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@keiranlovett
Forked from brunomikoski/DiffuseOverlay.shader
Created January 19, 2016 08:21
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Overlay difuse shader (Object Above Everything else)
Shader "Custom/DiffuseOverlay" {
Properties {
_Color ("Main Color", Color) = (1,1,1,1)
_MainTex ("Base (RGB)", 2D) = "white" {}
}
SubShader {
// Tags {"RenderType"="Opaque"} // original
Tags {"Queue" = "Overlay" "RenderType"="Opaque"} // modified
ZTest Always // this line is added
LOD 200
CGPROGRAM
#pragma surface surf Lambert
sampler2D _MainTex;
fixed4 _Color;
struct Input {
float2 uv_MainTex;
};
void surf (Input IN, inout SurfaceOutput o) {
fixed4 c = tex2D(_MainTex, IN.uv_MainTex) * _Color;
o.Albedo = c.rgb;
o.Alpha = c.a;
}
ENDCG
}
Fallback "VertexLit"
}
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