszClassName: 'SR2'
[thread 00000004][D][762]: hIconSm: 0xf131df90
[thread 00000004][D][762]: CreateWindowEx( dwExStyle = 0x8, lpClassName = 'SR2', lpWindowName = 'Saints Row 2', dwStyle = 0x80ca0000, X = 0, Y = 0, nWidth = 1024, nHeight = 768, hWndParent = (nil), hMenu = (nil), hInstance = 0x400000, lpParam = (nil) )
[thread 00000004][D][776]: DefWindowProcA to window 0xf131cf00 with message WM_CREATE (wParam (nil), lParam 0xf15fed00) - make sure it's correctly handled here!
[thread 00000004][D][776]: Window 0xf131cf00 created.
[thread 00000004][D][776]: RegisterClassExA( wc = 0xf15fedc8 )
[thread 00000004][D][776]: style: 0x23
[thread 00000004][D][776]: lpfnWndProc: 0xbf9f70
[thread 00000004][D][776]: cbClsExtra: 0
[thread 00000004][D][776]: cbWndExtra: 0
[thread 00000004][D][776]: hInstance: 0x400000
[thread 00000004][D][776]: hIcon: (nil)
[thread 00000004][D][776]: hCursor: (nil)
[thread 00000004][D][776]: hbrBackground: (nil)
[thread 00000004][D][776]: lpszMenuName: '(null)'
[thread 00000004][D][776]: lpszClassName: 'SaintsRow2PCIMEClass'
[thread 00000004][D][776]: hIconSm: (nil)
[thread 00000004][D][776]: CreateWindowEx( dwExStyle = 0, lpClassName = 'SaintsRow2PCIMEClass', lpWindowName = '(null)', dwStyle = 0x80000000, X = 0, Y = 0, nWidth = 1, nHeight = 1, hWndParent = (nil), hMenu = (nil), hInstance = 0x400000, lpParam = (nil) )
[thread 00000004][D][799]: Window 0xf131d388 created.
[thread 00000004][W][838]: eON_LoadLibraryEx() couldn't load 'DXFreezerServer.dll', returning NULL!
[thread 00000004][D][838]: Direct3D9 object created through Direct3DCreate9( 0x20 )
[thread 00000004][D][843]: Direct3DDevice9::Initialize()
[thread 00000004][D][843]: pParams: BackBufferWidth: 1024, BackBufferHeight: 768, BackBufferFormat: D3DFMT_A8R8G8B8, BackBufferCount: 1
MultiSampleType = D3DMULTISAMPLE_NONE, MultiSampleQuality = 0
SwapEffect: D3DSWAPEFFECT_DISCARD, Windowed: false, EnableAutoDepthStencil: false, AutoDepthStencilFormat: D3DFMT_UNKNOWN
Flags: 0, Fullscreen_RefreshRateInHz: 0, PresentationInterval: 2147483648
[thread 00000004][D][843]: OpenGLWrapperLinux::Open: Window = 0xf131cf00, NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 8, DepthSize = -1, StencilSize = -1, using OpenGL Core
[thread 00000004][I][1025]: Available video memory: 2048 MB
[thread 00000004][I][1025]: Available texture memory: 2048 MB
[thread 00000007][D][1032]: Thread name now: G.7
[thread 00000007][I][1032]: OPENGL: OpenGL thread start
[thread 00000007][D][1032]: Thread name now: E.d3d9.OpenGL
[thread 00000007][D][1032]: OpenGLWrapperLinux::Open: Window = 0xf131cf00, NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 8, DepthSize = 0, StencilSize = 0, using OpenGL Core
[thread 00000007][I][1061]: OpenGL backend to Direct3D9: SUMMARY OF FALLBACKS AND INEFFICIENCIES:
[thread 00000007][I][1061]: OpenGL backend to Direct3D9: END OF SUMMARY
[thread 00000007][I][1118]: Recommended max number of vertices addressed in one glDrawRangeElements() call: 1048576
[thread 00000007][I][1118]: Recommended max number of indices addressed in one glDrawRangeElements() call: 1048576
[thread 00000007][I][1118]: Shader precompilation start: unprepared shaders: 5, unlinked programs: 3
[thread 00000007][D][1118]: Compiling and linking special GLSL copy program in OpenGL...
[thread 00000007][I][1120]: Shader precompilation finished
[thread 00000004][I][1138]: Max D3D9 surface size is now 3145728
[thread 00000004][D][1190]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, using OpenGL Core
[thread 00000004][D][1298]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, using OpenGL Core
[thread 00000004][I][1373]: Max D3D9 surface size is now 3686400
[thread 00000006][E][1380]: Gamepads: Device couldn't be activated, because no SDL mapping for device GUID 03000000da0900009090000011010000 has been found!
[thread 00000006][I][1381]: Gamepads: To activate the device, please provide the appropriate mapping in SDL2 format through command-line ( --eon_gamepad_mapping= option ),
[thread 00000006][I][1381]: Gamepads: SDL_GAMECONTROLLERCONFIG environment variable, or SDLGamepad.config file, located in game data folder.
[thread 00000006][I][1381]: Gamepads: SDL2 format mapping strings can be determined using Steam Big Picture configurator.
[thread 00000006][E][1381]: Gamepads: Device couldn't be activated, because no SDL mapping for device GUID 03000000da090000c090000011010000 has been found!
[thread 00000008][D][1396]: Thread name now: G.8
[thread 00000006][I][1396]: SYNCHRO: SetThreadPriority( hThread = 0x41, nPriority = 0 ), setting niceness 0
[thread 00000009][D][1396]: Thread name now: G.9
[thread 00000006][I][1396]: SYNCHRO: SetThreadPriority( hThread = 0x44, nPriority = 1 ), setting niceness -2
[thread 00000006][W][1396]: SetThreadPriority() - setpriority( PRIO_PROCESS, 6734, -2 ) failed - (13) Permission denied
[thread 00000006][D][1429]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, using OpenGL Core
[thread 00000006][D][1453]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, using OpenGL Core
[thread 00000006][D][1477]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, using OpenGL Core
[thread 00000006][D][1500]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, using OpenGL Core
[thread 00000006][D][1524]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, using OpenGL Core
[thread 00000006][D][1547]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, using OpenGL Core
[thread 00000006][D][1570]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, using OpenGL Core
[thread 00000006][D][1594]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, using OpenGL Core
[thread 00000006][D][1616]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, using OpenGL Core
[thread 00000006][D][1639]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, using OpenGL Core
[thread 00000006][D][1662]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, using OpenGL Core
[thread 00000006][D][1685]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, using OpenGL Core
[thread 00000006][D][1707]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, using OpenGL Core
[thread 00000006][D][1730]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, using OpenGL Core
[thread 00000006][D][1753]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, using OpenGL Core
[thread 00000006][D][1776]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, using OpenGL Core
[thread 00000006][D][1799]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, using OpenGL Core
[thread 00000006][D][1823]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, using OpenGL Core
[thread 0000000a][D][1868]: Thread name now: G.10
[thread 00000006][I][1868]: SYNCHRO: SetThreadPriority( hThread = 0x46, nPriority = -1 ), setting niceness 2
[thread 0000000b][D][1882]: Thread name now: G.11
[thread 00000005][I][1882]: SYNCHRO: SetThreadPriority( hThread = 0x49, nPriority = -1 ), setting niceness 2
[thread 00000005][D][1882]: Application wants new timer resolution: 1
[thread 0000000c][D][1888]: Thread name now: G.12
[thread 00000005][D][1888]: Application wants new timer resolution: 1
[thread 00000005][I][3054]: SYNCHRO: SetThreadPriority( hThread = 0x4e, nPriority = 15 ), setting niceness -10
[thread 00000005][W][3058]: SetThreadPriority() - setpriority( PRIO_PROCESS, 6741, -10 ) failed - (3) No such process
[thread 00000005][I][3058]: SYNCHRO: SetThreadPriority( hThread = 0x49, nPriority = 15 ), setting niceness -10
[thread 00000005][W][3058]: SetThreadPriority() - setpriority( PRIO_PROCESS, 6740, -10 ) failed - (13) Permission denied
[thread 0000000d][D][3059]: Thread name now: G.13
[thread 00000005][I][3059]: SYNCHRO: SetThreadPriority( hThread = 0x49, nPriority = -1 ), setting niceness 2
[thread 00000005][D][3059]: Application wants new timer resolution: 1
[thread 0000000e][D][3059]: Thread name now: G.14
[thread 00000005][D][3059]: Application wants new timer resolution: 1
[thread 00000005][I][3582]: SYNCHRO: SetThreadPriority( hThread = 0x4e, nPriority = 15 ), setting niceness -10
[thread 00000005][W][3582]: SetThreadPriority() - setpriority( PRIO_PROCESS, 6744, -10 ) failed - (13) Permission denied
[thread 00000005][I][3582]: SYNCHRO: SetThreadPriority( hThread = 0x49, nPriority = 15 ), setting niceness -10
[thread 00000005][W][3582]: SetThreadPriority() - setpriority( PRIO_PROCESS, 6743, -10 ) failed - (13) Permission denied
[thread 00000006][W][3605]: localeInfoAsString() - unhandled LCType = 9
[thread 00000006][I][3705]: Max D3D9 surface size is now 3932160
[thread 00000006][I][3812]: Vertex buffer 0xb96d256c - detected clumsy attempt at using vertex buffer streaming. Switching on the workaround.
[thread 00000006][I][3820]: Vertex buffer 0xb96d2674 - detected clumsy attempt at using vertex buffer streaming. Switching on the workaround.
[thread 00000006][I][3835]: Index buffer 0xb96d277c - detected clumsy attempt at using buffer streaming. Switching on the workaround.
[thread 00000006][I][3837]: Index buffer 0xb96d287c - detected clumsy attempt at using buffer streaming. Switching on the workaround.
[thread 00000006][D][3957]: CoCreateInstance( rclsid = {b802058a-464a-42db-bc10-b650d6f2586a}, pUnkOuter = (nil), dwClsContext = CLSCTX_INPROC_SERVER, riid = {8bcf1f58-9fe7-4583-8ac6-e2adc465c8bb}, ppv = 0xe93ee108 )
[thread 00000006][E][3959]: !!! ASSERTION FAILED !!!
'mPlaybackHandle' in function AlsaOutput::AlsaOutput()
File /home/peterm/Development/Projects/eon2-sr2/eon2/src/dlls/directx/xaudio2_full/alsaoutput.cpp, Line 33
[thread 00000006][I][3959]: ===enforcing log flush===
[thread 00000006][I][4002]: ===enforcing log flush===
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