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@kendrikat
Created June 12, 2016 10:23
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[The only other guy using a gamepad for SC] star-citizen-gamepad-6dof-map.xml
<?xml version="1.0" encoding="UTF-8"?>
<ActionMaps version="1" optionsVersion="2" rebindVersion="2" profileName="Gamepad Dual-Stick 6DOF Layout">
<CustomisationUIHeader label="Gamepad Dual-Stick 6DOF Layout" description="" image="">
<devices>
<keyboard instance="1" />
<mouse instance="1" />
<xboxpad instance="1" />
</devices>
<categories>
<category label="@ui_CCSpaceFlight" />
<category label="@ui_CCFPS" />
<category label="@ui_CCEVA" />
<category label="@ui_CCVehicle" />
</categories>
</CustomisationUIHeader>
<options type="keyboard" instance="1" />
<options type="xboxpad" instance="1">
<flight_move_pitch invert="1" />
<flight_view exponent="1" />
</options>
<modifiers />
<actionmap name="spaceship_general">
<action name="v_self_destruct">
<rebind input="xi1_triggerl_btn+shoulderr+back" />
</action>
<action name="v_exit">
<rebind input="xi1_triggerl_btn+a" />
</action>
<action name="v_eject">
<rebind input="xi1_triggerl_btn+shoulderr+back" activationMode="press" />
</action>
</actionmap>
<actionmap name="spaceship_view">
<action name="v_view_dynamic_focus_out">
<rebind input="xi1_shoulderl+dpad_down" />
</action>
<action name="v_view_dynamic_focus_in">
<rebind input="xi1_shoulderl+dpad_up" />
</action>
<action name="v_view_freelook_mode">
<rebind input="xi1_shoulderl+thumbr" />
</action>
<action name="v_view_look_behind">
<rebind input="xi1_shoulderl+thumbl" />
</action>
<action name="v_view_zoom_out">
<rebind input="xi1_shoulderl+dpad_down" />
</action>
<action name="v_view_zoom_in">
<rebind input="xi1_shoulderl+dpad_up" />
</action>
<action name="v_view_mode">
<rebind input="xi1_shoulderl+b" />
</action>
<action name="v_view_cycle_fwd">
<rebind input="xi1_shoulderl+a" />
</action>
<action name="v_view_pitch">
<rebind input="xi1_shoulderl+thumbry" />
</action>
<action name="v_view_yaw">
<rebind input="xi1_shoulderl+thumbrx" />
</action>
</actionmap>
<actionmap name="spaceship_movement">
<action name="v_throttle_zero">
<rebind input="xi1_shoulderl" activationMode="double_tap" />
</action>
<action name="v_throttle_100">
<rebind input="xi1_shoulderr" activationMode="double_tap" />
</action>
<action name="v_throttle_rel">
<rebind input="xi1_shoulderr+thumbry" />
</action>
<action name="v_brake">
<rebind input="xi1_shoulderl+shoulderr" />
</action>
<action name="v_target_match_vel">
<rebind input="xi1_shoulderr+triggerl_btn" activationMode="double_tap" />
</action>
<action name="v_roll">
<rebind input="xi1_triggerl_btn+thumblx" />
</action>
<action name="v_yaw">
<rebind input="xi1_thumblx" />
</action>
<action name="v_pitch">
<rebind input="xi1_thumbly" />
</action>
<action name="v_decoupled_strafe_longitudinal">
<rebind input="xi1_shoulderr+thumbry" />
</action>
<action name="v_decoupled_strafe_back">
<rebind input="xi1_ " />
</action>
<action name="v_decoupled_strafe_forward">
<rebind input="xi1_ " />
</action>
<action name="v_decoupled_strafe_lateral">
<rebind input="xi1_thumbrx" />
</action>
<action name="v_decoupled_strafe_vertical">
<rebind input="xi1_thumbry" />
</action>
<action name="v_ifcs_toggle_safeties">
<rebind input="xi1_shoulderr+x" />
</action>
<action name="v_strafe_longitudinal">
<rebind input="xi1_ " />
</action>
<action name="v_ifcs_toggle_vector_decoupling">
<rebind input="xi1_triggerl_btn+thumbl" />
</action>
<action name="v_toggle_qdrive_system">
<rebind input="xi1_triggerl_btn+dpad_left" />
</action>
<action name="v_cycle_landing_mode">
<rebind input="xi1_shoulderr+b" />
</action>
<action name="v_toggle_landing_system">
<rebind input="xi1_shoulderr+a" />
</action>
<action name="v_afterburner">
<rebind input="xi1_thumbl" activationMode="hold" />
</action>
<action name="v_boost">
<rebind input="xi1_thumbr" />
</action>
<action name="v_decoupled_brake">
<rebind input="xi1_shoulderr+shoulderl" />
</action>
<action name="v_decoupled_roll">
<rebind input="xi1_triggerl_btn+thumblx" />
</action>
<action name="v_decoupled_pitch">
<rebind input="xi1_thumbly" />
</action>
<action name="v_decoupled_yaw">
<rebind input="xi1_thumblx" />
</action>
<action name="v_ifcs_mode_shift">
<rebind input="xi1_b" />
</action>
<action name="v_strafe_back">
<rebind input="xi1_shoulderl+triggerl" />
</action>
<action name="v_strafe_forward">
<rebind input="xi1_shoulderr+triggerl" />
</action>
<action name="v_strafe_lateral">
<rebind input="xi1_thumbrx" />
</action>
<action name="v_strafe_vertical">
<rebind input="xi1_thumbry" />
</action>
</actionmap>
<actionmap name="spaceship_targeting">
<action name="v_couple_aim_to_move">
<rebind input="xi1_shoulderl+dpad_right" />
</action>
<action name="v_target_reticle_focus">
<rebind input="xi1_ " activationMode="press" />
</action>
<action name="v_target_toggle_pinned_focused">
<rebind input="xi1_triggerl_btn+dpad_down" />
</action>
<action name="v_target_cycle_pinned_fwd">
<rebind input="xi1_triggerl_btn+dpad_up" />
</action>
<action name="v_aim_yaw">
<rebind input="xi1_shoulderl+thumbrx" />
</action>
<action name="v_aim_pitch">
<rebind input="xi1_shoulderl+thumbry" />
</action>
<action name="v_target_cycle_reticle_mode">
<rebind input="xi1_shoulderr+thumbl" />
</action>
<action name="v_target_missile_lock_focused">
<rebind input="xi1_y" />
</action>
<action name="v_aim_snap">
<rebind input="xi1_thumbr" activationMode="double_tap" />
</action>
</actionmap>
<actionmap name="spaceship_turret">
<action name="v_target_toggle_pinned_focused">
<rebind input="xi1_triggerl_btn+dpad_down" />
</action>
<action name="v_aim_yaw">
<rebind input="xi1_thumblx" />
</action>
</actionmap>
<actionmap name="spaceship_weapons">
<action name="v_attack1_group3">
<rebind input="xi1_shoulderr+y" />
</action>
<action name="v_attack1_group2">
<rebind input="xi1_x" />
</action>
</actionmap>
<actionmap name="spaceship_missiles">
<action name="v_weapon_launch_missile">
<rebind input="xi1_y" />
</action>
</actionmap>
<actionmap name="spaceship_defensive">
<action name="v_weapon_launch_countermeasure">
<rebind input="xi1_triggerl_btn+y" />
</action>
<action name="v_shield_reset_level">
<rebind input="xi1_shoulderr+dpad_down" activationMode="double_tap" />
</action>
<action name="v_shield_raise_level_up">
<rebind input="xi1_shoulderr+dpad_up" />
</action>
<action name="v_shield_raise_level_right">
<rebind input="xi1_shoulderr+dpad_right" />
</action>
<action name="v_shield_raise_level_left">
<rebind input="xi1_shoulderr+dpad_left" />
</action>
<action name="v_shield_raise_level_back">
<rebind input="xi1_shoulderr+dpad_down" />
</action>
<action name="v_shield_raise_level_forward">
<rebind input="xi1_shoulderr+dpad_up" />
</action>
<action name="v_weapon_cycle_countermeasure_fwd">
<rebind input="xi1_triggerl_btn+b" />
</action>
</actionmap>
<actionmap name="spaceship_power">
<action name="v_power_throttle_max">
<rebind input="xi1_ " activationMode="press" />
</action>
<action name="v_power_throttle_min">
<rebind input="xi1_ " activationMode="press" />
</action>
</actionmap>
<actionmap name="spaceship_radar">
<action name="v_radar_cycle_zoom_fwd">
<rebind input="xi1_shoulderr+a" activationMode="double_tap" />
</action>
</actionmap>
<actionmap name="spaceship_hud">
<action name="mobiGlas">
<rebind input="xi1_shoulderl+back" />
</action>
<action name="v_hud_open_scoreboard">
<rebind input="xi1_triggerl_btn+back" activationMode="hold" />
</action>
<action name="v_hud_interact_toggle">
<rebind input="xi1_back" />
</action>
<action name="v_hud_focused_cycle_mode_fwd">
<rebind input="xi1_shoulderr" />
</action>
<action name="v_hud_focused_cycle_mode_back">
<rebind input="xi1_shoulderl" />
</action>
</actionmap>
<actionmap name="multiplayer">
<action name="force_respawn">
<rebind input="xi1_triggerl_btn+back" />
</action>
</actionmap>
<actionmap name="player">
<action name="mobiGlas">
<rebind input="xi1_back" activationMode="hold" />
</action>
<action name="free_thirdperson_camera">
<rebind input="xi1_shoulderl+b" />
</action>
<action name="thirdperson">
<rebind input="xi1_shoulderl+a" />
</action>
<action name="pl_pmv_select">
<rebind input="xi1_y" />
</action>
</actionmap>
<actionmap name="zero_gravity_eva">
<action name="eva_toggle_headlook_mode">
<rebind input="xi1_thumbr+shoulderl" />
</action>
<action name="eva_brake">
<rebind input="xi1_a" />
</action>
<action name="eva_strafe_vertical">
<rebind input="xi1_shoulderl+thumbry" />
</action>
<action name="eva_strafe_down">
<rebind input="xi1_ " />
</action>
<action name="eva_strafe_up">
<rebind input="xi1_ " />
</action>
</actionmap>
<actionmap name="vehicle_general">
<action name="v_exit">
<rebind input="xi1_triggerl_btn+a" />
</action>
</actionmap>
</ActionMaps>
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