Created
August 15, 2015 06:43
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function Update() | |
target = acquireTarget(800) | |
if target ~= nil then | |
fireAt(target) | |
end | |
end | |
function acquireTarget(minDistance) | |
target = nil | |
for i = 0, I:GetNumberOfMainframes(), 1 do | |
for j = 0, I:GetNumberOfTargets(i), 1 do | |
t = I:GetTargetInfo(i, j) | |
if t.Valid and (target == nil or t.Priority < target.Priority) and t.Position.GroundDistance < minDistance then | |
target = t | |
end | |
end | |
end | |
return target | |
end | |
function fireAt(target) | |
for i = 0, I:GetWeaponCount(), 1 do | |
weaponInfo = I:GetWeaponInfo(i) | |
if weaponInfo.Valid then | |
weaponPosition = I:GetWeaponInfo(i).GlobalPosition | |
targetPosition = target.AimPointPosition | |
I:AimWeaponInDirection( | |
i, | |
targetPosition.x- weaponPosition.x, | |
targetPosition.y - weaponPosition.y, | |
targetPosition.z - weaponPosition.z, | |
0) | |
I:FireWeapon(i, 0) | |
end | |
end | |
end | |
I:BindUpdateFunction(Update) |
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