Created
April 11, 2015 10:13
-
-
Save kenechiokolo/6fb4c717348701b069d8 to your computer and use it in GitHub Desktop.
CS106A Assignment 4 - Hangman
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
import acm.graphics.*; | |
import acm.program.*; | |
import acm.util.*; | |
import java.awt.*; | |
public class Hangman_II extends ConsoleProgram { | |
public HangmanLexicon lexicon = new HangmanLexicon(); // creates an object of type HangmanLexicon | |
private final static int N_HANGMAN_PARTS = 8; // number of parts to draw to complete hangman drawing | |
// runs the program | |
public void run() { | |
welcomeMessage(); | |
setup(); | |
gameplay(); | |
} | |
// sets up the game by choosing a word and creating its hidden version | |
private void setup() { | |
pickWord(); | |
drawHiddenWord(); | |
} | |
// simple welcome message | |
private void welcomeMessage() { | |
println("Welcome to Hangman. "); | |
} | |
// picks a word at random from the lexicon | |
private String pickWord() { | |
// int index = rgen.nextInt(0, lexicon.getWordCount() - 1); | |
int index = 1; | |
String wordOfChoice = lexicon.getWord(index); | |
return wordOfChoice; | |
} | |
// creates String of dashes same length as chosen word | |
private void drawHiddenWord() { | |
for (int i = 0; i < word.length(); i++) { | |
hiddenWord = hiddenWord + "-"; | |
} | |
} | |
// Plays the game of hangman. Assumes word has been chosen in setup. | |
private void gameplay() { | |
for (turns = 0; turns < N_HANGMAN_PARTS; turns++) { | |
showProgress(); | |
playerGuess(); | |
checkGuess(); | |
if (correctGuess == true) { | |
// revealInstances(); | |
} | |
if (correctGuess == false) { | |
logWrongGuess(); | |
addSegment(); | |
} | |
} | |
if (win == false) { | |
lossMessage(); | |
} | |
if (win == true) { | |
victoryMessage(); | |
} | |
playAgain(); | |
} | |
// adds incorrect guess to a String containing all the incorrect guesses | |
private void logWrongGuess() { | |
wrongGuess = wrongGuess + " - " + userGuess; | |
} | |
// logs that a new segment has been added to the hangman drawing | |
private void addSegment() { | |
segmentsDrawn++; | |
} | |
// checks guess and assigns correctGuess as either true or false | |
private void checkGuess() { | |
guess = userGuess.charAt(0); | |
guess = Character.toUpperCase(guess); | |
int anyInstance = word.indexOf(guess); | |
if (anyInstance != -1) { | |
correctGuess = true; | |
} | |
if (anyInstance == -1) { | |
correctGuess = false; | |
} | |
} | |
// displays word progress and number of turns left | |
private void showProgress() { | |
println("The word now looks like this: "+hiddenWord+""); | |
int turnsLeft = N_HANGMAN_PARTS - turns; | |
println("You have "+turnsLeft+" turns left"); | |
} | |
// Asks user for guess and logs response. Forces guesses to adhere to game rules | |
private void playerGuess() { | |
boolean validGuess = false; | |
while (validGuess == false) { | |
userGuess = readLine("Your guess is: "); | |
if (userGuess.length() > 1) { | |
println("You have entered more than one letter, please try again. "); | |
} | |
if (userGuess == null) { | |
println("You did not register a response. Please try again. "); | |
} | |
if (userGuess.length() == 1) { | |
validGuess = true; | |
} | |
} | |
} | |
// User lost the game. Sad times :(. Displays a message to that effect | |
private void lossMessage() { | |
println("You lost! Better luck next time..."); | |
} | |
// Woop woop! The user won! This message lets them know | |
private void victoryMessage() { | |
println("Congratulations! You won!"); | |
} | |
// asks the user if they want to play again, y indicates yes, any other key ends the program and prompts them to close the window | |
private void playAgain() { | |
String rematch = readLine("Press 'y' if you would like to play again. "); | |
if (rematch == "y") { | |
gameplay(); | |
} else { | |
println("You have chosen not to play again. You may now close this window."); | |
} | |
} | |
private RandomGenerator rgen = RandomGenerator.getInstance(); // random generator to choose word from lexicon at random | |
private String word = pickWord(); // the randomly chosen word | |
private String hiddenWord = ""; // hidden version (with dashes) of randomly chosen word | |
private boolean win = false; // whether the user has won the game or not | |
private boolean correctGuess; // whether the user's guess is correct or not | |
private int turns; // number of turns taken in the game | |
private String userGuess; // the user's guess in the form of a String | |
private char guess; // the user's guess truncated to a char | |
private String wrongGuess = ""; // record of all wrong guesses made by user | |
private int segmentsDrawn = 0; // record of segments of hangman drawing drawn so far | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment