Skip to content

Instantly share code, notes, and snippets.

@kengonakajima
Created January 15, 2012 03:25
Show Gist options
  • Save kengonakajima/1614147 to your computer and use it in GitHub Desktop.
Save kengonakajima/1614147 to your computer and use it in GitHub Desktop.
Moai: delaying setTexture
----------------------------------------------------------------
-- Copyright (c) 2010-2011 Zipline Games, Inc.
-- All Rights Reserved.
-- http://getmoai.com
----------------------------------------------------------------
MOAISim.openWindow ( "test", 320, 480 )
viewport = MOAIViewport.new ()
viewport:setSize ( 320, 480 )
viewport:setScale ( 320, -480 )
layer = MOAILayer2D.new ()
layer:setViewport ( viewport )
MOAISim.pushRenderPass ( layer )
gfxQuad = MOAIGfxQuad2D.new ()
--gfxQuad:setTexture ( "cathead.png" )
gfxQuad:setRect ( -64, -64, 64, 64 )
gfxQuad:setUVRect ( 0, 0, 1, 1 )
prop = MOAIProp2D.new ()
prop:setDeck ( gfxQuad )
layer:insertProp ( prop )
prop:moveRot ( 360, 1.5 )
t = MOAITexture.new()
--t:load("cathead.png")
local d = MOAITileDeck2D.new()
d:setTexture(t)
d:setSize(1,1,1,1,0,0,1,1)
d:setRect(-0.5,-0.5,0.5,0.5)
prop2 = MOAIProp2D.new()
prop2:setDeck(d)
prop2:setScl(30,30)
layer:insertProp(prop2)
th = MOAIThread.new()
th:run(
function()
local cnt=1
while true do
coroutine.yield()
cnt = cnt + 1
if ( cnt % 100 ) == 0 then
print("r")
if cnt == 200 then
gfxQuad:setTexture( "cathead.png")
end
if cnt== 100 then
t:load("cathead.png")
end
end
end
end)
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment