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@sinclairtarget
sinclairtarget / bernoulli.c
Created August 17, 2018 20:22
Lovelace's Note G Program in C
#include <stdio.h>
/*
* Calculates what Ada Lovelace labeled "B7", which today we would call the 8th
* Bernoulli number.
*/
int main(int argc, char* argv[])
{
// ------------------------------------------------------------------------
// Data
@lava
lava / hello_world.md
Last active October 19, 2025 12:47
Hello, world: Deep analysis of a shallow program.

Hello, world!

Please explain in detail what will happen if the following program is executed:

#include <iostream>

int main() {
    std::cout << "Hello, world!" << std::endl;
}
@yosssi
yosssi / go-nginx.md
Last active August 7, 2024 20:10
Go networking performance vs Nginx

1. Nginx

$ wrk -t12 -c400 -d2s http://127.0.0.1:8080
Running 2s test @ http://127.0.0.1:8080
  12 threads and 400 connections
  Thread Stats   Avg      Stdev     Max   +/- Stdev
    Latency     7.71ms    3.16ms  23.05ms   69.17%
    Req/Sec     3.44k     1.98k    7.80k    58.22%
  63697 requests in 2.00s, 17.86MB read
@rxaviers
rxaviers / gist:7360908
Last active November 2, 2025 15:48
Complete list of github markdown emoji markup

People

:bowtie: :bowtie: πŸ˜„ :smile: πŸ˜† :laughing:
😊 :blush: πŸ˜ƒ :smiley: ☺️ :relaxed:
😏 :smirk: 😍 :heart_eyes: 😘 :kissing_heart:
😚 :kissing_closed_eyes: 😳 :flushed: 😌 :relieved:
πŸ˜† :satisfied: 😁 :grin: πŸ˜‰ :wink:
😜 :stuck_out_tongue_winking_eye: 😝 :stuck_out_tongue_closed_eyes: πŸ˜€ :grinning:
πŸ˜— :kissing: πŸ˜™ :kissing_smiling_eyes: πŸ˜› :stuck_out_tongue:
@1wErt3r
1wErt3r / SMBDIS.ASM
Created November 9, 2012 22:27
A Comprehensive Super Mario Bros. Disassembly
;SMBDIS.ASM - A COMPREHENSIVE SUPER MARIO BROS. DISASSEMBLY
;by doppelganger (doppelheathen@gmail.com)
;This file is provided for your own use as-is. It will require the character rom data
;and an iNES file header to get it to work.
;There are so many people I have to thank for this, that taking all the credit for
;myself would be an unforgivable act of arrogance. Without their help this would
;probably not be possible. So I thank all the peeps in the nesdev scene whose insight into
;the 6502 and the NES helped me learn how it works (you guys know who you are, there's no
//
// Regular Expression for URL validation
//
// Author: Diego Perini
// Created: 2010/12/05
// Updated: 2018/09/12
// License: MIT
//
// Copyright (c) 2010-2018 Diego Perini (http://www.iport.it)
//