Created
April 11, 2013 22:38
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hatching test in canvas, see it in action: http://jsfiddle.net/S5aAY/
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// <canvas> | |
var w = 600, h = 300; | |
var canvas = document.getElementsByTagName('CANVAS')[0]; | |
canvas.width = w; | |
canvas.height = h; | |
var context = canvas.getContext('2d'); | |
context.fillStyle = '#f0f0ff'; | |
context.fillRect(0, 0, w, h); | |
context.strokeStyle = '#000000'; | |
var xVariance = 200; | |
var yVariance = 30; | |
var lineVariance = 10; | |
//context.translate(w/2, -h/2); | |
//context.rotate(Math.PI / 4); | |
var x = Math.random()*xVariance<<0; | |
var y = Math.random()*yVariance <<0; | |
context.strokeStyle = 'rgba(0,0,0,'+(0.5 + Math.random()*0.5)+')'; | |
while (y < h) { | |
context.beginPath(); | |
context.moveTo(x, y); | |
x = w - Math.random()*xVariance<<0; | |
y += Math.random()*yVariance <<0; | |
context.lineTo(x, y); | |
context.lineWidth = Math.random()*lineVariance | |
context.stroke(); | |
context.strokeStyle = 'rgba(0,0,0,'+(0.5 + Math.random()*0.5)+')'; | |
context.beginPath(); | |
context.moveTo(x, y); | |
x = Math.random()*xVariance<<0; | |
y += Math.random()*yVariance <<0; | |
context.lineTo(x, y); | |
context.lineWidth = Math.random()*lineVariance; | |
context.stroke(); | |
context.strokeStyle = 'rgba(0,0,0,'+(0.5 + Math.random()*0.5)+')'; | |
} | |
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